diff options
author | Paweł Kołodziejski | 2003-11-10 00:05:17 +0000 |
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committer | Paweł Kołodziejski | 2003-11-10 00:05:17 +0000 |
commit | 2b509bc0b6b184703cb7be5bdb9c2c14ddc3c98c (patch) | |
tree | b713e4d94dbac720bdf113a236d2ff7b7cf00fb2 /scumm | |
parent | d330de5f28b858d31ff4e3cd064d99f4a857178c (diff) | |
download | scummvm-rg350-2b509bc0b6b184703cb7be5bdb9c2c14ddc3c98c.tar.gz scummvm-rg350-2b509bc0b6b184703cb7be5bdb9c2c14ddc3c98c.tar.bz2 scummvm-rg350-2b509bc0b6b184703cb7be5bdb9c2c14ddc3c98c.zip |
renamed opcode and added sobopcode comments
svn-id: r11236
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/intern.h | 2 | ||||
-rw-r--r-- | scumm/script_v5.cpp | 235 | ||||
-rw-r--r-- | scumm/script_v6.cpp | 3 |
3 files changed, 122 insertions, 118 deletions
diff --git a/scumm/intern.h b/scumm/intern.h index 408baed453..cc3cf34c7e 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -60,7 +60,7 @@ protected: /* Version 5 script opcodes */ void o5_actorFollowCamera(); void o5_actorFromPos(); - void o5_actorSet(); + void o5_actorOps(); void o5_add(); void o5_and(); void o5_animateActor(); diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index f3e51ba8f8..27663c2065 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -59,7 +59,7 @@ void ScummEngine_v5::setupOpcodes() { OPCODE(o5_getObjectOwner), OPCODE(o5_animateActor), OPCODE(o5_panCameraTo), - OPCODE(o5_actorSet), + OPCODE(o5_actorOps), /* 14 */ OPCODE(o5_print), OPCODE(o5_actorFromPos), @@ -139,7 +139,7 @@ void ScummEngine_v5::setupOpcodes() { OPCODE(o5_pickupObjectOld), OPCODE(o5_animateActor), OPCODE(o5_actorFollowCamera), - OPCODE(o5_actorSet), + OPCODE(o5_actorOps), /* 54 */ OPCODE(o5_setObjectName), OPCODE(o5_actorFromPos), @@ -219,7 +219,7 @@ void ScummEngine_v5::setupOpcodes() { OPCODE(o5_getObjectOwner), OPCODE(o5_animateActor), OPCODE(o5_panCameraTo), - OPCODE(o5_actorSet), + OPCODE(o5_actorOps), /* 94 */ OPCODE(o5_print), OPCODE(o5_actorFromPos), @@ -299,7 +299,7 @@ void ScummEngine_v5::setupOpcodes() { OPCODE(o5_pickupObjectOld), OPCODE(o5_animateActor), OPCODE(o5_actorFollowCamera), - OPCODE(o5_actorSet), + OPCODE(o5_actorOps), /* D4 */ OPCODE(o5_setObjectName), OPCODE(o5_actorFromPos), @@ -397,11 +397,11 @@ void ScummEngine_v5::o5_actorFromPos() { setResult(getActorFromPos(x, y)); } -void ScummEngine_v5::o5_actorSet() { +void ScummEngine_v5::o5_actorOps() { static const byte convertTable[20] = { 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 }; int act = getVarOrDirectByte(0x80); - Actor *a = derefActor(act, "o5_actorSet"); + Actor *a = derefActor(act, "o5_actorOps"); int i, j; while ((_opcode = fetchScriptByte()) != 0xFF) { @@ -412,54 +412,54 @@ void ScummEngine_v5::o5_actorSet() { case 0: /* dummy case */ getVarOrDirectByte(0x80); break; - case 1: /* costume */ + case 1: // SO_COSTUME a->setActorCostume(getVarOrDirectByte(0x80)); break; - case 2: /* walkspeed */ + case 2: // SO_STEP_DIST i = getVarOrDirectByte(0x80); j = getVarOrDirectByte(0x40); a->setActorWalkSpeed(i, j); break; - case 3: /* sound */ + case 3: // SO_SOUND a->sound[0] = getVarOrDirectByte(0x80); break; - case 4: /* walkanim */ + case 4: // SO_WALK_ANIMATION a->walkFrame = getVarOrDirectByte(0x80); break; - case 5: /* talkanim */ + case 5: // SO_TALK_ANIMATION a->talkStartFrame = getVarOrDirectByte(0x80); a->talkStopFrame = getVarOrDirectByte(0x40); break; - case 6: /* standanim */ + case 6: // SO_STAND_ANIMATION a->standFrame = getVarOrDirectByte(0x80); break; - case 7: /* ignore */ + case 7: // SO_ANIMATION getVarOrDirectByte(0x80); getVarOrDirectByte(0x40); getVarOrDirectByte(0x20); break; - case 8: /* init */ + case 8: // SO_DEFAULT a->initActor(0); break; - case 9: /* elevation */ + case 9: // SO_ELEVATION a->elevation = getVarOrDirectWord(0x80); a->needRedraw = true; break; - case 10: /* defaultanims */ + case 10: // SO_ANIMATION_DEFAULT a->initFrame = 1; a->walkFrame = 2; a->standFrame = 3; a->talkStartFrame = 4; a->talkStopFrame = 5; break; - case 11: /* palette */ + case 11: // SO_PALETTE i = getVarOrDirectByte(0x80); j = getVarOrDirectByte(0x40); checkRange(31, 0, i, "Illegal palette slot %d"); a->palette[i] = j; a->needRedraw = true; break; - case 12: /* talk color */ + case 12: // SO_TALK_COLOR // Zak256 (and possibly other games) uses actor 0 to // indicate that it's the default talk color that is @@ -470,14 +470,14 @@ void ScummEngine_v5::o5_actorSet() { else a->talkColor = getVarOrDirectByte(0x80); break; - case 13: /* name */ + case 13: // SO_ACTOR_NAME loadPtrToResource(rtActorName, a->number, NULL); break; - case 14: /* initanim */ + case 14: // SO_INIT_ANIMATION a->initFrame = getVarOrDirectByte(0x80); break; - case 15: /* unk */ - error("o5_actorset:unk not implemented"); + case 15: // SO_PALETTE_LIST + error("o5_actorOps:unk not implemented"); #if 0 int args[16] = { @@ -490,10 +490,10 @@ void ScummEngine_v5::o5_actorSet() { a->palette[i] = args[i]; #endif break; - case 16: /* width */ + case 16: // SO_ACTOR_WIDTH a->width = getVarOrDirectByte(0x80); break; - case 17: /* scale */ + case 17: // SO_ACTOR_SCALE if (_version == 4) { a->scalex = a->scaley = getVarOrDirectByte(0x80); } else { @@ -503,28 +503,28 @@ void ScummEngine_v5::o5_actorSet() { a->needRedraw = true; break; - case 18: /* neverzclip */ + case 18: // SO_NEVER_ZCLIP a->forceClip = 0; break; - case 19: /* setzclip */ + case 19: // SO_ALWAYS_ZCLIP a->forceClip = getVarOrDirectByte(0x80); break; - case 20: /* ignoreboxes */ - case 21: /* followboxes */ + case 20: // SO_IGNORE_BOXES + case 21: // SO_FOLLOW_BOXES a->ignoreBoxes = !(_opcode & 1); a->forceClip = 0; if (a->isInCurrentRoom()) a->putActor(a->_pos.x, a->_pos.y, a->room); break; - case 22: /* animspeed */ + case 22: // SO_ANIMATION_SPEED a->setAnimSpeed(getVarOrDirectByte(0x80)); break; - case 23: /* shadow mode */ + case 23: // SO_SHADOW a->shadow_mode = getVarOrDirectByte(0x80); break; default: - warning("o5_actorSet: default case"); + warning("o5_actorOps: default case"); } } } @@ -643,35 +643,35 @@ void ScummEngine_v5::o5_cursorCommand() { int i, j, k; int table[16]; switch ((_opcode = fetchScriptByte()) & 0x1F) { - case 1: /* cursor show */ + case 1: // SO_CURSOR_ON _cursor.state = 1; verbMouseOver(0); break; - case 2: /* cursor hide */ + case 2: // SO_CURSOR_OFF _cursor.state = 0; verbMouseOver(0); break; - case 3: /* userput on */ + case 3: // SO_USERPUT_ON _userPut = 1; break; - case 4: /* userput off */ + case 4: // SO_USERPUT_OFF _userPut = 0; break; - case 5: /* cursor soft on */ + case 5: // SO_CURSOR_SOFT_ON _cursor.state++; verbMouseOver(0); break; - case 6: /* cursor soft off */ + case 6: // SO_CURSOR_SOFT_OFF _cursor.state--; verbMouseOver(0); break; - case 7: /* userput soft on */ + case 7: // SO_USERPUT_SOFT_ON _userPut++; break; - case 8: /* userput soft off */ + case 8: // SO_USERPUT_SOFT_OFF _userPut--; break; - case 10: /* set cursor img */ + case 10: // SO_CURSOR_IMAGE i = getVarOrDirectByte(0x80); j = getVarOrDirectByte(0x40); // cursor image in both Looms is based on image from charset @@ -683,16 +683,16 @@ void ScummEngine_v5::o5_cursorCommand() { setCursorImg(i, j, 1); } break; - case 11: /* set cursor hotspot */ + case 11: // SO_CURSOR_HOTSPOT i = getVarOrDirectByte(0x80); j = getVarOrDirectByte(0x40); k = getVarOrDirectByte(0x20); setCursorHotspot(j, k); break; - case 12: /* init cursor */ + case 12: // SO_CURSOR_SET setCursor(getVarOrDirectByte(0x80)); break; - case 13: /* init charset */ + case 13: // SO_CHARSET_SET initCharset(getVarOrDirectByte(0x80)); break; case 14: /* unk */ @@ -1522,14 +1522,14 @@ void ScummEngine_v5::o5_matrixOps() { return; } - _opcode = fetchScriptByte(); - switch (_opcode & 0x1F) { + int subOp = fetchScriptByte(); + switch (subOp & 0x1F) { case 1: a = getVarOrDirectByte(0x80); b = getVarOrDirectByte(0x40); setBoxFlags(a, b); break; - case 2: + case 2: // SO_BOX_SCALE a = getVarOrDirectByte(0x80); b = getVarOrDirectByte(0x40); setBoxScale(a, b); @@ -1657,13 +1657,13 @@ void ScummEngine_v5::o5_putActorInRoom() { void ScummEngine_v5::o5_quitPauseRestart() { byte subOp = fetchScriptByte(); switch (subOp) { - case 1: // Restart + case 1: // SO_RESTART restart(); break; - case 2: // Pause + case 2: // SO_PAUSE pauseGame(); break; - case 3: // Quit + case 3: // SO_QUIT shutDown(); break; default: @@ -1690,12 +1690,12 @@ void ScummEngine_v5::o5_resourceRoutines() { int op = _opcode & 0x3F; switch (_opcode & 0x3F) { - case 1: // load script - case 2: // load sound - case 3: // load costume - ensureResourceLoaded(resType[op-1], resid); + case 1: // SO_LOAD_SCRIPT + case 2: // SO_LOAD_SOUND + case 3: // SO_LOAD_COSTUME + ensureResourceLoaded(resType[op - 1], resid); break; - case 4: // load room + case 4: // SO_LOAD_ROOM if (_version == 3) { ensureResourceLoaded(rtRoom, resid); if (resid > 0x7F) @@ -1708,60 +1708,60 @@ void ScummEngine_v5::o5_resourceRoutines() { ensureResourceLoaded(rtRoom, resid); break; - case 5: // nuke script - case 6: // nuke sound - case 7: // nuke costume - case 8: // nuke room + case 5: // SO_NUKE_SCRIPT + case 6: // SO_NUKE_SOUND + case 7: // SO_NUKE_COSTUME + case 8: // SO_NUKE_ROOM if (_gameId == GID_ZAK256) warning("o5_resourceRoutines %d should not occur in Zak256", op); else setResourceCounter(resType[op-5], resid, 0x7F); break; - case 9: // lock script + case 9: // SO_LOCK_SCRIPT if (resid >= _numGlobalScripts) break; lock(rtScript, resid); break; - case 10: // lock sound + case 10: // SO_LOCK_SOUND lock(rtSound, resid); break; - case 11: // lock costume + case 11: // SO_LOCK_COSTUME lock(rtCostume, resid); break; - case 12: // lock room + case 12: // SO_LOCK_ROOM if (resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; lock(rtRoom, resid); break; - case 13: // unlock script + case 13: // SO_UNLOCK_SCRIPT if (resid >= _numGlobalScripts) break; unlock(rtScript, resid); break; - case 14: // unlock sound + case 14: // SO_UNLOCK_SOUND unlock(rtSound, resid); break; - case 15: // unlock costume + case 15: // SO_UNLOCK_COSTUME unlock(rtCostume, resid); break; - case 16: // unlock room + case 16: // SO_UNLOCK_ROOM if (resid > 0x7F) resid = _resourceMapper[resid & 0x7F]; unlock(rtRoom, resid); break; - case 17: // clear heap + case 17: // SO_CLEAR_HEAP //heapClear(0); //unkHeapProc2(0, 0); break; - case 18: // load charset + case 18: // SO_LOAD_CHARSET loadCharset(resid); break; - case 19: // nuke charset + case 19: // SO_NUKE_CHARSET nukeCharset(resid); break; - case 20: // load fl object + case 20: // SO_LOAD_OBJECT loadFlObject(getVarOrDirectWord(0x40), resid); break; @@ -1808,7 +1808,7 @@ void ScummEngine_v5::o5_roomOps() { _opcode = fetchScriptByte(); switch (_opcode & 0x1F) { - case 1: /* room scroll */ + case 1: // SO_ROOM_SCROLL if (_version != 3) { a = getVarOrDirectWord(0x80); b = getVarOrDirectWord(0x40); @@ -1824,7 +1824,7 @@ void ScummEngine_v5::o5_roomOps() { VAR(VAR_CAMERA_MIN_X) = a; VAR(VAR_CAMERA_MAX_X) = b; break; - case 2: /* room color */ + case 2: // SO_ROOM_COLOR if (_features & GF_SMALL_HEADER) { if (_version != 3) { a = getVarOrDirectWord(0x80); @@ -1838,14 +1838,14 @@ void ScummEngine_v5::o5_roomOps() { } break; - case 3: /* set screen */ + case 3: // SO_ROOM_SCREEN if (_version != 3) { a = getVarOrDirectWord(0x80); b = getVarOrDirectWord(0x40); } initScreens(0, a, _screenWidth, b); break; - case 4: /* set palette color */ + case 4: // SO_ROOM_PALETTE if (_features & GF_SMALL_HEADER) { if (_version != 3) { a = getVarOrDirectWord(0x80); @@ -1863,13 +1863,13 @@ void ScummEngine_v5::o5_roomOps() { setPalColor(d, a, b, c); /* index, r, g, b */ } break; - case 5: /* shake on */ + case 5: // SO_ROOM_SHAKE_ON setShake(1); break; - case 6: /* shake off */ + case 6: // SO_ROOM_SHAKE_OFF setShake(0); break; - case 7: /* room scale for old games */ + case 7: // SO_ROOM_SCALE a = getVarOrDirectByte(0x80); b = getVarOrDirectByte(0x40); _opcode = fetchScriptByte(); @@ -1879,7 +1879,7 @@ void ScummEngine_v5::o5_roomOps() { e = getVarOrDirectByte(0x40); setScaleSlot(e - 1, 0, b, a, 0, d, c); break; - case 8: /* room scale? */ + case 8: // SO_ROOM_INTENSITY if (_features & GF_SMALL_HEADER) { if (_version != 3) { a = getVarOrDirectWord(0x80); @@ -1893,13 +1893,13 @@ void ScummEngine_v5::o5_roomOps() { } darkenPalette(a, a, a, b, c); break; - case 9: /* ? */ + case 9: // SO_ROOM_SAVEGAME _saveLoadFlag = getVarOrDirectByte(0x80); _saveLoadSlot = getVarOrDirectByte(0x40); _saveLoadSlot = 99; /* use this slot */ _saveLoadCompatible = true; break; - case 10: /* ? */ + case 10: // SO_ROOM_FADE a = getVarOrDirectWord(0x80); if (a) { _switchRoomEffect = (byte)(a&0xFF); @@ -1908,7 +1908,7 @@ void ScummEngine_v5::o5_roomOps() { fadeIn(_newEffect); } break; - case 11: /* ? */ + case 11: // SO_RGB_ROOM_INTENSITY a = getVarOrDirectWord(0x80); b = getVarOrDirectWord(0x40); c = getVarOrDirectWord(0x20); @@ -1917,7 +1917,7 @@ void ScummEngine_v5::o5_roomOps() { e = getVarOrDirectByte(0x40); darkenPalette(a, b, c, d, e); break; - case 12: /* ? */ + case 12: // SO_ROOM_SHADOW a = getVarOrDirectWord(0x80); b = getVarOrDirectWord(0x40); c = getVarOrDirectWord(0x20); @@ -1927,7 +1927,8 @@ void ScummEngine_v5::o5_roomOps() { setupShadowPalette(a, b, c, d, e); break; - case 13:{ /* save-string */ + case 13: // SO_SAVE_STRING + { SaveFile *file; char filename[256], *s; @@ -1947,7 +1948,8 @@ void ScummEngine_v5::o5_roomOps() { delete mgr; break; } - case 14:{ /* load-string */ + case 14: // SO_SAVE_STRING + { SaveFile *file; char filename[256], *s; @@ -1975,7 +1977,7 @@ void ScummEngine_v5::o5_roomOps() { delete mgr; break; } - case 15: /* palmanip */ + case 15: // SO_ROOM_TRANSFORM a = getVarOrDirectByte(0x80); _opcode = fetchScriptByte(); b = getVarOrDirectByte(0x80); @@ -1985,7 +1987,7 @@ void ScummEngine_v5::o5_roomOps() { palManipulateInit(b, c, a, d); break; - case 16: + case 16: // SO_CYCLE_SPEED a = getVarOrDirectByte(0x80); b = getVarOrDirectByte(0x40); if (a < 1) @@ -2008,7 +2010,7 @@ void ScummEngine_v5::o5_saveRestoreVerbs() { c = getVarOrDirectByte(0x20); switch (_opcode) { - case 1: /* hide verbs */ + case 1: // SO_SAVE_VERBS while (a <= b) { slot = getVerbSlot(a, 0); if (slot && _verbs[slot].saveid == 0) { @@ -2019,7 +2021,7 @@ void ScummEngine_v5::o5_saveRestoreVerbs() { a++; } break; - case 2: /* show verbs */ + case 2: // SO_RESTORE_VERBS while (a <= b) { slot = getVerbSlot(a, c); if (slot) { @@ -2034,7 +2036,7 @@ void ScummEngine_v5::o5_saveRestoreVerbs() { a++; } break; - case 3: /* kill verbs */ + case 3: // SO_DELETE_VERBS while (a <= b) { slot = getVerbSlot(a, c); if (slot) @@ -2404,27 +2406,27 @@ void ScummEngine_v5::o5_verbOps() { while ((_opcode = fetchScriptByte()) != 0xFF) { switch (_opcode & 0x1F) { - case 1: /* load image */ + case 1: // SO_VERB_IMAGE a = getVarOrDirectWord(0x80); if (slot) { setVerbObject(_roomResource, a, slot); vs->type = kImageVerbType; } break; - case 2: /* load from code */ + case 2: // SO_VERB_NAME loadPtrToResource(rtVerb, slot, NULL); if (slot == 0) nukeResource(rtVerb, slot); vs->type = kTextVerbType; vs->imgindex = 0; break; - case 3: /* color */ + case 3: // SO_VERB_COLOR vs->color = getVarOrDirectByte(0x80); break; - case 4: /* set hi color */ + case 4: // SO_VERB_HICOLOR vs->hicolor = getVarOrDirectByte(0x80); break; - case 5: /* set xy */ + case 5: // SO_VERB_AT vs->x = getVarOrDirectWord(0x80); vs->y = getVarOrDirectWord(0x40); // Macintosh verison of indy3ega used different interface, so adjust values. @@ -2480,16 +2482,16 @@ void ScummEngine_v5::o5_verbOps() { } } break; - case 6: /* set on */ + case 6: // SO_VERB_ON vs->curmode = 1; break; - case 7: /* set off */ + case 7: // SO_VERB_OFF vs->curmode = 0; break; - case 8: /* delete */ + case 8: // SO_VERB_DELETE killVerb(slot); break; - case 9: /* new */ + case 9: // SO_VERB_NEW slot = getVerbSlot(verb, 0); if (slot == 0) { for (slot = 1; slot < _maxVerbs; slot++) { @@ -2513,19 +2515,19 @@ void ScummEngine_v5::o5_verbOps() { vs->imgindex = 0; break; - case 16: /* set dim color */ + case 16: // SO_VERB_DIMCOLOR vs->dimcolor = getVarOrDirectByte(0x80); break; - case 17: /* dim */ + case 17: // SO_VERB_DIM vs->curmode = 2; break; - case 18: /* set key */ + case 18: // SO_VERB_KEY vs->key = getVarOrDirectByte(0x80); break; - case 19: /* set center */ + case 19: // SO_VERB_CENTER vs->center = 1; break; - case 20: /* set to string */ + case 20: // SO_VERB_NAME_STR ptr = getResourceAddress(rtString, getVarOrDirectWord(0x80)); if (!ptr) nukeResource(rtVerb, slot); @@ -2568,21 +2570,22 @@ void ScummEngine_v5::o5_wait() { _opcode = fetchScriptByte(); switch (_opcode & 0x1F) { - case 1: { /* wait for actor */ + case 1: // SO_WAIT_FOR_ACTOR + { Actor *a = derefActorSafe(getVarOrDirectByte(0x80), "o5_wait"); if (a && a->isInCurrentRoom() && a->moving) break; return; } - case 2: /* wait for message */ + case 2: // SO_WAIT_FOR_MESSAGE if (VAR(VAR_HAVE_MSG)) break; return; - case 3: /* wait for camera */ + case 3: // SO_WAIT_FOR_CAMERA if (camera._cur.x >> 3 != camera._dest.x >> 3) break; return; - case 4: /* wait for sentence */ + case 4: // SO_WAIT_FOR_SENTENCE if (_sentenceNum) { if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT))) return; @@ -2718,29 +2721,29 @@ void ScummEngine_v5::decodeParseString() { while ((_opcode = fetchScriptByte()) != 0xFF) { switch (_opcode & 0xF) { - case 0: /* set string xy */ + case 0: // SO_AT _string[textSlot].xpos = getVarOrDirectWord(0x80); _string[textSlot].ypos = getVarOrDirectWord(0x40); _string[textSlot].overhead = false; break; - case 1: /* color */ + case 1: // SO_COLOR _string[textSlot].color = getVarOrDirectByte(0x80); break; - case 2: /* clipping */ + case 2: // SO_CLIPPED _string[textSlot].right = getVarOrDirectWord(0x80); break; - case 3: /* erase */ + case 3: // SO_ERASE { int a = getVarOrDirectWord(0x80); int b = getVarOrDirectWord(0x40); warning("ScummEngine_v5::decodeParseString: Unhandled case 3: %d, %d", a, b); } break; - case 4: /* center */ + case 4: // SO_CENTER _string[textSlot].center = true; _string[textSlot].overhead = false; break; - case 6: /* left */ + case 6: // SO_LEFT if (_version == 3) { // FIXME: this value seems to be some kind of override // for text spacing?!? @@ -2751,10 +2754,10 @@ void ScummEngine_v5::decodeParseString() { _string[textSlot].overhead = false; } break; - case 7: /* overhead */ + case 7: // SO_OVERHEAD _string[textSlot].overhead = true; break; - case 8:{ /* play loom talkie sound - used in other games ? */ + case 8:{ // SO_SAY_VOICE int offset = (uint16)getVarOrDirectWord(0x80); int delay = (uint16)getVarOrDirectWord(0x40); @@ -2780,7 +2783,7 @@ void ScummEngine_v5::decodeParseString() { } } break; - case 15: + case 15: // SO_TEXTSTRING _messagePtr = _scriptPointer; switch (textSlot) { case 0: diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index d44bec8df6..e7c781bd85 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -1470,7 +1470,8 @@ void ScummEngine_v6::o6_resourceRoutines() { resid = pop(); nukeCharset(resid); break; - case 119:{ // SO_LOAD_OBJECT + case 119: // SO_LOAD_OBJECT + { int room, obj = popRoomAndObj(&room); loadFlObject(obj, room); break; |