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authorTorbjörn Andersson2004-01-20 10:33:02 +0000
committerTorbjörn Andersson2004-01-20 10:33:02 +0000
commitcba7fab326edd210607356eb87763569c5608157 (patch)
treedba326f54a67f7f6b227f3fcfdc7ba4c9196260b /scumm/string.cpp
parentc78bab1c6288603f82a04bf4296b32e2b1d97a8c (diff)
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_blitAlso is also used by the DOTT intro. Updated comment to reflect that.
svn-id: r12532
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 3c18923fd5..07e4256ff7 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -441,8 +441,9 @@ void ScummEngine::drawString(int a) {
if (a == 1 && _version >= 6) {
// FIXME: The following code is a bit nasty. It is used for the
// Highway surfing game in Sam&Max; there, _blitAlso is set to
- // true when writing the highscore numbers. Maybe it is also
- // being used in other places.
+ // true when writing the highscore numbers. It is also used for
+ // parts of the DOTT intro. Maybe it is also being used in
+ // other places.
// A better name for _blitAlso might be _imprintOnBackground
if (_string[a].no_talk_anim == false) {
// Sam and Max seems to blitAlso 32 a lot, which does