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author | Travis Howell | 2005-11-20 09:12:02 +0000 |
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committer | Travis Howell | 2005-11-20 09:12:02 +0000 |
commit | 3137cc818a8612f55999c017485a8c5f1461c812 (patch) | |
tree | 349a40b89f7258d7893beb965950c3438c5d823a /scumm | |
parent | e091f3bd4213291567ebde1a84d1224a9e8e6014 (diff) | |
download | scummvm-rg350-3137cc818a8612f55999c017485a8c5f1461c812.tar.gz scummvm-rg350-3137cc818a8612f55999c017485a8c5f1461c812.tar.bz2 scummvm-rg350-3137cc818a8612f55999c017485a8c5f1461c812.zip |
*** empty log message ***
svn-id: r19675
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/input.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/input.cpp b/scumm/input.cpp index 7c6735f959..b1d353779e 100644 --- a/scumm/input.cpp +++ b/scumm/input.cpp @@ -265,7 +265,7 @@ void ScummEngine::processKbd(bool smushMode) { // mouse buttons also skips the current cutscene. _mouseAndKeyboardStat = 0; _lastKeyHit = (uint)VAR(VAR_CUTSCENEEXIT_KEY); - } else if (_rightBtnPressed & msClicked && (_version <- 3 && _gameId != GID_LOOM)) { + } else if (_rightBtnPressed & msClicked && (_version <= 3 && _gameId != GID_LOOM)) { // Pressing right mouse button is treated as if you pressed // the cutscene exit key (i.e. ESC in most games). That mimicks // the behaviour of the original engine where pressing right |