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authorPaweł Kołodziejski2003-11-10 00:05:17 +0000
committerPaweł Kołodziejski2003-11-10 00:05:17 +0000
commit2b509bc0b6b184703cb7be5bdb9c2c14ddc3c98c (patch)
treeb713e4d94dbac720bdf113a236d2ff7b7cf00fb2 /scumm
parentd330de5f28b858d31ff4e3cd064d99f4a857178c (diff)
downloadscummvm-rg350-2b509bc0b6b184703cb7be5bdb9c2c14ddc3c98c.tar.gz
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renamed opcode and added sobopcode comments
svn-id: r11236
Diffstat (limited to 'scumm')
-rw-r--r--scumm/intern.h2
-rw-r--r--scumm/script_v5.cpp235
-rw-r--r--scumm/script_v6.cpp3
3 files changed, 122 insertions, 118 deletions
diff --git a/scumm/intern.h b/scumm/intern.h
index 408baed453..cc3cf34c7e 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -60,7 +60,7 @@ protected:
/* Version 5 script opcodes */
void o5_actorFollowCamera();
void o5_actorFromPos();
- void o5_actorSet();
+ void o5_actorOps();
void o5_add();
void o5_and();
void o5_animateActor();
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index f3e51ba8f8..27663c2065 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -59,7 +59,7 @@ void ScummEngine_v5::setupOpcodes() {
OPCODE(o5_getObjectOwner),
OPCODE(o5_animateActor),
OPCODE(o5_panCameraTo),
- OPCODE(o5_actorSet),
+ OPCODE(o5_actorOps),
/* 14 */
OPCODE(o5_print),
OPCODE(o5_actorFromPos),
@@ -139,7 +139,7 @@ void ScummEngine_v5::setupOpcodes() {
OPCODE(o5_pickupObjectOld),
OPCODE(o5_animateActor),
OPCODE(o5_actorFollowCamera),
- OPCODE(o5_actorSet),
+ OPCODE(o5_actorOps),
/* 54 */
OPCODE(o5_setObjectName),
OPCODE(o5_actorFromPos),
@@ -219,7 +219,7 @@ void ScummEngine_v5::setupOpcodes() {
OPCODE(o5_getObjectOwner),
OPCODE(o5_animateActor),
OPCODE(o5_panCameraTo),
- OPCODE(o5_actorSet),
+ OPCODE(o5_actorOps),
/* 94 */
OPCODE(o5_print),
OPCODE(o5_actorFromPos),
@@ -299,7 +299,7 @@ void ScummEngine_v5::setupOpcodes() {
OPCODE(o5_pickupObjectOld),
OPCODE(o5_animateActor),
OPCODE(o5_actorFollowCamera),
- OPCODE(o5_actorSet),
+ OPCODE(o5_actorOps),
/* D4 */
OPCODE(o5_setObjectName),
OPCODE(o5_actorFromPos),
@@ -397,11 +397,11 @@ void ScummEngine_v5::o5_actorFromPos() {
setResult(getActorFromPos(x, y));
}
-void ScummEngine_v5::o5_actorSet() {
+void ScummEngine_v5::o5_actorOps() {
static const byte convertTable[20] =
{ 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 };
int act = getVarOrDirectByte(0x80);
- Actor *a = derefActor(act, "o5_actorSet");
+ Actor *a = derefActor(act, "o5_actorOps");
int i, j;
while ((_opcode = fetchScriptByte()) != 0xFF) {
@@ -412,54 +412,54 @@ void ScummEngine_v5::o5_actorSet() {
case 0: /* dummy case */
getVarOrDirectByte(0x80);
break;
- case 1: /* costume */
+ case 1: // SO_COSTUME
a->setActorCostume(getVarOrDirectByte(0x80));
break;
- case 2: /* walkspeed */
+ case 2: // SO_STEP_DIST
i = getVarOrDirectByte(0x80);
j = getVarOrDirectByte(0x40);
a->setActorWalkSpeed(i, j);
break;
- case 3: /* sound */
+ case 3: // SO_SOUND
a->sound[0] = getVarOrDirectByte(0x80);
break;
- case 4: /* walkanim */
+ case 4: // SO_WALK_ANIMATION
a->walkFrame = getVarOrDirectByte(0x80);
break;
- case 5: /* talkanim */
+ case 5: // SO_TALK_ANIMATION
a->talkStartFrame = getVarOrDirectByte(0x80);
a->talkStopFrame = getVarOrDirectByte(0x40);
break;
- case 6: /* standanim */
+ case 6: // SO_STAND_ANIMATION
a->standFrame = getVarOrDirectByte(0x80);
break;
- case 7: /* ignore */
+ case 7: // SO_ANIMATION
getVarOrDirectByte(0x80);
getVarOrDirectByte(0x40);
getVarOrDirectByte(0x20);
break;
- case 8: /* init */
+ case 8: // SO_DEFAULT
a->initActor(0);
break;
- case 9: /* elevation */
+ case 9: // SO_ELEVATION
a->elevation = getVarOrDirectWord(0x80);
a->needRedraw = true;
break;
- case 10: /* defaultanims */
+ case 10: // SO_ANIMATION_DEFAULT
a->initFrame = 1;
a->walkFrame = 2;
a->standFrame = 3;
a->talkStartFrame = 4;
a->talkStopFrame = 5;
break;
- case 11: /* palette */
+ case 11: // SO_PALETTE
i = getVarOrDirectByte(0x80);
j = getVarOrDirectByte(0x40);
checkRange(31, 0, i, "Illegal palette slot %d");
a->palette[i] = j;
a->needRedraw = true;
break;
- case 12: /* talk color */
+ case 12: // SO_TALK_COLOR
// Zak256 (and possibly other games) uses actor 0 to
// indicate that it's the default talk color that is
@@ -470,14 +470,14 @@ void ScummEngine_v5::o5_actorSet() {
else
a->talkColor = getVarOrDirectByte(0x80);
break;
- case 13: /* name */
+ case 13: // SO_ACTOR_NAME
loadPtrToResource(rtActorName, a->number, NULL);
break;
- case 14: /* initanim */
+ case 14: // SO_INIT_ANIMATION
a->initFrame = getVarOrDirectByte(0x80);
break;
- case 15: /* unk */
- error("o5_actorset:unk not implemented");
+ case 15: // SO_PALETTE_LIST
+ error("o5_actorOps:unk not implemented");
#if 0
int args[16] =
{
@@ -490,10 +490,10 @@ void ScummEngine_v5::o5_actorSet() {
a->palette[i] = args[i];
#endif
break;
- case 16: /* width */
+ case 16: // SO_ACTOR_WIDTH
a->width = getVarOrDirectByte(0x80);
break;
- case 17: /* scale */
+ case 17: // SO_ACTOR_SCALE
if (_version == 4) {
a->scalex = a->scaley = getVarOrDirectByte(0x80);
} else {
@@ -503,28 +503,28 @@ void ScummEngine_v5::o5_actorSet() {
a->needRedraw = true;
break;
- case 18: /* neverzclip */
+ case 18: // SO_NEVER_ZCLIP
a->forceClip = 0;
break;
- case 19: /* setzclip */
+ case 19: // SO_ALWAYS_ZCLIP
a->forceClip = getVarOrDirectByte(0x80);
break;
- case 20: /* ignoreboxes */
- case 21: /* followboxes */
+ case 20: // SO_IGNORE_BOXES
+ case 21: // SO_FOLLOW_BOXES
a->ignoreBoxes = !(_opcode & 1);
a->forceClip = 0;
if (a->isInCurrentRoom())
a->putActor(a->_pos.x, a->_pos.y, a->room);
break;
- case 22: /* animspeed */
+ case 22: // SO_ANIMATION_SPEED
a->setAnimSpeed(getVarOrDirectByte(0x80));
break;
- case 23: /* shadow mode */
+ case 23: // SO_SHADOW
a->shadow_mode = getVarOrDirectByte(0x80);
break;
default:
- warning("o5_actorSet: default case");
+ warning("o5_actorOps: default case");
}
}
}
@@ -643,35 +643,35 @@ void ScummEngine_v5::o5_cursorCommand() {
int i, j, k;
int table[16];
switch ((_opcode = fetchScriptByte()) & 0x1F) {
- case 1: /* cursor show */
+ case 1: // SO_CURSOR_ON
_cursor.state = 1;
verbMouseOver(0);
break;
- case 2: /* cursor hide */
+ case 2: // SO_CURSOR_OFF
_cursor.state = 0;
verbMouseOver(0);
break;
- case 3: /* userput on */
+ case 3: // SO_USERPUT_ON
_userPut = 1;
break;
- case 4: /* userput off */
+ case 4: // SO_USERPUT_OFF
_userPut = 0;
break;
- case 5: /* cursor soft on */
+ case 5: // SO_CURSOR_SOFT_ON
_cursor.state++;
verbMouseOver(0);
break;
- case 6: /* cursor soft off */
+ case 6: // SO_CURSOR_SOFT_OFF
_cursor.state--;
verbMouseOver(0);
break;
- case 7: /* userput soft on */
+ case 7: // SO_USERPUT_SOFT_ON
_userPut++;
break;
- case 8: /* userput soft off */
+ case 8: // SO_USERPUT_SOFT_OFF
_userPut--;
break;
- case 10: /* set cursor img */
+ case 10: // SO_CURSOR_IMAGE
i = getVarOrDirectByte(0x80);
j = getVarOrDirectByte(0x40);
// cursor image in both Looms is based on image from charset
@@ -683,16 +683,16 @@ void ScummEngine_v5::o5_cursorCommand() {
setCursorImg(i, j, 1);
}
break;
- case 11: /* set cursor hotspot */
+ case 11: // SO_CURSOR_HOTSPOT
i = getVarOrDirectByte(0x80);
j = getVarOrDirectByte(0x40);
k = getVarOrDirectByte(0x20);
setCursorHotspot(j, k);
break;
- case 12: /* init cursor */
+ case 12: // SO_CURSOR_SET
setCursor(getVarOrDirectByte(0x80));
break;
- case 13: /* init charset */
+ case 13: // SO_CHARSET_SET
initCharset(getVarOrDirectByte(0x80));
break;
case 14: /* unk */
@@ -1522,14 +1522,14 @@ void ScummEngine_v5::o5_matrixOps() {
return;
}
- _opcode = fetchScriptByte();
- switch (_opcode & 0x1F) {
+ int subOp = fetchScriptByte();
+ switch (subOp & 0x1F) {
case 1:
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
setBoxFlags(a, b);
break;
- case 2:
+ case 2: // SO_BOX_SCALE
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
setBoxScale(a, b);
@@ -1657,13 +1657,13 @@ void ScummEngine_v5::o5_putActorInRoom() {
void ScummEngine_v5::o5_quitPauseRestart() {
byte subOp = fetchScriptByte();
switch (subOp) {
- case 1: // Restart
+ case 1: // SO_RESTART
restart();
break;
- case 2: // Pause
+ case 2: // SO_PAUSE
pauseGame();
break;
- case 3: // Quit
+ case 3: // SO_QUIT
shutDown();
break;
default:
@@ -1690,12 +1690,12 @@ void ScummEngine_v5::o5_resourceRoutines() {
int op = _opcode & 0x3F;
switch (_opcode & 0x3F) {
- case 1: // load script
- case 2: // load sound
- case 3: // load costume
- ensureResourceLoaded(resType[op-1], resid);
+ case 1: // SO_LOAD_SCRIPT
+ case 2: // SO_LOAD_SOUND
+ case 3: // SO_LOAD_COSTUME
+ ensureResourceLoaded(resType[op - 1], resid);
break;
- case 4: // load room
+ case 4: // SO_LOAD_ROOM
if (_version == 3) {
ensureResourceLoaded(rtRoom, resid);
if (resid > 0x7F)
@@ -1708,60 +1708,60 @@ void ScummEngine_v5::o5_resourceRoutines() {
ensureResourceLoaded(rtRoom, resid);
break;
- case 5: // nuke script
- case 6: // nuke sound
- case 7: // nuke costume
- case 8: // nuke room
+ case 5: // SO_NUKE_SCRIPT
+ case 6: // SO_NUKE_SOUND
+ case 7: // SO_NUKE_COSTUME
+ case 8: // SO_NUKE_ROOM
if (_gameId == GID_ZAK256)
warning("o5_resourceRoutines %d should not occur in Zak256", op);
else
setResourceCounter(resType[op-5], resid, 0x7F);
break;
- case 9: // lock script
+ case 9: // SO_LOCK_SCRIPT
if (resid >= _numGlobalScripts)
break;
lock(rtScript, resid);
break;
- case 10: // lock sound
+ case 10: // SO_LOCK_SOUND
lock(rtSound, resid);
break;
- case 11: // lock costume
+ case 11: // SO_LOCK_COSTUME
lock(rtCostume, resid);
break;
- case 12: // lock room
+ case 12: // SO_LOCK_ROOM
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
lock(rtRoom, resid);
break;
- case 13: // unlock script
+ case 13: // SO_UNLOCK_SCRIPT
if (resid >= _numGlobalScripts)
break;
unlock(rtScript, resid);
break;
- case 14: // unlock sound
+ case 14: // SO_UNLOCK_SOUND
unlock(rtSound, resid);
break;
- case 15: // unlock costume
+ case 15: // SO_UNLOCK_COSTUME
unlock(rtCostume, resid);
break;
- case 16: // unlock room
+ case 16: // SO_UNLOCK_ROOM
if (resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
unlock(rtRoom, resid);
break;
- case 17: // clear heap
+ case 17: // SO_CLEAR_HEAP
//heapClear(0);
//unkHeapProc2(0, 0);
break;
- case 18: // load charset
+ case 18: // SO_LOAD_CHARSET
loadCharset(resid);
break;
- case 19: // nuke charset
+ case 19: // SO_NUKE_CHARSET
nukeCharset(resid);
break;
- case 20: // load fl object
+ case 20: // SO_LOAD_OBJECT
loadFlObject(getVarOrDirectWord(0x40), resid);
break;
@@ -1808,7 +1808,7 @@ void ScummEngine_v5::o5_roomOps() {
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
- case 1: /* room scroll */
+ case 1: // SO_ROOM_SCROLL
if (_version != 3) {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
@@ -1824,7 +1824,7 @@ void ScummEngine_v5::o5_roomOps() {
VAR(VAR_CAMERA_MIN_X) = a;
VAR(VAR_CAMERA_MAX_X) = b;
break;
- case 2: /* room color */
+ case 2: // SO_ROOM_COLOR
if (_features & GF_SMALL_HEADER) {
if (_version != 3) {
a = getVarOrDirectWord(0x80);
@@ -1838,14 +1838,14 @@ void ScummEngine_v5::o5_roomOps() {
}
break;
- case 3: /* set screen */
+ case 3: // SO_ROOM_SCREEN
if (_version != 3) {
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
}
initScreens(0, a, _screenWidth, b);
break;
- case 4: /* set palette color */
+ case 4: // SO_ROOM_PALETTE
if (_features & GF_SMALL_HEADER) {
if (_version != 3) {
a = getVarOrDirectWord(0x80);
@@ -1863,13 +1863,13 @@ void ScummEngine_v5::o5_roomOps() {
setPalColor(d, a, b, c); /* index, r, g, b */
}
break;
- case 5: /* shake on */
+ case 5: // SO_ROOM_SHAKE_ON
setShake(1);
break;
- case 6: /* shake off */
+ case 6: // SO_ROOM_SHAKE_OFF
setShake(0);
break;
- case 7: /* room scale for old games */
+ case 7: // SO_ROOM_SCALE
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
_opcode = fetchScriptByte();
@@ -1879,7 +1879,7 @@ void ScummEngine_v5::o5_roomOps() {
e = getVarOrDirectByte(0x40);
setScaleSlot(e - 1, 0, b, a, 0, d, c);
break;
- case 8: /* room scale? */
+ case 8: // SO_ROOM_INTENSITY
if (_features & GF_SMALL_HEADER) {
if (_version != 3) {
a = getVarOrDirectWord(0x80);
@@ -1893,13 +1893,13 @@ void ScummEngine_v5::o5_roomOps() {
}
darkenPalette(a, a, a, b, c);
break;
- case 9: /* ? */
+ case 9: // SO_ROOM_SAVEGAME
_saveLoadFlag = getVarOrDirectByte(0x80);
_saveLoadSlot = getVarOrDirectByte(0x40);
_saveLoadSlot = 99; /* use this slot */
_saveLoadCompatible = true;
break;
- case 10: /* ? */
+ case 10: // SO_ROOM_FADE
a = getVarOrDirectWord(0x80);
if (a) {
_switchRoomEffect = (byte)(a&0xFF);
@@ -1908,7 +1908,7 @@ void ScummEngine_v5::o5_roomOps() {
fadeIn(_newEffect);
}
break;
- case 11: /* ? */
+ case 11: // SO_RGB_ROOM_INTENSITY
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
c = getVarOrDirectWord(0x20);
@@ -1917,7 +1917,7 @@ void ScummEngine_v5::o5_roomOps() {
e = getVarOrDirectByte(0x40);
darkenPalette(a, b, c, d, e);
break;
- case 12: /* ? */
+ case 12: // SO_ROOM_SHADOW
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
c = getVarOrDirectWord(0x20);
@@ -1927,7 +1927,8 @@ void ScummEngine_v5::o5_roomOps() {
setupShadowPalette(a, b, c, d, e);
break;
- case 13:{ /* save-string */
+ case 13: // SO_SAVE_STRING
+ {
SaveFile *file;
char filename[256], *s;
@@ -1947,7 +1948,8 @@ void ScummEngine_v5::o5_roomOps() {
delete mgr;
break;
}
- case 14:{ /* load-string */
+ case 14: // SO_SAVE_STRING
+ {
SaveFile *file;
char filename[256], *s;
@@ -1975,7 +1977,7 @@ void ScummEngine_v5::o5_roomOps() {
delete mgr;
break;
}
- case 15: /* palmanip */
+ case 15: // SO_ROOM_TRANSFORM
a = getVarOrDirectByte(0x80);
_opcode = fetchScriptByte();
b = getVarOrDirectByte(0x80);
@@ -1985,7 +1987,7 @@ void ScummEngine_v5::o5_roomOps() {
palManipulateInit(b, c, a, d);
break;
- case 16:
+ case 16: // SO_CYCLE_SPEED
a = getVarOrDirectByte(0x80);
b = getVarOrDirectByte(0x40);
if (a < 1)
@@ -2008,7 +2010,7 @@ void ScummEngine_v5::o5_saveRestoreVerbs() {
c = getVarOrDirectByte(0x20);
switch (_opcode) {
- case 1: /* hide verbs */
+ case 1: // SO_SAVE_VERBS
while (a <= b) {
slot = getVerbSlot(a, 0);
if (slot && _verbs[slot].saveid == 0) {
@@ -2019,7 +2021,7 @@ void ScummEngine_v5::o5_saveRestoreVerbs() {
a++;
}
break;
- case 2: /* show verbs */
+ case 2: // SO_RESTORE_VERBS
while (a <= b) {
slot = getVerbSlot(a, c);
if (slot) {
@@ -2034,7 +2036,7 @@ void ScummEngine_v5::o5_saveRestoreVerbs() {
a++;
}
break;
- case 3: /* kill verbs */
+ case 3: // SO_DELETE_VERBS
while (a <= b) {
slot = getVerbSlot(a, c);
if (slot)
@@ -2404,27 +2406,27 @@ void ScummEngine_v5::o5_verbOps() {
while ((_opcode = fetchScriptByte()) != 0xFF) {
switch (_opcode & 0x1F) {
- case 1: /* load image */
+ case 1: // SO_VERB_IMAGE
a = getVarOrDirectWord(0x80);
if (slot) {
setVerbObject(_roomResource, a, slot);
vs->type = kImageVerbType;
}
break;
- case 2: /* load from code */
+ case 2: // SO_VERB_NAME
loadPtrToResource(rtVerb, slot, NULL);
if (slot == 0)
nukeResource(rtVerb, slot);
vs->type = kTextVerbType;
vs->imgindex = 0;
break;
- case 3: /* color */
+ case 3: // SO_VERB_COLOR
vs->color = getVarOrDirectByte(0x80);
break;
- case 4: /* set hi color */
+ case 4: // SO_VERB_HICOLOR
vs->hicolor = getVarOrDirectByte(0x80);
break;
- case 5: /* set xy */
+ case 5: // SO_VERB_AT
vs->x = getVarOrDirectWord(0x80);
vs->y = getVarOrDirectWord(0x40);
// Macintosh verison of indy3ega used different interface, so adjust values.
@@ -2480,16 +2482,16 @@ void ScummEngine_v5::o5_verbOps() {
}
}
break;
- case 6: /* set on */
+ case 6: // SO_VERB_ON
vs->curmode = 1;
break;
- case 7: /* set off */
+ case 7: // SO_VERB_OFF
vs->curmode = 0;
break;
- case 8: /* delete */
+ case 8: // SO_VERB_DELETE
killVerb(slot);
break;
- case 9: /* new */
+ case 9: // SO_VERB_NEW
slot = getVerbSlot(verb, 0);
if (slot == 0) {
for (slot = 1; slot < _maxVerbs; slot++) {
@@ -2513,19 +2515,19 @@ void ScummEngine_v5::o5_verbOps() {
vs->imgindex = 0;
break;
- case 16: /* set dim color */
+ case 16: // SO_VERB_DIMCOLOR
vs->dimcolor = getVarOrDirectByte(0x80);
break;
- case 17: /* dim */
+ case 17: // SO_VERB_DIM
vs->curmode = 2;
break;
- case 18: /* set key */
+ case 18: // SO_VERB_KEY
vs->key = getVarOrDirectByte(0x80);
break;
- case 19: /* set center */
+ case 19: // SO_VERB_CENTER
vs->center = 1;
break;
- case 20: /* set to string */
+ case 20: // SO_VERB_NAME_STR
ptr = getResourceAddress(rtString, getVarOrDirectWord(0x80));
if (!ptr)
nukeResource(rtVerb, slot);
@@ -2568,21 +2570,22 @@ void ScummEngine_v5::o5_wait() {
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
- case 1: { /* wait for actor */
+ case 1: // SO_WAIT_FOR_ACTOR
+ {
Actor *a = derefActorSafe(getVarOrDirectByte(0x80), "o5_wait");
if (a && a->isInCurrentRoom() && a->moving)
break;
return;
}
- case 2: /* wait for message */
+ case 2: // SO_WAIT_FOR_MESSAGE
if (VAR(VAR_HAVE_MSG))
break;
return;
- case 3: /* wait for camera */
+ case 3: // SO_WAIT_FOR_CAMERA
if (camera._cur.x >> 3 != camera._dest.x >> 3)
break;
return;
- case 4: /* wait for sentence */
+ case 4: // SO_WAIT_FOR_SENTENCE
if (_sentenceNum) {
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
return;
@@ -2718,29 +2721,29 @@ void ScummEngine_v5::decodeParseString() {
while ((_opcode = fetchScriptByte()) != 0xFF) {
switch (_opcode & 0xF) {
- case 0: /* set string xy */
+ case 0: // SO_AT
_string[textSlot].xpos = getVarOrDirectWord(0x80);
_string[textSlot].ypos = getVarOrDirectWord(0x40);
_string[textSlot].overhead = false;
break;
- case 1: /* color */
+ case 1: // SO_COLOR
_string[textSlot].color = getVarOrDirectByte(0x80);
break;
- case 2: /* clipping */
+ case 2: // SO_CLIPPED
_string[textSlot].right = getVarOrDirectWord(0x80);
break;
- case 3: /* erase */
+ case 3: // SO_ERASE
{
int a = getVarOrDirectWord(0x80);
int b = getVarOrDirectWord(0x40);
warning("ScummEngine_v5::decodeParseString: Unhandled case 3: %d, %d", a, b);
}
break;
- case 4: /* center */
+ case 4: // SO_CENTER
_string[textSlot].center = true;
_string[textSlot].overhead = false;
break;
- case 6: /* left */
+ case 6: // SO_LEFT
if (_version == 3) {
// FIXME: this value seems to be some kind of override
// for text spacing?!?
@@ -2751,10 +2754,10 @@ void ScummEngine_v5::decodeParseString() {
_string[textSlot].overhead = false;
}
break;
- case 7: /* overhead */
+ case 7: // SO_OVERHEAD
_string[textSlot].overhead = true;
break;
- case 8:{ /* play loom talkie sound - used in other games ? */
+ case 8:{ // SO_SAY_VOICE
int offset = (uint16)getVarOrDirectWord(0x80);
int delay = (uint16)getVarOrDirectWord(0x40);
@@ -2780,7 +2783,7 @@ void ScummEngine_v5::decodeParseString() {
}
}
break;
- case 15:
+ case 15: // SO_TEXTSTRING
_messagePtr = _scriptPointer;
switch (textSlot) {
case 0:
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index d44bec8df6..e7c781bd85 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1470,7 +1470,8 @@ void ScummEngine_v6::o6_resourceRoutines() {
resid = pop();
nukeCharset(resid);
break;
- case 119:{ // SO_LOAD_OBJECT
+ case 119: // SO_LOAD_OBJECT
+ {
int room, obj = popRoomAndObj(&room);
loadFlObject(obj, room);
break;