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author | James Brown | 2002-11-10 18:11:39 +0000 |
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committer | James Brown | 2002-11-10 18:11:39 +0000 |
commit | 4cf3def44bb86e8decb07f19b53ec6fe7c12087d (patch) | |
tree | 7c4f40c92daf63c9ebc0faa121ee35fba758804b /scumm | |
parent | 2a58faff8f15b19ea17e545eb97ddc346bf157f3 (diff) | |
download | scummvm-rg350-4cf3def44bb86e8decb07f19b53ec6fe7c12087d.tar.gz scummvm-rg350-4cf3def44bb86e8decb07f19b53ec6fe7c12087d.tar.bz2 scummvm-rg350-4cf3def44bb86e8decb07f19b53ec6fe7c12087d.zip |
Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" flag, so why translate it to something else?)
*hurts khalek badly and mumbles about regression testing during a CVS freeze..*
svn-id: r5508
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/object.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp index d7420960e3..c0fa146b71 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -38,7 +38,8 @@ bool Scumm::getClass(int obj, int cls) if (cls == 32) // CLASS_TOUCHABLE cls = 24; - if (cls == 22) + + if (_gameId == GID_INDY3_256 && cls == 22) // Masking fix for Indy3 cls = 21; } return (_classData[obj] & (1 << (cls - 1))) != 0; @@ -57,7 +58,8 @@ void Scumm::putClass(int obj, int cls, bool set) if (cls == 32) // CLASS_TOUCHABLE cls = 24; - if (cls == 22) + + if (_gameId == GID_INDY3_256 && cls == 22) // Masking fix for Indy3 cls = 21; } |