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authorMax Horn2003-06-09 00:40:53 +0000
committerMax Horn2003-06-09 00:40:53 +0000
commit18a4fc7df69e63d1015841a013b22b6980bd1a87 (patch)
tree1bc7e99f27df3d910b91b9e1424d3c29aea00d6b /scumm/string.cpp
parentcc41d96b772343fb126b08e881b9cf143f5db14b (diff)
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Fix for bug #746850 (this change was originally meant to 'fix' turning of subtitles in V7/8 games; however this is a totally wrong way to achieve that)
svn-id: r8405
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 282daeb063..dc9ad79c2e 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -261,7 +261,10 @@ void Scumm::CHARSET_1() {
has_talk_sound = true;
buffer += 14;
- // Set flag that speech variant exist of this msg
+ // Set flag that speech variant exist of this msg.
+ // TODO: This does not work for the speech system in V7+ games
+ // since they encode the voice information differently, and it
+ // is being stripped from the string before it ever gets here.
if (_haveMsg == 0xFF)
_haveMsg = 0xFE;
break;
@@ -298,9 +301,6 @@ void Scumm::CHARSET_1() {
c += *buffer++ * 256;
if (_version <= 3) {
_charset->printChar(c);
- } else if (_version >= 6) {
- if (!_noSubtitles || (_haveMsg != 0xFE && _haveMsg != 0xFF))
- _charset->printChar(c);
} else {
if (!_noSubtitles || _haveMsg != 0xFE)
_charset->printChar(c);