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author | James Brown | 2002-11-15 12:07:59 +0000 |
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committer | James Brown | 2002-11-15 12:07:59 +0000 |
commit | 25ceebe2b4d46fedccc9f58c44ed3ce9f067f485 (patch) | |
tree | 00cc0db50e8408faa2c823d12aef714601bfafcf /scumm | |
parent | ffa6e2c87f5ad823a536b1b3666f9aefc42bdd02 (diff) | |
download | scummvm-rg350-25ceebe2b4d46fedccc9f58c44ed3ce9f067f485.tar.gz scummvm-rg350-25ceebe2b4d46fedccc9f58c44ed3ce9f067f485.tar.bz2 scummvm-rg350-25ceebe2b4d46fedccc9f58c44ed3ce9f067f485.zip |
Don't allow F5 key to be passed back to the game. Stops in-game dialog from displaying after save/loads in indy3
svn-id: r5561
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scummvm.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 74b466e199..91b58a8a31 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1123,6 +1123,7 @@ void Scumm::processKbd() if (_features & GF_AFTER_V7) runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0); + return; } else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) { _talkDelay = 0; if (_sound->_sfxMode & 2) |