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authorJonathan Gray2003-06-25 03:24:02 +0000
committerJonathan Gray2003-06-25 03:24:02 +0000
commit5a6c3109a0034812077468c76858dfb6a4d4e33a (patch)
treecab599c99a7d19f6cb604db3a4b31078b10f3960 /scumm
parent0efc3b2adb67a358a988e72174995c53a7d18d82 (diff)
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note that we are missing decompress routines for codecs 8,9,10 and which games they occur in
svn-id: r8646
Diffstat (limited to 'scumm')
-rw-r--r--scumm/gfx.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 57d829e563..64a9f80ce8 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -1508,6 +1508,14 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, const byte *src, int numLinesToProce
case 7:
unkDecode11(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */
break;
+ // FIXME implement these codecs...
+ // 8/9 used in 3do version of puttputt joins the parade maybe others
+ case 8:
+ case 9:
+ // used in amiga version of Monkey Island
+ case 10:
+ error("decompressBitmap: Graphics codec %d not yet supported\n", code);
+ break;
case 14:
case 15: