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authorMax Horn2003-09-20 01:08:48 +0000
committerMax Horn2003-09-20 01:08:48 +0000
commit21ce55bc9f19c3c75e20e6dd22e17e98224a9ed6 (patch)
treed0755c892a60fbb7ce2a299f6a6998f9c051163e /scumm
parentbfbc6ed39ad3ea9b096ff6212b088a44284209bc (diff)
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make console height/width based on a float percentage of the overlay size -> the overlay isn't so tiny anymore in COMI
svn-id: r10329
Diffstat (limited to 'scumm')
-rw-r--r--scumm/debugger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index 700d285d04..8f49b6dd25 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -200,7 +200,7 @@ void ScummDebugger::DCmd_Register(const char *cmdname, DebugProc pointer) {
void ScummDebugger::enter() {
#if USE_CONSOLE
if (!_s->_debuggerDialog) {
- _s->_debuggerDialog = new ConsoleDialog(_s->_newgui, _s->_screenWidth);
+ _s->_debuggerDialog = new ConsoleDialog(_s->_newgui, 1.0, 0.67);
Debug_Printf("Debugger started, type 'exit' to return to the game.\n");
Debug_Printf("Type 'help' to see a little list of commands and variables.\n");