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author | Max Horn | 2003-09-13 23:50:29 +0000 |
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committer | Max Horn | 2003-09-13 23:50:29 +0000 |
commit | 47827b1f22836fb837787b31752eea6bde07dd40 (patch) | |
tree | bada94030f5ccf755ba5507111dc4621dba39eff /scumm | |
parent | 30e478589676c64ce37135d1f558c49c4bb48e25 (diff) | |
download | scummvm-rg350-47827b1f22836fb837787b31752eea6bde07dd40.tar.gz scummvm-rg350-47827b1f22836fb837787b31752eea6bde07dd40.tar.bz2 scummvm-rg350-47827b1f22836fb837787b31752eea6bde07dd40.zip |
disabled a stone old hack; Ender, maybe you remember some details about this fix? anybody feel like playtesting the Mystery Vortex, please? :-)
svn-id: r10246
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/actor.cpp | 29 | ||||
-rw-r--r-- | scumm/actor.h | 2 | ||||
-rw-r--r-- | scumm/script.cpp | 2 |
3 files changed, 24 insertions, 9 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index a400c8e552..212f46f27b 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -404,16 +404,29 @@ void Actor::setupActorScale() { if (ignoreBoxes) return; - if (_vm->getBoxFlags(walkbox) & kBoxPlayerOnly) - return; + // FIXME: The following two lines we apparenly added to fix bug #551944, + // which deals with "Script race in mystery vortex" in Sam&Max. + // (this was added in the *old* CVS repository in rev 1.61 of actor.cpp). + // The comment on that bug says: "Fixed by initial guesswork from jah. + // Turned out we need to check the box locking state." + // However: + // 1) Contrary to the bug comment, this doesn't check the box locking flag + // 2) For all Scumm versions from 1-5 this is definitely wrong + // 3) I checked a Sam&Max IDA DB, and found no evidence for this either + // 4) From a purely logical point of view (i.e. considering how actors, + // scaling etc. work), this makes no sense either. + // + // Hence, I am hereby commenting out this code. It may cause regressions, + // esp. in the Mystery Vortex; it would be very good if people could hence + // playtest the Vortex. Should it turn out the Vortex needs this, we could + // re-enable it, although it would be preferable to find a proper fix :-) +// if (_vm->getBoxFlags(walkbox) & kBoxPlayerOnly) +// return; scale = _vm->getScale(walkbox, x, y); - if (scale > 255) { - warning("Actor %d at %d, scale %d out of range", number, y, scale); - } + assert(scale <= 0xFF); - scalex = (byte)scale; - scaley = (byte)scale; + scalex = scaley = (byte)scale; } void Actor::startAnimActor(int f) { @@ -1460,6 +1473,8 @@ void Actor::walkActorOld() { // Can't walk through locked boxes int flags = _vm->getBoxFlags(next_box); if (flags & kBoxLocked && !(flags & kBoxPlayerOnly && !isPlayer())) { +// moving |= MF_LAST_LEG; +// return; break; } diff --git a/scumm/actor.h b/scumm/actor.h index 85854b66d8..1e020af494 100644 --- a/scumm/actor.h +++ b/scumm/actor.h @@ -148,6 +148,7 @@ public: void faceToObject(int obj); void turnToDirection(int newdir); void walkActor(); + void walkActorOld(); void drawActorCostume(); void animateCostume(); void setActorCostume(int c); @@ -163,7 +164,6 @@ public: void startAnimActor(int frame); void remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold); - void walkActorOld(); void animateActor(int anim); diff --git a/scumm/script.cpp b/scumm/script.cpp index 6d75bbd151..060bda73af 100644 --- a/scumm/script.cpp +++ b/scumm/script.cpp @@ -973,7 +973,7 @@ int Scumm::defineArray(int array, int type, int dim2, int dim1) { int size; ArrayHeader *ah; - if (type != 5 && type != 4) + if (type != 4) type = 5; nukeArray(array); |