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author | Max Horn | 2003-05-17 00:33:29 +0000 |
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committer | Max Horn | 2003-05-17 00:33:29 +0000 |
commit | 58ab6d50395b8f31ba29b452593b21d80435f95a (patch) | |
tree | 6cacb4a23da18c6d8803bbb880809ad677b08304 /scumm | |
parent | 21264fa23ada7b4cc645792d8bbb4eaae0e16b1f (diff) | |
download | scummvm-rg350-58ab6d50395b8f31ba29b452593b21d80435f95a.tar.gz scummvm-rg350-58ab6d50395b8f31ba29b452593b21d80435f95a.tar.bz2 scummvm-rg350-58ab6d50395b8f31ba29b452593b21d80435f95a.zip |
proper walk animation in Zak (at the expense of Zak's head, for now ;-)
svn-id: r7589
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/actor.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 771405131d..db631b8930 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -78,6 +78,13 @@ void Actor::initActor(int mode) { talk_script = 0; if (_vm) { + if (_vm->_features & GF_AFTER_V2) { + initFrame = 1; + walkFrame = 0; + standFrame = 1; + talkFrame1 = 5; + talkFrame2 = 4; + } _vm->_classData[number] = (_vm->_features & GF_AFTER_V7) ? _vm->_classData[0] : 0; } } |