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authorTorbjörn Andersson2003-06-04 06:34:14 +0000
committerTorbjörn Andersson2003-06-04 06:34:14 +0000
commit0bb87879c8d817f3db15fb3ae2ba0a9384e3566a (patch)
tree35c9465703c9de6a7840068f713211bb62d6e9ce /scumm
parentfc350e6be6df0d5aa12e98495fc7b5e483553a5a (diff)
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V2 mouse cursor, for that extra retro feel
svn-id: r8288
Diffstat (limited to 'scumm')
-rw-r--r--scumm/gfx.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index e7663f4e10..2349bcc0e2 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -3193,6 +3193,49 @@ void Scumm::decompressDefaultCursor(int idx) {
for (j = 0; j < w; j++)
_grabbedCursor[i * 8 + j] = color;
}
+ } else if (_features & GF_AFTER_V2) {
+ _cursor.width = 23;
+ _cursor.height = 21;
+ _cursor.hotspotX = 11;
+ _cursor.hotspotY = 10;
+
+ byte *hotspot = _grabbedCursor + _cursor.hotspotY * _cursor.width + _cursor.hotspotX;
+
+ // Crosshair, slightly assymetric
+
+ for (i = 0; i < 7; i++) {
+ *(hotspot - 5 - i) = color;
+ *(hotspot + 5 + i) = color;
+ }
+
+ for (i = 0; i < 8; i++) {
+ *(hotspot - _cursor.width * (3 + i)) = color;
+ *(hotspot + _cursor.width * (3 + i)) = color;
+ }
+
+ // Arrow heads, diagonal lines
+
+ for (i = 1; i <= 3; i++) {
+ *(hotspot - _cursor.width * i - 5 - i) = color;
+ *(hotspot + _cursor.width * i - 5 - i) = color;
+ *(hotspot - _cursor.width * i + 5 + i) = color;
+ *(hotspot + _cursor.width * i + 5 + i) = color;
+ *(hotspot - _cursor.width * (i + 3) - i) = color;
+ *(hotspot - _cursor.width * (i + 3) + i) = color;
+ *(hotspot + _cursor.width * (i + 3) - i) = color;
+ *(hotspot + _cursor.width * (i + 3) + i) = color;
+ }
+
+ // Final touches
+
+ *(hotspot - _cursor.width - 7) = color;
+ *(hotspot - _cursor.width + 7) = color;
+ *(hotspot + _cursor.width - 7) = color;
+ *(hotspot + _cursor.width + 7) = color;
+ *(hotspot - (_cursor.width * 5) - 1) = color;
+ *(hotspot - (_cursor.width * 5) + 1) = color;
+ *(hotspot + (_cursor.width * 5) - 1) = color;
+ *(hotspot + (_cursor.width * 5) + 1) = color;
} else {
byte currentCursor = _currentCursor;