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author | Travis Howell | 2006-01-15 06:54:31 +0000 |
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committer | Travis Howell | 2006-01-15 06:54:31 +0000 |
commit | 0e88d466ec9d06e85818597cf49f72db31a61d95 (patch) | |
tree | b04eb2a86a305bfa3d41a37a1a62c288293cf995 /scumm | |
parent | 28741ffb41f226b03d4267d9abd76819804fe2b3 (diff) | |
download | scummvm-rg350-0e88d466ec9d06e85818597cf49f72db31a61d95.tar.gz scummvm-rg350-0e88d466ec9d06e85818597cf49f72db31a61d95.tar.bz2 scummvm-rg350-0e88d466ec9d06e85818597cf49f72db31a61d95.zip |
Cleanup unused parts of HE sound code.
svn-id: r20039
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/script_v72he.cpp | 1 | ||||
-rw-r--r-- | scumm/sound.h | 2 | ||||
-rw-r--r-- | scumm/sound_he.cpp | 37 |
3 files changed, 12 insertions, 28 deletions
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp index de9f1d43df..1df1f80c5d 100644 --- a/scumm/script_v72he.cpp +++ b/scumm/script_v72he.cpp @@ -1135,7 +1135,6 @@ void ScummEngine_v72he::o72_actorOps() { for (i = 0; i < k; ++i) { a->setUserCondition(args[i] & 0x7F, args[i] & 0x80); } - debug(1,"o72_actorOps: case 21 (%d)", k); break; case 24: // HE 80+ k = pop(); diff --git a/scumm/sound.h b/scumm/sound.h index 5fe0c546a1..7d5a313131 100644 --- a/scumm/sound.h +++ b/scumm/sound.h @@ -102,7 +102,6 @@ public: // Used by createSound() int priority; int sbngBlock; int soundVars[27]; - int timer; } _heChannel[9]; public: @@ -146,7 +145,6 @@ public: bool getHEMusicDetails(int id, int &musicOffs, int &musicSize); int isSoundCodeUsed(int sound); int getSoundPos(int sound); - int getSoundPriority(int sound); int getSoundVar(int sound, int var); void setSoundVar(int sound, int var, int val); void playHESound(int soundID, int heOffset, int heChannel, int heFlags); diff --git a/scumm/sound_he.cpp b/scumm/sound_he.cpp index 08b95f3ac0..9accd826c9 100644 --- a/scumm/sound_he.cpp +++ b/scumm/sound_he.cpp @@ -72,20 +72,6 @@ int Sound::getSoundPos(int sound) { } } -int Sound::getSoundPriority(int sound) { - int chan = -1; - for (int i = 0; i < ARRAYSIZE(_heChannel); i ++) { - if (_heChannel[i].sound == sound) - chan = i; - } - - if (chan != -1) { - return _heChannel[chan].priority; - } else { - return 0; - } -} - int Sound::getSoundVar(int sound, int var) { if (_vm->_heversion >= 90 && var == 26) { return isSoundCodeUsed(sound); @@ -308,14 +294,15 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) { byte *ptr, *spoolPtr; char *sound; int size = -1; - int rate; + int priority, rate; byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE; if (heChannel == -1) { - if (_vm->_heversion >= 95 && _vm->VAR(_vm->VAR_DEFAULT_SOUND_CHANNEL) != 0) + if (_vm->_heversion >= 95 && _vm->VAR(_vm->VAR_DEFAULT_SOUND_CHANNEL) != 0) { heChannel = _vm->VAR(_vm->VAR_DEFAULT_SOUND_CHANNEL); - else + } else { heChannel = 1; + } } if (soundID > _vm->_numSounds) { @@ -400,17 +387,17 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) { // Support for sound in Humongous Entertainment games else if (READ_UINT32(ptr) == MKID('DIGI') || READ_UINT32(ptr) == MKID('TALK')) { byte *sndPtr = ptr; - int priority; priority = *(ptr + 18); rate = READ_LE_UINT16(ptr + 22); ptr += 8 + READ_BE_UINT32(ptr + 12); - if (_vm->_mixer->isSoundHandleActive(_heSoundChannels[heChannel])) { + // TODO + /* if (_vm->_mixer->isSoundHandleActive(_heSoundChannels[heChannel])) { int curSnd = _heChannel[heChannel].sound; if (curSnd != 0 && curSnd != 1 && soundID != 1 && _heChannel[heChannel].priority > priority) return; - } + } */ int codeOffs = -1; if (READ_UINT32(ptr) == MKID('SBNG')) { @@ -446,19 +433,19 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) { _vm->setHETimer(heChannel + 4); _heChannel[heChannel].sound = soundID; _heChannel[heChannel].priority = priority; - _heChannel[heChannel].timer = 0; - _heChannel[heChannel].sbngBlock = (codeOffs != 0) ? 1 : 0; + _heChannel[heChannel].sbngBlock = (codeOffs != -1) ? 1 : 0; _heChannel[heChannel].codeOffs = codeOffs; memset(_heChannel[heChannel].soundVars, 0, sizeof(_heChannel[heChannel].soundVars)); } // Support for PCM music in 3DO versions of Humongous Entertainment games else if (READ_UINT32(ptr) == MKID('MRAW')) { + priority = *(ptr + 18); + rate = READ_LE_UINT16(ptr + 22); ptr += 8 + READ_BE_UINT32(ptr+12); - if (READ_UINT32(ptr) != MKID('SDAT')) - return; + assert(READ_UINT32(ptr) == MKID('SDAT')); size = READ_BE_UINT32(ptr+4) - 8; - rate = 22050; + flags = Audio::Mixer::FLAG_AUTOFREE; // Allocate a sound buffer, copy the data into it, and play |