diff options
author | Max Horn | 2003-05-30 21:37:58 +0000 |
---|---|---|
committer | Max Horn | 2003-05-30 21:37:58 +0000 |
commit | 1076838501fdb367b1aa1d0e4891bffee424a1af (patch) | |
tree | fdda185baf5fd7bb8a6351db7ce493e2f7e7756a /scumm | |
parent | eb039ec554ad178f15c377b4c7c5f715d84b1900 (diff) | |
download | scummvm-rg350-1076838501fdb367b1aa1d0e4891bffee424a1af.tar.gz scummvm-rg350-1076838501fdb367b1aa1d0e4891bffee424a1af.tar.bz2 scummvm-rg350-1076838501fdb367b1aa1d0e4891bffee424a1af.zip |
more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
svn-id: r8155
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/akos.cpp | 2 | ||||
-rw-r--r-- | scumm/costume.cpp | 46 | ||||
-rw-r--r-- | scumm/costume.h | 4 |
3 files changed, 27 insertions, 25 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 99878607c2..2ab641e3dd 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -388,9 +388,9 @@ void AkosRenderer::codec1_genericDecode() { maskbit = revBitMask[v1.x & 7]; v1.destptr += v1.scaleXstep; } - mask = v1.mask_ptr + (v1.x >> 3); v1.scaleXindex += v1.scaleXstep; dst = v1.destptr; + mask = v1.mask_ptr + (v1.x >> 3); } StartPos:; } while (--len); diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 129bbad71e..057a37c0c9 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -67,11 +67,15 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { int step; CHECK_HEAP - v1.mask = 0xF; - v1.shr = 4; + + v1.scaletable = cost_scaleTable; + if (_loaded._numColors == 32) { v1.mask = 7; v1.shr = 3; + } else { + v1.mask = 0xF; + v1.shr = 4; } switch (_loaded._ptr[7] & 0x7F) { @@ -158,7 +162,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { if (scal < _scaleY) y_bottom++; } - _scaleIndexY = _scaleIndexYTop = 128 - ymoveCur; + _scaleIndexY = 128 - ymoveCur; } else { if (!_mirror) xmoveCur = -xmoveCur; @@ -175,9 +179,8 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { y_bottom = y_top + _height; } - v1.scaleXstep = -1; - if (_mirror) - v1.scaleXstep = 1; + v1.skip_width = _width; + v1.scaleXstep = _mirror ? 1 : -1; _vm->updateDirtyRect(0, x_left, x_right + 1, y_top, y_bottom, _dirty_id); @@ -193,7 +196,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { if (!use_scaling) skip = -v1.x; if (skip > 0) { - _width2 -= skip; + v1.skip_width -= skip; codec1_ignorePakCols(skip); v1.x = 0; } else { @@ -201,14 +204,14 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { if (skip <= 0) { drawFlag = 2; } else { - _width2 -= skip; + v1.skip_width -= skip; } } } else { if (!use_scaling) skip = x_right - _vm->_screenWidth; if (skip > 0) { - _width2 -= skip; + v1.skip_width -= skip; codec1_ignorePakCols(skip); v1.x = _vm->_screenWidth - 1; } else { @@ -216,11 +219,11 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { if (skip <= 0) drawFlag = 2; else - _width2 -= skip; + v1.skip_width -= skip; } } - if (_width2 == 0) + if (v1.skip_width <= 0) return 0; if (x_left < 0) @@ -261,9 +264,9 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { void CostumeRenderer::proc3() { const byte *mask, *src; byte *dst; - byte maskbit, len, height, pcolor, width; - int color; - uint y; + byte len, maskbit; + uint y, color, height, pcolor; + const byte *scaleytab; bool masked; y = v1.y; @@ -272,8 +275,8 @@ void CostumeRenderer::proc3() { len = v1.replen; color = v1.repcolor; height = _height; - width = _width2; + scaleytab = &v1.scaletable[_scaleIndexY]; maskbit = revBitMask[v1.x & 7]; mask = v1.mask_ptr + (v1.x >> 3); @@ -288,7 +291,7 @@ void CostumeRenderer::proc3() { len = *src++; do { - if (_scaleY == 255 || cost_scaleTable[_scaleIndexY++] < _scaleY) { + if (_scaleY == 255 || *scaleytab++ < _scaleY) { masked = (y < _outheight) && v1.mask_ptr && ((mask[0] | mask[v1.imgbufoffs]) & maskbit); if (color && y < _outheight && !masked) { @@ -304,18 +307,19 @@ void CostumeRenderer::proc3() { } *dst = pcolor; } - dst += _vm->_screenWidth; + dst += _outwidth; mask += _numStrips; y++; } if (!--height) { - if (!--width) + if (!--v1.skip_width) return; height = _height; y = v1.y; - _scaleIndexY = _scaleIndexYTop; - if (_scaleX == 255 || cost_scaleTable[_scaleIndexX] < _scaleX) { + scaleytab = &v1.scaletable[_scaleIndexY]; + + if (_scaleX == 255 || v1.scaletable[_scaleIndexX] < _scaleX) { v1.x += v1.scaleXstep; if (v1.x < 0 || v1.x >= _vm->_screenWidth) return; @@ -466,7 +470,7 @@ byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) { assert(_srcptr[3] == 0); costumeInfo = (const CostumeInfo *)_srcptr; - _width = _width2 = READ_LE_UINT16(&costumeInfo->width); + _width = READ_LE_UINT16(&costumeInfo->width); _height = READ_LE_UINT16(&costumeInfo->height); xmoveCur = _xmove + (int16)READ_LE_UINT16(&costumeInfo->rel_x); ymoveCur = _ymove + (int16)READ_LE_UINT16(&costumeInfo->rel_y); diff --git a/scumm/costume.h b/scumm/costume.h index 317f70d5f4..c423cbfd1f 100644 --- a/scumm/costume.h +++ b/scumm/costume.h @@ -47,10 +47,8 @@ class CostumeRenderer : public BaseCostumeRenderer { protected: LoadedCostume _loaded; - byte _width2; - byte _scaleIndexX; /* must wrap at 256 */ - byte _scaleIndexY, _scaleIndexYTop; + byte _scaleIndexY; byte _palette[32]; public: |