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authorMax Horn2005-07-02 14:45:24 +0000
committerMax Horn2005-07-02 14:45:24 +0000
commit339d20eac8d73a3e656e4cc207141ef2c79d0088 (patch)
treed7e2af3c204228b64afa5e54e1e29e104b72c4bb /scumm
parentbf507bfa11055b7855d893bae4181e8753ea3a51 (diff)
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fixed irritating MI2 warning
svn-id: r18485
Diffstat (limited to 'scumm')
-rw-r--r--scumm/string.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 96a591f09a..07be806ce4 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -323,6 +323,13 @@ void ScummEngine::CHARSET_1() {
_haveMsg = 0xFF;
_keepText = false;
break;
+ case 8:
+ // Ignore this code here. Occurs e.g. in MI2 when you
+ // talk to the carpenter on scabb island. It works like
+ // code 1 (=newline) in verb texts, but is ignored in
+ // spoken text (i.e. here). Used for very long verb
+ // sentences.
+ break;
case 9:
frme = *buffer++;
frme |= *buffer++ << 8;