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author | Travis Howell | 2003-08-15 05:55:33 +0000 |
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committer | Travis Howell | 2003-08-15 05:55:33 +0000 |
commit | 3ddb50711e906b16406d18c9e0abde289abc12bf (patch) | |
tree | 660745f4be53dc21159bcb72dd4278b8ba12ab2a /scumm | |
parent | 6b405587f22fdd3743a12f45ec89e955d1e076b7 (diff) | |
download | scummvm-rg350-3ddb50711e906b16406d18c9e0abde289abc12bf.tar.gz scummvm-rg350-3ddb50711e906b16406d18c9e0abde289abc12bf.tar.bz2 scummvm-rg350-3ddb50711e906b16406d18c9e0abde289abc12bf.zip |
Set v1 actor color to static for now, so actors can at least be seen easier.
Change default colors so at least Dave's color look right.
svn-id: r9699
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/costume.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 0151b5ac55..ab923b9154 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -346,8 +346,8 @@ void CostumeRenderer::procC64() { // * figure out how to get the right colors/palette // * test masking (once we implement any masking for V1 games) - const byte *palette = _vm->gdi._C64Colors; -// const byte palette[4] = { 0, 1, 2, 3 }; +// const byte *palette = _vm->gdi._C64Colors; + const byte palette[4] = { 0, 10, 6, 0 }; // const byte *palette = _palette; v1.skip_width >>= 3; |