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authorMax Horn2003-11-02 02:18:16 +0000
committerMax Horn2003-11-02 02:18:16 +0000
commitb27a871f870df854a6db0f4530d4596483927bb1 (patch)
treef6c75300cd5dcd22b67044256e36a01f985a054d /scumm/string.cpp
parentf2c4bbbdbfb06b5296eb3fcdcb7235292e6ac039 (diff)
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turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index c0c7041efc..c7c1887e7b 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -80,7 +80,7 @@ void ScummEngine::unkMessage2() {
// FIXME: I know this is the right thing to do for MI1 and MI2. For
// all other games it's just a guess.
- InfoDialog dialog(_newgui, this, (char*)buf);
+ InfoDialog dialog(this, (char*)buf);
VAR(VAR_KEYPRESS) = runDialog(dialog);
_messagePtr = tmp;