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authorTravis Howell2005-11-20 09:12:02 +0000
committerTravis Howell2005-11-20 09:12:02 +0000
commit3137cc818a8612f55999c017485a8c5f1461c812 (patch)
tree349a40b89f7258d7893beb965950c3438c5d823a /scumm
parente091f3bd4213291567ebde1a84d1224a9e8e6014 (diff)
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*** empty log message ***
svn-id: r19675
Diffstat (limited to 'scumm')
-rw-r--r--scumm/input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/input.cpp b/scumm/input.cpp
index 7c6735f959..b1d353779e 100644
--- a/scumm/input.cpp
+++ b/scumm/input.cpp
@@ -265,7 +265,7 @@ void ScummEngine::processKbd(bool smushMode) {
// mouse buttons also skips the current cutscene.
_mouseAndKeyboardStat = 0;
_lastKeyHit = (uint)VAR(VAR_CUTSCENEEXIT_KEY);
- } else if (_rightBtnPressed & msClicked && (_version <- 3 && _gameId != GID_LOOM)) {
+ } else if (_rightBtnPressed & msClicked && (_version <= 3 && _gameId != GID_LOOM)) {
// Pressing right mouse button is treated as if you pressed
// the cutscene exit key (i.e. ESC in most games). That mimicks
// the behaviour of the original engine where pressing right