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author | Max Horn | 2003-11-02 02:18:16 +0000 |
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committer | Max Horn | 2003-11-02 02:18:16 +0000 |
commit | b27a871f870df854a6db0f4530d4596483927bb1 (patch) | |
tree | f6c75300cd5dcd22b67044256e36a01f985a054d /scumm/string.cpp | |
parent | f2c4bbbdbfb06b5296eb3fcdcb7235292e6ac039 (diff) | |
download | scummvm-rg350-b27a871f870df854a6db0f4530d4596483927bb1.tar.gz scummvm-rg350-b27a871f870df854a6db0f4530d4596483927bb1.tar.bz2 scummvm-rg350-b27a871f870df854a6db0f4530d4596483927bb1.zip |
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r-- | scumm/string.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index c0c7041efc..c7c1887e7b 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -80,7 +80,7 @@ void ScummEngine::unkMessage2() { // FIXME: I know this is the right thing to do for MI1 and MI2. For // all other games it's just a guess. - InfoDialog dialog(_newgui, this, (char*)buf); + InfoDialog dialog(this, (char*)buf); VAR(VAR_KEYPRESS) = runDialog(dialog); _messagePtr = tmp; |