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authorMax Horn2003-07-08 16:31:01 +0000
committerMax Horn2003-07-08 16:31:01 +0000
commit501e728d0240cd38e5ae797e756417c0daacea87 (patch)
tree461479329beeda3f62ad0b7facaa0e994aa01b9d /scumm
parent8dd90916e04b77bf34108ba97897412d24cd192f (diff)
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again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
svn-id: r8858
Diffstat (limited to 'scumm')
-rw-r--r--scumm/costume.cpp52
-rw-r--r--scumm/costume.h12
2 files changed, 30 insertions, 34 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 5258ca8fb7..bbda675e85 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -491,23 +491,23 @@ void CostumeRenderer::proc3_ami() {
void LoadedCostume::loadCostume(int id) {
_id = id;
- _ptr = _vm->getResourceAddress(rtCostume, id);
+ byte *ptr = _vm->getResourceAddress(rtCostume, id);
if (_vm->_version >= 6)
- _ptr += 8;
+ ptr += 8;
else if (_vm->_features & GF_OLD_BUNDLE)
- _ptr += -2;
+ ptr += -2;
else if (_vm->_features & GF_SMALL_HEADER)
- _ptr += 0;
+ ptr += 0;
else
- _ptr += 2;
+ ptr += 2;
- _baseptr = _ptr;
+ _baseptr = ptr;
- _numAnim = _ptr[6];
- _format = _ptr[7] & 0x7F;
- _mirror = (_ptr[7] & 0x80) != 0;
- _palette = _ptr + 8;
+ _numAnim = ptr[6];
+ _format = ptr[7] & 0x7F;
+ _mirror = (ptr[7] & 0x80) != 0;
+ _palette = ptr + 8;
switch (_format) {
case 0x57: // Only used in V1 games
_numColors = 0;
@@ -537,9 +537,10 @@ void LoadedCostume::loadCostume(int id) {
_numColors = (_vm->_version == 1) ? 0 : 1;
_baseptr += 2;
}
- _ptr += 8 + _numColors;
- _frameOffsets = _ptr + 2;
- _dataptr = _baseptr + READ_LE_UINT16(_ptr);
+ ptr += 8 + _numColors;
+ _frameOffsets = ptr + 2;
+ _dataOffsets = ptr + ((_vm->_version == 1) ? 20 : 34); // FIXME - V1 case might be wrong
+ _animCmds = _baseptr + READ_LE_UINT16(ptr);
}
byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) {
@@ -558,7 +559,7 @@ byte CostumeRenderer::drawLimb(const CostumeData &cost, int limb) {
frameptr = _loaded._baseptr + READ_LE_UINT16(_loaded._frameOffsets + limb * 2);
// Determine the offset to the costume data for the limb at position i
- code = _loaded._dataptr[i] & 0x7F;
+ code = _loaded._animCmds[i] & 0x7F;
// Code 0x7B indicates a limb for which there is nothing to draw
if (code != 0x7B) {
@@ -607,7 +608,6 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) {
uint mask, j;
int i;
byte extra, cmd;
- const byte *dataptr;
int anim;
LoadedCostume lc(this);
@@ -619,14 +619,9 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) {
return;
}
- if (_version == 1) {
- // FIXME
//printf("Offset table:\n");
-//hexdump(lc._ptr + anim * 2 + 34 - 0x10, 0x20);
- r = lc._baseptr + READ_LE_UINT16(lc._ptr + 20 + anim * 2);
- } else {
- r = lc._baseptr + READ_LE_UINT16(lc._ptr + 34 + anim * 2);
- }
+//hexdump(lc._dataOffsets + anim * 2 - 0x10, 0x20);
+ r = lc._baseptr + READ_LE_UINT16(lc._dataOffsets + anim * 2);
//printf("actor %d, costum %d, frame %d, anim %d:\n", a->number, lc._id, frame, anim);
//hexdump(r, 0x20);
@@ -634,7 +629,6 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) {
return;
}
- dataptr = lc._dataptr;
// FIXME: Maybe V1 only ready one byte here? At least it seems by comparing the
// V1 and V2 data that there is a 1-byte len difference.
/* if (_version == 1) {
@@ -663,7 +657,7 @@ void Scumm::cost_decodeData(Actor *a, int frame, uint usemask) {
a->cost.frame[i] = frame;
} else {
extra = *r++;
- cmd = dataptr[j];
+ cmd = lc._animCmds[j];
if (cmd == 0x7A) {
a->cost.stopped &= ~(1 << i);
} else if (cmd == 0x79) {
@@ -717,7 +711,7 @@ void CostumeRenderer::setPalette(byte *palette) {
}
void CostumeRenderer::setFacing(Actor *a) {
- _mirror = newDirToOldDir(a->facing) != 0 || (_loaded._mirror);
+ _mirror = newDirToOldDir(a->facing) != 0 || _loaded._mirror;
}
void CostumeRenderer::setCostume(int costume) {
@@ -746,10 +740,10 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
highflag = a->cost.curpos[slot] & 0x8000;
i = a->cost.curpos[slot] & 0x7FFF;
end = a->cost.end[slot];
- code = _dataptr[i] & 0x7F;
+ code = _animCmds[i] & 0x7F;
if (_vm->_version <= 3) {
- if (_dataptr[i] & 0x80)
+ if (_animCmds[i] & 0x80)
a->cost.soundCounter++;
}
@@ -761,7 +755,7 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
if (i != end)
i++;
}
- nc = _dataptr[i];
+ nc = _animCmds[i];
if (nc == 0x7C) {
a->cost.animCounter++;
@@ -784,7 +778,7 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) {
}
a->cost.curpos[slot] = i | highflag;
- return (_dataptr[i] & 0x7F) != code;
+ return (_animCmds[i] & 0x7F) != code;
} while (1);
}
diff --git a/scumm/costume.h b/scumm/costume.h
index 61e1a9e8d5..e15a652fe2 100644
--- a/scumm/costume.h
+++ b/scumm/costume.h
@@ -29,17 +29,19 @@ protected:
public:
int _id;
- const byte *_ptr;
const byte *_baseptr;
- const byte *_dataptr;
+ const byte *_animCmds;
+ const byte *_dataOffsets;
+ const byte *_palette;
+ const byte *_frameOffsets;
byte _numColors;
byte _numAnim;
byte _format;
bool _mirror;
- const byte *_palette;
- const byte *_frameOffsets;
- LoadedCostume(Scumm *vm) : _vm(vm), _ptr(0), _dataptr(0), _numColors(0) {}
+ LoadedCostume(Scumm *vm) :
+ _vm(vm), _id(-1), _baseptr(0), _animCmds(0), _dataOffsets(0), _palette(0),
+ _frameOffsets(0), _numColors(0), _numAnim(0), _format(0), _mirror(false) {}
void loadCostume(int id);
byte increaseAnims(Actor *a);