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authorMax Horn2003-05-17 18:07:07 +0000
committerMax Horn2003-05-17 18:07:07 +0000
commit33abb1f04a41cba7a67af1f6e98cd865f0345f9c (patch)
treea2f175f84a5a54b123927076bca3daba7202ae4c /scumm
parentc88e0b5301d49c916b1cb90d61d877cb6d67c162 (diff)
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V2 actor heads fixed (to their shoulders, ha-ha... errm ... I thought it was funny when I wrote it 8-)
svn-id: r7611
Diffstat (limited to 'scumm')
-rw-r--r--scumm/actor.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index db631b8930..94ed658fef 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -79,7 +79,7 @@ void Actor::initActor(int mode) {
if (_vm) {
if (_vm->_features & GF_AFTER_V2) {
- initFrame = 1;
+ initFrame = 2;
walkFrame = 0;
standFrame = 1;
talkFrame1 = 5;
@@ -769,6 +769,8 @@ void Actor::showActor() {
if (costumeNeedsInit) {
startAnimActor(initFrame);
+ if (_vm->_features & GF_AFTER_V2)
+ startAnimActor(standFrame);
costumeNeedsInit = false;
}
moving = 0;