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| author | Max Horn | 2004-04-08 22:46:46 +0000 |
|---|---|---|
| committer | Max Horn | 2004-04-08 22:46:46 +0000 |
| commit | 650dc2117ccc00ccf45466693bb9fe5b742960f4 (patch) | |
| tree | 78189b035f84ea2c1fdedf1af30029a1d613d305 /scumm | |
| parent | 263bd0d0e707e242bc037a2c9abe5169a1592d49 (diff) | |
| download | scummvm-rg350-650dc2117ccc00ccf45466693bb9fe5b742960f4.tar.gz scummvm-rg350-650dc2117ccc00ccf45466693bb9fe5b742960f4.tar.bz2 scummvm-rg350-650dc2117ccc00ccf45466693bb9fe5b742960f4.zip | |
seems it is 'endianness' and not 'endianess'
svn-id: r13504
Diffstat (limited to 'scumm')
| -rw-r--r-- | scumm/script_v6.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 169e6ae12e..743c75038d 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -478,7 +478,7 @@ ArrayHeader *ScummEngine_v6::getArray(int array) { return 0; // Workaround for a long standing bug where we save array headers in native - // endianess, instead of a fixed endianess. We try to detect savegames + // endianness, instead of a fixed endianness. We try to detect savegames // which were created on a big endian system and convert them to little // endian. if ((ah->dim1 & 0xF000) || (ah->dim2 & 0xF000) || (ah->type & 0xFF00)) { |
