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authorMax Horn2003-05-30 22:57:19 +0000
committerMax Horn2003-05-30 22:57:19 +0000
commit3efdd3ad6b86694dfdcca701e5ec968395a28ff1 (patch)
tree4c6bdf925a85227bdac9ef7478c5510cd5f1b3f7 /scumm
parent877ca1b8597a10e22808b65768b0fec7ee54be62 (diff)
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continously opening and closing the language.bnd file is rather inefficient. It's about 400k, though...
svn-id: r8158
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scumm.h4
-rw-r--r--scumm/string.cpp60
2 files changed, 26 insertions, 38 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 8a0adbecf7..35837ccaa6 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -254,7 +254,7 @@ enum MouseButtonStatus {
msClicked = 2
};
-struct langIndexNode {
+struct LangIndexNode {
char tag[9];
int32 offset;
};
@@ -1064,7 +1064,7 @@ public:
protected:
bool _existLanguageFile;
char *_languageBuffer;
- struct langIndexNode *_languageIndex;
+ LangIndexNode *_languageIndex;
int _languageStrCount;
byte _transText[500];
diff --git a/scumm/string.cpp b/scumm/string.cpp
index da0600f61f..11888da8fa 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -745,8 +745,8 @@ void Scumm::initCharset(int charsetno) {
}
int indexCompare(const void *p1, const void *p2) {
- const struct langIndexNode *i1 = (const struct langIndexNode *) p1;
- const struct langIndexNode *i2 = (const struct langIndexNode *) p2;
+ const LangIndexNode *i1 = (const LangIndexNode *) p1;
+ const LangIndexNode *i2 = (const LangIndexNode *) p2;
return strcmp(i1->tag, i2->tag);
}
@@ -797,23 +797,32 @@ void Scumm::loadLanguageBundle() {
// instead, but the extra overhead in the node structure would
// easily have doubled the memory consumption of the index.
- _languageIndex = (struct langIndexNode *) malloc(_languageStrCount * sizeof(struct langIndexNode));
+ _languageIndex = (LangIndexNode *)calloc(_languageStrCount, sizeof(LangIndexNode));
ptr = _languageBuffer;
for (i = 0; i < _languageStrCount; i++) {
int j;
- for (j = 0; j < 8 && !isspace(ptr[j]); j++)
- _languageIndex[i].tag[j] = toupper(ptr[j]);
+ // First 8 chars in the line give the string ID / 'tag'
+ for (j = 0; j < 8 && !isspace(*ptr); j++, ptr++)
+ _languageIndex[i].tag[j] = toupper(*ptr);
_languageIndex[i].tag[j] = 0;
- ptr += (j + 1);
+
+ // After that follows a single space which we skip
+ assert(isspace(*ptr));
+ ptr++;
+
+ // Then comes the translated string: we record an offset to that.
_languageIndex[i].offset = ptr - _languageBuffer;
+
+//skip:
+ // Skip over newlines (and turn them into null bytes)
ptr = strpbrk(ptr, "\n\r");
if (ptr == NULL)
break;
while (*ptr == '\n' || *ptr == '\r')
- ptr++;
+ *ptr++ = 0;
}
// Conceptually, it may be more elegant to construct the
@@ -821,8 +830,7 @@ void Scumm::loadLanguageBundle() {
// start. However, this is less error-prone and likely to be
// much more optimized than anything I might implement.
- qsort(_languageIndex, _languageStrCount, sizeof(struct langIndexNode), indexCompare);
- free(_languageBuffer);
+ qsort(_languageIndex, _languageStrCount, sizeof(LangIndexNode), indexCompare);
}
_existLanguageFile = true;
@@ -833,8 +841,8 @@ void Scumm::translateText(const byte *text, byte *trans_buff) {
if ((text[0] == '/') && _existLanguageFile) {
if (_gameId == GID_CMI) {
- struct langIndexNode target;
- struct langIndexNode *found = NULL;
+ LangIndexNode target;
+ LangIndexNode *found = NULL;
// copy name from text /..../
for (l = 0; (l < 8) && (text[l + 1] != '/'); l++)
@@ -849,41 +857,21 @@ void Scumm::translateText(const byte *text, byte *trans_buff) {
// we can't find translations for these.
if (strcmp(target.tag, "PU_M001") != 0 && strcmp(target.tag, "PU_M002") != 0)
- found = (struct langIndexNode *)bsearch(&target, _languageIndex, _languageStrCount, sizeof(struct langIndexNode), indexCompare);
+ found = (LangIndexNode *)bsearch(&target, _languageIndex, _languageStrCount, sizeof(LangIndexNode), indexCompare);
if (found != NULL) {
- File file;
-
- file.open("language.tab", getGameDataPath());
- if (file.isOpen()) {
- byte *ptr = trans_buff;
- byte c;
-
- file.seek(found->offset, SEEK_SET);
- for (;;) {
- c = file.readByte();
- if (c == 10 || c == 13) {
- *ptr = 0;
- break;
- } else
- *ptr++ = c;
- }
- file.close();
- return;
- } else {
- // Some evil person removed the language file?
- _existLanguageFile = false;
- }
+ strcpy((char *)trans_buff, _languageBuffer + found->offset);
+ return;
}
} else if (_gameId == GID_DIG) {
// FIXME: This code really could stand a rewrite
// It's rather inefficient and if a string isn't found it'll read past the
// end of the _languageBuffer.
- char name[20], tmp[500], tmp2[20], num_s[20], number[4], enc;
+ char name[12+1], tmp[500], tmp2[20], num_s[20], number[4], enc;
int32 num, j, k, r, pos = 0;
char *buf = _languageBuffer;
// copy name from text /..../
- for (l = 0; (l < 20) && (text[l + 1] != '.'); l++) {
+ for (l = 0; (l < 12) && (text[l + 1] != '.'); l++) {
name[l] = text[l + 1];
}
name[l] = 0;