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authorMax Horn2004-01-25 12:20:59 +0000
committerMax Horn2004-01-25 12:20:59 +0000
commit32a58b360386c96a7aebecb585d92683145d81b1 (patch)
tree7d61295d24842a1614ed33ea74c41f1de36258c4 /scumm
parent5fa9dfa87e990157afa3869a67b1706ddce904bf (diff)
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get rid of ScummEngine::_insaneState (I think we should eventually stop calling processKbd() from inside smush and replace it with special code there)
svn-id: r12589
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scumm.h17
-rw-r--r--scumm/scummvm.cpp11
-rw-r--r--scumm/smush/smush_player.cpp4
3 files changed, 13 insertions, 19 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index c2fba44076..b9a746963d 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -340,7 +340,7 @@ public:
// Event handling
void parseEvents();
void waitForTimer(int msec_delay);
- void processKbd();
+ void processKbd(bool smushMode);
void clearClickedStatus();
// Misc utility functions
@@ -355,7 +355,6 @@ public:
/* _insane vars */
int _smushFrameRate;
- bool _insaneState;
bool _videoFinished;
bool _smushPaused;
@@ -954,10 +953,6 @@ protected:
int _drawObjectQueNr;
byte _drawObjectQue[200];
- byte _palManipStart, _palManipEnd;
- uint16 _palManipCounter;
- byte *_palManipPalette;
- byte *_palManipIntermediatePal;
/* For each of the 410 screen strips, gfxUsageBits contains a
* bitmask. The lower 80 bits each correspond to one actor and
@@ -990,6 +985,11 @@ protected:
int _palDirtyMin, _palDirtyMax;
+ byte _palManipStart, _palManipEnd;
+ uint16 _palManipCounter;
+ byte *_palManipPalette;
+ byte *_palManipIntermediatePal;
+
byte _haveMsg;
bool _useTalkAnims;
uint16 _defaultTalkDelay;
@@ -1044,18 +1044,15 @@ protected:
/* String class */
public:
CharsetRenderer *_charset;
-protected:
- byte _charsetColor;
-public:
byte _charsetColorMap[16];
protected:
+ byte _charsetColor;
byte _charsetData[15][16];
int _charsetBufPos;
byte _charsetBuffer[512];
protected:
-
void initCharset(int charset);
void CHARSET_1();
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 648e68c8f8..aca3ebb05e 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -319,7 +319,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
memset(&res, 0, sizeof(res));
memset(&vm, 0, sizeof(vm));
_smushFrameRate = 0;
- _insaneState = false;
_videoFinished = false;
_smushPaused = false;
_quit = false;
@@ -1342,7 +1341,7 @@ int ScummEngine::scummLoop(int delta) {
if (_version <= 3)
CHARSET_1();
- processKbd();
+ processKbd(false);
if (_features & GF_NEW_CAMERA) {
VAR(VAR_CAMERA_POS_X) = camera._cur.x;
@@ -1724,7 +1723,7 @@ void ScummEngine::clearClickedStatus() {
_rightBtnPressed &= ~msClicked;
}
-void ScummEngine::processKbd() {
+void ScummEngine::processKbd(bool smushMode) {
int saveloadkey;
_lastKeyHit = _keyPressed;
@@ -1837,7 +1836,7 @@ void ScummEngine::processKbd() {
if (_lastKeyHit == KEY_ALL_SKIP) {
// Skip cutscene
- if (_insaneState) {
+ if (smushMode) {
// Eek this is literally shouting for trouble...
// Probably should set _lastKey to VAR_CUTSCENEEXIT_KEY instead!
_videoFinished = true;
@@ -1880,13 +1879,13 @@ void ScummEngine::processKbd() {
// Skip cutscene (or active SMUSH video). For the V2 games, which
// normally use F4 for this, we add in a hack that makes escape work,
// too (just for convenience).
- if (_insaneState) {
+ if (smushMode) {
if (_gameId == GID_FT)
_insane->escapeKeyHandler();
else
_videoFinished = true;
}
- if (!_insaneState || _videoFinished)
+ if (!smushMode || _videoFinished)
abortCutscene();
if (_version <= 2) {
// Ensure that the input script also sees the key press.
diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp
index fdb3b901ce..91a8672bf6 100644
--- a/scumm/smush/smush_player.cpp
+++ b/scumm/smush/smush_player.cpp
@@ -247,7 +247,6 @@ void SmushPlayer::init() {
_frame = 0;
_vm->_videoFinished = false;
- _vm->_insaneState = true;
_smixer = new SmushMixer(_vm->_mixer);
@@ -286,7 +285,6 @@ void SmushPlayer::deinit() {
_vm->_mixer->stopHandle(_IACTchannel);
- _vm->_insaneState = false;
_vm->_fullRedraw = true;
}
@@ -998,7 +996,7 @@ void SmushPlayer::play(const char *filename, const char *directory) {
while (true) {
_vm->parseEvents();
- _vm->processKbd();
+ _vm->processKbd(true);
if (_updateNeeded) {
uint32 end_time, start_time;