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author | Jonathan Gray | 2003-06-25 03:24:02 +0000 |
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committer | Jonathan Gray | 2003-06-25 03:24:02 +0000 |
commit | 5a6c3109a0034812077468c76858dfb6a4d4e33a (patch) | |
tree | cab599c99a7d19f6cb604db3a4b31078b10f3960 /scumm | |
parent | 0efc3b2adb67a358a988e72174995c53a7d18d82 (diff) | |
download | scummvm-rg350-5a6c3109a0034812077468c76858dfb6a4d4e33a.tar.gz scummvm-rg350-5a6c3109a0034812077468c76858dfb6a4d4e33a.tar.bz2 scummvm-rg350-5a6c3109a0034812077468c76858dfb6a4d4e33a.zip |
note that we are missing decompress routines for codecs 8,9,10 and which games they occur in
svn-id: r8646
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/gfx.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 57d829e563..64a9f80ce8 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -1508,6 +1508,14 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, const byte *src, int numLinesToProce case 7: unkDecode11(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */ break; + // FIXME implement these codecs... + // 8/9 used in 3do version of puttputt joins the parade maybe others + case 8: + case 9: + // used in amiga version of Monkey Island + case 10: + error("decompressBitmap: Graphics codec %d not yet supported\n", code); + break; case 14: case 15: |