aboutsummaryrefslogtreecommitdiff
path: root/scumm
diff options
context:
space:
mode:
authorMax Horn2003-08-25 20:57:36 +0000
committerMax Horn2003-08-25 20:57:36 +0000
commit52534e2cc3ac5e35bcb189fb16c360d6c9eaec2d (patch)
tree463c1aaa15abacd8163a9e04a8dadd0c27ea69d1 /scumm
parent8977d6ce079ad6328fbd38d11750f73904fa363e (diff)
downloadscummvm-rg350-52534e2cc3ac5e35bcb189fb16c360d6c9eaec2d.tar.gz
scummvm-rg350-52534e2cc3ac5e35bcb189fb16c360d6c9eaec2d.tar.bz2
scummvm-rg350-52534e2cc3ac5e35bcb189fb16c360d6c9eaec2d.zip
fix actor position in V1 games (by eyeballing the original in dosbox); still seems to be off 1 pixel vertically (?), and actors still leave dirt
svn-id: r9864
Diffstat (limited to 'scumm')
-rw-r--r--scumm/actor.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 5c56fa8cc1..8526eb61b3 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -958,13 +958,16 @@ void Actor::drawActorCostume() {
bcr->_actorX = x - _vm->virtscr[0].xstart;
bcr->_actorY = y - elevation;
- if (_vm->_version == 2) {
- // FIXME: We have to adjust the x position by one strip (8 pixels) in V2 games
- // However, it is not quite clear to me why. And to fully match the original,
- // it seems we have to offset by 2 strips when facing left (270 degree).
+ if (_vm->_version <= 2) {
+ // HACK: We have to adjust the x position by one strip (8 pixels) in
+ // V2 games. However, it is not quite clear to me why. And to fully
+ // match the original, it seems we have to offset by 2 strips if the
+ // actor is facing left (270 degree).
+ // V1 games are once again slightly different, here we only have
+ // to adjust the 270 degree case...
if (facing == 270)
bcr->_actorX += 16;
- else
+ else if (_vm->_version == 2)
bcr->_actorX += 8;
}