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authorMax Horn2003-06-06 11:59:29 +0000
committerMax Horn2003-06-06 11:59:29 +0000
commit62e3a110ddf059ac636717d4259e7615a4740472 (patch)
tree69bb22bc1608360150514e842868606eb7757d23 /scumm
parentc89b04488d16e878dcf2f9775bd2a388d4bee0f8 (diff)
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added a currently disabled hack that can be used to get costumes used in V1 games (currently crashes since we don't support that custome format yet)
svn-id: r8349
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script_v2.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 25ebfbe207..e6e0653caa 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -683,6 +683,15 @@ void Scumm_v2::o2_actorSet() {
switch (_opcode) {
case 1: // Actor Sound
a->sound[0] = arg;
+
+#if 0
+ // FIXME: This hack would make costume draw. However, until
+ // we have added support for the V1 costume format, this hurts
+ // more than it helps.
+ if (_features & GF_AFTER_V1 && vm.slot[_currentScript].number == 1) {
+ a->setActorCostume(act);
+ }
+#endif
break;
case 2: // Actor Set Color