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authorMax Horn2003-06-07 00:49:36 +0000
committerMax Horn2003-06-07 00:49:36 +0000
commit49b9a8fc9d999b82c3e694a6da672b259089fe97 (patch)
tree518372b3be43f44b83e07dd5e70aec2645b6e419 /scumm
parent55d3168c59d9e8244705e44e82602c69b2b8d7f2 (diff)
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follow our coding conventions
svn-id: r8377
Diffstat (limited to 'scumm')
-rw-r--r--scumm/actor.cpp2
-rw-r--r--scumm/akos.cpp10
-rw-r--r--scumm/bomp.cpp12
-rw-r--r--scumm/charset.cpp10
-rw-r--r--scumm/debugger.cpp8
-rw-r--r--scumm/dialogs.cpp2
-rw-r--r--scumm/gfx.cpp28
-rw-r--r--scumm/imuse_digi.cpp28
-rw-r--r--scumm/nut_renderer.cpp26
-rw-r--r--scumm/script.cpp2
-rw-r--r--scumm/script_v2.cpp2
-rw-r--r--scumm/script_v5.cpp2
-rw-r--r--scumm/script_v6.cpp10
-rw-r--r--scumm/script_v8.cpp2
-rw-r--r--scumm/scummvm.cpp12
-rw-r--r--scumm/sound.cpp14
-rw-r--r--scumm/string.cpp8
17 files changed, 89 insertions, 89 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index d5a2d42c8b..633097630c 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1387,7 +1387,7 @@ void Actor::walkActorOld() {
return;
walkbox = walkdata.destbox;
- } while(1);
+ } while (1);
moving |= MF_LAST_LEG;
calcMovementFactor(walkdata.destx, walkdata.desty);
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 0514a3908d..cbc7761c0a 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -924,7 +924,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
int32 skip_x, skip_y, cur_x, cur_y;
const byte transparency = (_vm->_features & GF_HUMONGOUS) ? 0 : 255;
- if(!_mirror) {
+ if (!_mirror) {
clip_left = (_actorX - xmoveCur - _width) + 1;
} else {
clip_left = _actorX + xmoveCur;
@@ -948,17 +948,17 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
clip_left = 0;
}
- if(clip_right > maxw) {
+ if (clip_right > maxw) {
cur_x -= clip_right - maxw;
clip_right = maxw;
}
- if(clip_top < 0) {
+ if (clip_top < 0) {
skip_y -= clip_top;
clip_top = 0;
}
- if(clip_bottom > maxh) {
+ if (clip_bottom > maxh) {
cur_y -= clip_bottom - maxh;
clip_bottom = maxh;
}
@@ -999,7 +999,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
out_height++;
cur_x -= skip_x;
- if(cur_x < 0) {
+ if (cur_x < 0) {
cur_x = -cur_x;
}
cur_x++;
diff --git a/scumm/bomp.cpp b/scumm/bomp.cpp
index 1a02ba3995..50c5cecab9 100644
--- a/scumm/bomp.cpp
+++ b/scumm/bomp.cpp
@@ -97,7 +97,7 @@ void bompDecodeLineReverse(byte *dst, const byte *src, int size) {
}
void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency) {
- while(1) {
+ while (1) {
do {
if (size-- == 0)
return;
@@ -129,7 +129,7 @@ void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line
}
}
void bompApplyShadow0(const byte *line_buffer, byte *dst, int32 size, byte transparency) {
- while(size-- > 0) {
+ while (size-- > 0) {
byte tmp = *line_buffer++;
if (tmp != transparency) {
*dst = tmp;
@@ -139,7 +139,7 @@ void bompApplyShadow0(const byte *line_buffer, byte *dst, int32 size, byte trans
}
void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency) {
- while(size-- > 0) {
+ while (size-- > 0) {
byte tmp = *line_buffer++;
if (tmp != transparency) {
if (tmp == 13) {
@@ -152,7 +152,7 @@ void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *
}
void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency) {
- while(size-- > 0) {
+ while (size-- > 0) {
byte tmp = *line_buffer++;
if (tmp != transparency) {
if (tmp < 8) {
@@ -424,7 +424,7 @@ int32 setupBompScale(byte * scaling, int32 size, byte scale) {
byte * tmp_scaling = scaling;
byte a = 0;
- while((count--) != 0) {
+ while ((count--) != 0) {
tmp = *(tmp_ptr + 3);
a <<= 1;
if (scale < tmp) {
@@ -477,7 +477,7 @@ int32 setupBompScale(byte * scaling, int32 size, byte scale) {
count = (size + 7) >> 3;
byte ret_value = 0;
- while(count--) {
+ while (count--) {
tmp = *scaling++;
assert(tmp < sizeof(_bompBitsTable));
ret_value += _bompBitsTable[tmp];
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index e9b7a6ec46..ae05e3767a 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -79,7 +79,7 @@ void CharsetRendererV3::setCurID(byte id) {
// do spacing for variable width old-style font
int CharsetRendererClassic::getCharWidth(byte chr) {
- if(chr >= 0x80 && _vm->_CJKMode)
+ if (chr >= 0x80 && _vm->_CJKMode)
return 6;
int spacing = 0;
@@ -605,7 +605,7 @@ void CharsetRendererClassic::printChar(int chr) {
_vm->_charsetColorMap[1] = _color;
- if(is2byte) {
+ if (is2byte) {
_dropShadow = true;
charPtr = g_scumm->get2byteCharPtr(chr);
width = g_scumm->_2byteWidth;
@@ -691,7 +691,7 @@ void CharsetRendererClassic::printChar(int chr) {
+ vs->xstart + drawTop * _vm->_screenWidth + _left;
}
- if(is2byte) {
+ if (is2byte) {
drawBits1(vs, dst, charPtr, mask, drawTop, origWidth, origHeight);
} else {
byte bpp = *_fontPtr;
@@ -776,7 +776,7 @@ void CharsetRendererCommon::drawBits1(VirtScreen *vs, byte *dst, const byte *src
maskpos = 0;
for (x = 0; x < width; x++) {
- if((x % 8) == 0)
+ if ((x % 8) == 0)
bits = *src++;
if (bits & revBitMask[x % 8]) {
if (_dropShadow) {
@@ -866,7 +866,7 @@ void CharsetRendererNut::printChar(int chr) {
int width = _current->getCharWidth(chr);
int height = _current->getCharHeight(chr);
- if(chr >= 256 && _vm->_CJKMode)
+ if (chr >= 256 && _vm->_CJKMode)
width = 16;
_hasMask = true;
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index 79c91c92ba..5918bc2aa5 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -225,7 +225,7 @@ void ScummDebugger::enter() {
if (i == 0)
continue;
- } while(RunCommand(buf));
+ } while (RunCommand(buf));
#endif
}
@@ -246,7 +246,7 @@ bool ScummDebugger::RunCommand(const char *inputOrig) {
param[num_params++] = input;
}
- for(i=0; i < _dcmd_count; i++) {
+ for (i=0; i < _dcmd_count; i++) {
if (!strcmp(_dcmds[i].name, param[0])) {
bool result = (this->*_dcmds[i].function)(num_params, param);
free(input);
@@ -255,7 +255,7 @@ bool ScummDebugger::RunCommand(const char *inputOrig) {
}
// It's not a command, so things get a little tricky for variables. Do fuzzy matching to ignore things like subscripts.
- for(i = 0; i < _dvar_count; i++) {
+ for (i = 0; i < _dvar_count; i++) {
if (!strncmp(_dvars[i].name, param[0], strlen(_dvars[i].name))) {
if (num_params > 1) {
// Alright, we need to check the TYPE of the variable to deref and stuff... the array stuff is a bit ugly :)
@@ -1003,7 +1003,7 @@ bool ScummDebugger::TabComplete(const char *input, char*& completion) {
unsigned int matchlen = 0;
char match[30]; // the max. command name is 30 chars
- for(int i=0; i < _dcmd_count; i++) {
+ for (int i=0; i < _dcmd_count; i++) {
if (!strncmp(_dcmds[i].name, input, inputlen)) {
unsigned int commandlen = strlen(_dcmds[i].name);
if (commandlen == inputlen) { // perfect match
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp
index 1b5b73483e..55ac8447b4 100644
--- a/scumm/dialogs.cpp
+++ b/scumm/dialogs.cpp
@@ -327,7 +327,7 @@ void SaveLoadDialog::fillList() {
_scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr);
for (; i < ARRAYSIZE(avail_saves); i++) {
- if(avail_saves[i])
+ if (avail_saves[i])
_scumm->getSavegameName(i, name, mgr);
else
name[0] = 0;
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 0b4249d92d..905350145a 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -1383,12 +1383,12 @@ void Gdi::decodeC64Gfx(const byte *src, byte *dst, int size) {
int x, z;
byte color, run, common[4];
- for(z = 0; z < 4; z++) {
+ for (z = 0; z < 4; z++) {
common[z] = *src++;
}
x = 0;
- while(x < size){
+ while (x < size){
color = *src++;
if (color < 0x40) {
for (z = 0; z <= color; z++) {
@@ -1414,37 +1414,37 @@ void Gdi::decodeStripEGA(byte *dst, const byte *src, int height) {
byte color = 0;
int run = 0, x = 0, y = 0, z;
- while(x < 8) {
+ while (x < 8) {
color = *src++;
- if(color & 0x80) {
+ if (color & 0x80) {
run = color & 0x3f;
- if(color & 0x40) {
+ if (color & 0x40) {
color = *src++;
- if(run == 0) {
+ if (run == 0) {
run = *src++;
}
- for(z = 0; z < run; z++) {
+ for (z = 0; z < run; z++) {
*(dst + y * _vm->_screenWidth + x) = (z&1) ? (color & 0xf) : (color >> 4);
y++;
- if(y >= height) {
+ if (y >= height) {
y = 0;
x++;
}
}
} else {
- if(run == 0) {
+ if (run == 0) {
run = *src++;
}
- for(z = 0; z < run; z++) {
+ for (z = 0; z < run; z++) {
*(dst + y * _vm->_screenWidth + x) = *(dst + y * _vm->_screenWidth + x - 1);
y++;
- if(y >= height) {
+ if (y >= height) {
y = 0;
x++;
}
@@ -1452,15 +1452,15 @@ void Gdi::decodeStripEGA(byte *dst, const byte *src, int height) {
}
} else {
run = color >> 4;
- if(run == 0) {
+ if (run == 0) {
run = *src++;
}
- for(z = 0; z < run; z++) {
+ for (z = 0; z < run; z++) {
*(dst + y * _vm->_screenWidth + x) = color & 0xf;
y++;
- if(y >= height) {
+ if (y >= height) {
y = 0;
x++;
}
diff --git a/scumm/imuse_digi.cpp b/scumm/imuse_digi.cpp
index 5800b555a0..223e9bf32e 100644
--- a/scumm/imuse_digi.cpp
+++ b/scumm/imuse_digi.cpp
@@ -33,7 +33,7 @@
static void imus_digital_handler(void *engine) {
// Avoid race condition
- if(engine && ((Scumm *)engine)->_imuseDigital)
+ if (engine && ((Scumm *)engine)->_imuseDigital)
((Scumm *)engine)->_imuseDigital->handler();
}
@@ -747,7 +747,7 @@ void IMuseDigital::handler() {
}
if (_channel[l]._bits == 12) {
- for(i = 0; i < (mixer_size / 4); i++) {
+ for (i = 0; i < (mixer_size / 4); i++) {
byte sample1 = buf[i * 4 + 0];
byte sample2 = buf[i * 4 + 1];
byte sample3 = buf[i * 4 + 2];
@@ -760,7 +760,7 @@ void IMuseDigital::handler() {
buf[i * 4 + 3] = (byte)(sample_b & 0xff);
}
} else if (_channel[l]._bits == 8) {
- for(i = 0; i < (mixer_size / 2); i++) {
+ for (i = 0; i < (mixer_size / 2); i++) {
buf[i * 2 + 0] = (byte)(((int8)(buf[i * 2 + 0] ^ 0x80) * _channel[l]._volumeRight) >> 8) ^ 0x80;
buf[i * 2 + 1] = (byte)(((int8)(buf[i * 2 + 1] ^ 0x80) * _channel[l]._volume) >> 8) ^ 0x80;
}
@@ -783,11 +783,11 @@ void IMuseDigital::startSound(int sound) {
debug(5, "IMuseDigital::startSound(%d)", sound);
int32 l;
- for(l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
- if(_channel[l]._used == false) {
+ for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
+ if (_channel[l]._used == false) {
byte *ptr = _scumm->getResourceAddress(rtSound, sound);
byte *s_ptr = ptr;
- if(ptr == NULL) {
+ if (ptr == NULL) {
warning("IMuseDigital::startSound(%d) NULL resource pointer", sound);
return;
}
@@ -1064,7 +1064,7 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
case 0: // play music (state)
debug(5, "IMuseDigital::doCommand 0x1000 (%d)", b);
if (_scumm->_gameId == GID_DIG) {
- for(l = 0;; l++) {
+ for (l = 0;; l++) {
if (_digStateMusicMap[l].room == -1) {
return 1;
}
@@ -1084,7 +1084,7 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
return 0;
}
- for(l = 0;; l++) {
+ for (l = 0;; l++) {
if (_comiStateMusicTable[l].index == -1) {
return 1;
}
@@ -1097,14 +1097,14 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
}
}
} else if (_scumm->_gameId == GID_FT) {
- for(l = 0;; l++) {
+ for (l = 0;; l++) {
if (_ftStateMusicTable[l].index == -1) {
return 1;
}
if (_ftStateMusicTable[l].index == b) {
debug(5, "Play imuse music: %s, %s", _ftStateMusicTable[l].name, _ftStateMusicTable[l].audioname);
if (_ftStateMusicTable[l].audioname[0] != 0) {
- for(r = 0; r < _scumm->_numAudioNames; r++) {
+ for (r = 0; r < _scumm->_numAudioNames; r++) {
if (strcmp(_ftStateMusicTable[l].audioname, &_scumm->_audioNames[r * 9]) == 0) {
startSound(r);
doCommand(12, r, 1536, _ftStateMusicTable[l].volume, 0, 0, 0, 0);
@@ -1118,7 +1118,7 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
case 1: // play music (seq)
debug(5, "IMuseDigital::doCommand 0x1001 (%d)", b);
if (_scumm->_gameId == GID_DIG) {
- for(l = 0;; l++) {
+ for (l = 0;; l++) {
if (_digSeqMusicTable[l].index == -1) {
return 1;
}
@@ -1131,7 +1131,7 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
}
}
} else if (_scumm->_gameId == GID_CMI) {
- for(l = 0;; l++) {
+ for (l = 0;; l++) {
if (_comiSeqMusicTable[l].index == -1) {
return 1;
}
@@ -1144,14 +1144,14 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
}
}
} else if (_scumm->_gameId == GID_FT) {
- for(l = 0;; l++) {
+ for (l = 0;; l++) {
if (_ftSeqMusicTable[l].index == -1) {
return 1;
}
if (_ftSeqMusicTable[l].index == b) {
debug(5, "Play imuse music: %s, %s", _ftSeqMusicTable[l].name, _ftSeqMusicTable[l].audioname);
if (_ftSeqMusicTable[l].audioname[0] != 0) {
- for(r = 0; r < _scumm->_numAudioNames; r++) {
+ for (r = 0; r < _scumm->_numAudioNames; r++) {
if (strcmp(_ftSeqMusicTable[l].audioname, &_scumm->_audioNames[r * 9]) == 0) {
startSound(r);
doCommand(12, r, 1536, _ftSeqMusicTable[l].volume, 0, 0, 0, 0);
diff --git a/scumm/nut_renderer.cpp b/scumm/nut_renderer.cpp
index d25ba15d07..d9aed3b943 100644
--- a/scumm/nut_renderer.cpp
+++ b/scumm/nut_renderer.cpp
@@ -29,13 +29,13 @@ NutRenderer::NutRenderer(Scumm *vm) :
_loaded(false),
_nbChars(0) {
- for(int i = 0; i < 256; i++)
+ for (int i = 0; i < 256; i++)
_chars[i].src = NULL;
}
NutRenderer::~NutRenderer() {
- for(int i = 0; i < _nbChars; i++) {
- if(_chars[i].src)
+ for (int i = 0; i < _nbChars; i++) {
+ if (_chars[i].src)
delete []_chars[i].src;
}
}
@@ -134,15 +134,15 @@ int NutRenderer::getCharWidth(byte c) {
return 0;
}
- if(c >= 0x80 && _vm->_CJKMode) {
- if(_vm->_gameId == GID_CMI)
+ if (c >= 0x80 && _vm->_CJKMode) {
+ if (_vm->_gameId == GID_CMI)
return 8;
- if(_vm->_gameId == GID_DIG)
+ if (_vm->_gameId == GID_DIG)
return 6;
return 0;
}
- if(c >= _nbChars)
+ if (c >= _nbChars)
error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _nbChars);
return _chars[c].width;
@@ -155,15 +155,15 @@ int NutRenderer::getCharHeight(byte c) {
return 0;
}
- if(c >= 0x80 && _vm->_CJKMode) {
- if(_vm->_gameId == GID_CMI)
+ if (c >= 0x80 && _vm->_CJKMode) {
+ if (_vm->_gameId == GID_CMI)
return 16;
- if(_vm->_gameId == GID_DIG)
+ if (_vm->_gameId == GID_DIG)
return 10;
return 0;
}
- if(c >= _nbChars)
+ if (c >= _nbChars)
error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _nbChars);
return _chars[c].height;
@@ -199,7 +199,7 @@ void NutRenderer::drawShadowChar(int c, int x, int y, byte color, bool useMask)
if (useMask)
mask = _vm->getMaskBuffer(x, y, 0);
- if(c >= 256 && _vm->_CJKMode)
+ if (c >= 256 && _vm->_CJKMode)
draw2byte(dst, mask, c, x, y, color);
else
drawChar(dst, mask, (byte)c, x, y, color);
@@ -260,7 +260,7 @@ void NutRenderer::draw2byte(byte *dst, byte *mask, int c, int x, int y, byte col
maskmask = revBitMask[x & 7];
maskpos = 0;
for (int tx = 0; tx < width; tx++) {
- if((tx % 8) == 0)
+ if ((tx % 8) == 0)
bits = *src++;
if (x + tx < 0 || x + tx >= _vm->_screenWidth || y + ty < 0 || y + ty >= _vm->_screenHeight)
continue;
diff --git a/scumm/script.cpp b/scumm/script.cpp
index 118f887b92..eb62fc03a7 100644
--- a/scumm/script.cpp
+++ b/scumm/script.cpp
@@ -546,7 +546,7 @@ void Scumm::writeVar(uint var, int value) {
int bit = var & 0xF;
var = (var >> 4) & 0xFF;
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(wzb)");
- if(value)
+ if (value)
_scummVars[var] |= ( 1 << bit );
else
_scummVars[var] &= ~( 1 << bit );
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 502b5361eb..6429e9fe6b 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -1338,7 +1338,7 @@ void Scumm_v2::o2_setObjectName() {
return; // Silently fail for now
name = objptr + *(objptr + 14);
- while(name[size++])
+ while (name[size++])
;
if (i > size) {
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index ea7e3b94c0..ce579f4991 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -1506,7 +1506,7 @@ void Scumm_v5::o5_resourceRoutines() {
// FIXME - this probably can be removed eventually, I don't think the following
// check will ever be triggered, but then I could be wrong and it's better
// to play it safe.
- if((_opcode & 0x3F) != (_opcode & 0x1F))
+ if ((_opcode & 0x3F) != (_opcode & 0x1F))
error("Oops, this shouldn't happen: o5_resourceRoutines opcode %d", _opcode);
}
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 31eeef87a0..a664e5ac87 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -2693,24 +2693,24 @@ void Scumm_v6::o6_kernelGetFunctions() {
*/
- if((args[1] == 27) && (_lastKeyHit == 27)) {
+ if ((args[1] == 27) && (_lastKeyHit == 27)) {
push(1); // abort
return;
}
- if( ((args[1] == 328) || (args[1] == 336) || (args[1] == 13)) &&
+ if ( ((args[1] == 328) || (args[1] == 336) || (args[1] == 13)) &&
((VAR(VAR_LEFTBTN_HOLD)) || (_lastKeyHit == 13) || (_lastKeyHit == 274) ||
(_lastKeyHit == 273)) ) {
push(1); // thrust
return;
}
- if(((args[1] == 97) || (args[1] == 331)) && (_lastKeyHit == 276)) {
+ if (((args[1] == 97) || (args[1] == 331)) && (_lastKeyHit == 276)) {
push(1); // left
return;
}
- if(((args[1] == 115) || (args[1] == 333)) && (_lastKeyHit == 275)) {
+ if (((args[1] == 115) || (args[1] == 333)) && (_lastKeyHit == 275)) {
push(1); // right
return;
}
@@ -2845,7 +2845,7 @@ void Scumm_v6::o6_findAllObjects() {
defineArray(0, 5, 0, _numLocalObjects + 1);
writeArray(0, 0, 0, _numLocalObjects);
- while(i < _numLocalObjects) {
+ while (i < _numLocalObjects) {
writeArray(0, 0, i, _objs[i].obj_nr);
i++;
}
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index 9d3a2b15b5..ca5c982d44 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -786,7 +786,7 @@ void Scumm_v8::o8_createBoxMatrix() {
createBoxMatrix();
- for(i = 1; i < _numActors; i++) {
+ for (i = 1; i < _numActors; i++) {
a = &_actors[i];
if (a && a->isInCurrentRoom())
a->adjustActorPos();
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 26f90953a0..f18986ff4f 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -673,7 +673,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
// Load CJK font
_CJKMode = false;
- if((_gameId == GID_DIG || _gameId == GID_CMI) && (_language == KO_KOR || _language == JA_JPN || _language == ZH_TWN)) {
+ if ((_gameId == GID_DIG || _gameId == GID_CMI) && (_language == KO_KOR || _language == JA_JPN || _language == ZH_TWN)) {
File fp;
const char *fontFile = NULL;
switch(_language) {
@@ -686,13 +686,13 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
fontFile = (_gameId == GID_DIG) ? "kanji16.fnt" : "japanese.fnt";
break;
case ZH_TWN:
- if(_gameId == GID_CMI) {
+ if (_gameId == GID_CMI) {
_CJKMode = true;
fontFile = "chinese.fnt";
}
break;
}
- if(_CJKMode && fp.open(fontFile, getGameDataPath(), 1)) {
+ if (_CJKMode && fp.open(fontFile, getGameDataPath(), 1)) {
debug(2, "Loading CJK Font");
fp.seek(2,SEEK_CUR);
_2byteWidth = fp.readByte(); //FIXME: is this correct?
@@ -1432,7 +1432,7 @@ void Scumm::initRoomSubBlocks() {
//
if (_version == 1) {
_IM00_offs = 0;
- for(i = 0; i < 4; i++){
+ for (i = 0; i < 4; i++){
gdi._C64Colors[i] = roomptr[6 + i];
}
gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 10), gdi._C64CharMap, 2048);
@@ -1921,7 +1921,7 @@ void Scumm::processKbd() {
_virtualMouse.x = _mouse.x + virtscr[0].xstart;
- if(_features & GF_NEW_CAMERA)
+ if (_features & GF_NEW_CAMERA)
_virtualMouse.y = _mouse.y + camera._cur.y - (_screenHeight / 2);
else
_virtualMouse.y = _mouse.y;
@@ -2399,7 +2399,7 @@ void Scumm::mainRun() {
int delta = 0;
int diff = _system->get_msecs();
- for(;;) {
+ for (;;) {
#ifdef __PALM_OS__
if (_quit) // palmfixme : need to check for autosave on exit
return;
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index a02218282d..3e5bdb0200 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -58,7 +58,7 @@ void Sound::addSoundToQueue(int sound) {
_scumm->ensureResourceLoaded(rtSound, sound);
addSoundToQueue2(sound);
} else {
- // WARNING ! This may break something, maybe this sould be put inside if(_gameID == GID_FT) ?
+ // WARNING ! This may break something, maybe this sould be put inside if (_gameID == GID_FT) ?
// But why addSoundToQueue should not queue sound ?
_scumm->ensureResourceLoaded(rtSound, sound);
addSoundToQueue2(sound);
@@ -128,7 +128,7 @@ byte *Sound::readCreativeVocFile(byte *ptr, uint32 &size, uint32 &rate, uint32 &
assert(code == ~version + 0x1234);
bool quit = 0;
byte *ret_sound = 0; size = 0, loops = 0;
- while(!quit) {
+ while (!quit) {
int len = READ_LE_UINT32(ptr + offset);
offset += 4;
code = len & 0xFF;
@@ -141,8 +141,8 @@ byte *Sound::readCreativeVocFile(byte *ptr, uint32 &size, uint32 &rate, uint32 &
len -= 2;
rate = 1000000L / (256L - time_constant);
debug(9, "VOC Data Bloc : %d, %d, %d", rate, packing, len);
- if(packing == 0) {
- if(size) {
+ if (packing == 0) {
+ if (size) {
ret_sound = (byte *)realloc(ret_sound, size + len);
} else {
ret_sound = (byte *)malloc(len);
@@ -964,7 +964,7 @@ uint32 Sound::decode12BitsSample(byte *src, byte **dst, uint32 size, bool stereo
byte *ptr = *dst = (byte *)malloc(s_size);
uint32 tmp;
- while(loop_size--) {
+ while (loop_size--) {
byte v1 = *src++;
byte v2 = *src++;
byte v3 = *src++;
@@ -1098,7 +1098,7 @@ void Sound::bundleMusicHandler(Scumm *scumm) {
}
ptr += 12;
- while(tag != MKID_BE('DATA')) {
+ while (tag != MKID_BE('DATA')) {
tag = READ_BE_UINT32(ptr); ptr += 4;
switch(tag) {
case MKID_BE('FRMT'):
@@ -1227,7 +1227,7 @@ int Sound::playBundleSound(char *sound) {
}
ptr += 12;
- while(tag != MKID_BE('DATA')) {
+ while (tag != MKID_BE('DATA')) {
tag = READ_BE_UINT32(ptr); ptr += 4;
switch(tag) {
case MKID_BE('FRMT'):
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 6e0a2b898a..8f21d2d49e 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -242,7 +242,7 @@ void Scumm::CHARSET_1() {
if (c != 0xFF) {
_charset->_left = _charset->_nextLeft;
_charset->_top = _charset->_nextTop;
- if(c & 0x80 && _CJKMode)
+ if (c & 0x80 && _CJKMode)
c += *buffer++ * 256;
if (_version <= 3) {
_charset->printChar(c);
@@ -431,7 +431,7 @@ void Scumm::drawString(int a) {
if (_string[a].no_talk_anim == 0)
_charset->_blitAlso = true;
}
- if(c >= 0x80 && _CJKMode)
+ if (c >= 0x80 && _CJKMode)
c += buf[i++] * 256;
_charset->printChar(c);
_charset->_blitAlso = false;
@@ -735,7 +735,7 @@ void Scumm::drawBlastTexts() {
if (c != 0 && c != 0xFF) {
_charset->_left = _charset->_nextLeft;
_charset->_top = _charset->_nextTop;
- if(c >= 0x80 && _CJKMode)
+ if (c >= 0x80 && _CJKMode)
c += *buf++ * 256;
_charset->printChar(c);
_charset->_nextLeft = _charset->_left;
@@ -775,7 +775,7 @@ void Scumm::loadLanguageBundle() {
} else {
return;
}
- if(file.isOpen() == false) {
+ if (file.isOpen() == false) {
_existLanguageFile = false;
return;
}