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authorTravis Howell2003-08-15 05:55:33 +0000
committerTravis Howell2003-08-15 05:55:33 +0000
commit3ddb50711e906b16406d18c9e0abde289abc12bf (patch)
tree660745f4be53dc21159bcb72dd4278b8ba12ab2a /scumm
parent6b405587f22fdd3743a12f45ec89e955d1e076b7 (diff)
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Set v1 actor color to static for now, so actors can at least be seen easier.
Change default colors so at least Dave's color look right. svn-id: r9699
Diffstat (limited to 'scumm')
-rw-r--r--scumm/costume.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 0151b5ac55..ab923b9154 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -346,8 +346,8 @@ void CostumeRenderer::procC64() {
// * figure out how to get the right colors/palette
// * test masking (once we implement any masking for V1 games)
- const byte *palette = _vm->gdi._C64Colors;
-// const byte palette[4] = { 0, 1, 2, 3 };
+// const byte *palette = _vm->gdi._C64Colors;
+ const byte palette[4] = { 0, 10, 6, 0 };
// const byte *palette = _palette;
v1.skip_width >>= 3;