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author | Max Horn | 2004-08-22 08:59:33 +0000 |
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committer | Max Horn | 2004-08-22 08:59:33 +0000 |
commit | 12dc81cdbfbc90d71ac0fcd1c07814dc6bf964ce (patch) | |
tree | d8e26d613ef70c160cc775b2a0ab250f2e97215a /scumm | |
parent | 178d577eb41d85cab8fe332cc37cccd57a0ebccb (diff) | |
download | scummvm-rg350-12dc81cdbfbc90d71ac0fcd1c07814dc6bf964ce.tar.gz scummvm-rg350-12dc81cdbfbc90d71ac0fcd1c07814dc6bf964ce.tar.bz2 scummvm-rg350-12dc81cdbfbc90d71ac0fcd1c07814dc6bf964ce.zip |
Removed obsolete TODO
svn-id: r14675
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scumm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 6aa1c1af9e..f77389df2d 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -2618,7 +2618,7 @@ void ScummEngine::initRoomSubBlocks() { } if (_features & GF_OLD_BUNDLE) - ptr = 0; // TODO ? do 16 bit games use a palette?!? + ptr = 0; else if (_features & GF_SMALL_HEADER) ptr = findResourceSmall(MKID('CLUT'), roomptr); else |