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author | Travis Howell | 2005-10-23 13:16:39 +0000 |
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committer | Travis Howell | 2005-10-23 13:16:39 +0000 |
commit | 53e08e9a703e1aa625558771c693ea0f48666865 (patch) | |
tree | 30dbb81d0338f1da98e622e4c0b3c419189c5f0c /scumm | |
parent | 4cb4bf4d543c73d6f014c0409fffe33dad7c4da1 (diff) | |
download | scummvm-rg350-53e08e9a703e1aa625558771c693ea0f48666865.tar.gz scummvm-rg350-53e08e9a703e1aa625558771c693ea0f48666865.tar.bz2 scummvm-rg350-53e08e9a703e1aa625558771c693ea0f48666865.zip |
Remove talkSound from the sound queue in HE games, when stopping the talkSound.
Fixes bad talkSound in freddi when changing rooms.
svn-id: r19263
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index cc6afeb9af..74c34ebe47 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -844,7 +844,7 @@ void Sound::stopTalkSound() { _vm->_imuseDigital->stopSound(kTalkSoundID); #endif } else if (_vm->_heversion >= 60) { - _vm->_mixer->stopID(1); + stopSound(1); } else { _vm->_mixer->stopHandle(_talkChannelHandle); } |