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author | Max Horn | 2003-05-14 12:12:55 +0000 |
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committer | Max Horn | 2003-05-14 12:12:55 +0000 |
commit | 45ae0f0d61544376248996f8395ba4801aa6b90e (patch) | |
tree | 38e0987c8b74707e6eadd504bde59e0a028eba3f /scumm | |
parent | 0106191abd1362b7c19d21f258bd56be12dbd552 (diff) | |
download | scummvm-rg350-45ae0f0d61544376248996f8395ba4801aa6b90e.tar.gz scummvm-rg350-45ae0f0d61544376248996f8395ba4801aa6b90e.tar.bz2 scummvm-rg350-45ae0f0d61544376248996f8395ba4801aa6b90e.zip |
force fixed width font in V2 games (our font data is proportional, hence this looks odd for now; proper fix will be to get proper font data)
svn-id: r7499
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/charset.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/charset.h b/scumm/charset.h index 72328c03a8..bd82642f4e 100644 --- a/scumm/charset.h +++ b/scumm/charset.h @@ -113,6 +113,9 @@ public: }; class CharsetRendererV2 : public CharsetRendererV3 { +protected: + int getCharWidth(byte chr) { return 8; } + public: CharsetRendererV2(Scumm *vm) : CharsetRendererV3(vm) {} |