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| author | Chris Apers | 2004-12-10 15:18:28 +0000 |
|---|---|---|
| committer | Chris Apers | 2004-12-10 15:18:28 +0000 |
| commit | 66e14111cca59d8d2ce01c21220b676afc33438e (patch) | |
| tree | cb22b93937282211925385af381c054fa484954a /scumm | |
| parent | ccca4856aa7323e2a9897e293baf15cdf35fdd86 (diff) | |
| download | scummvm-rg350-66e14111cca59d8d2ce01c21220b676afc33438e.tar.gz scummvm-rg350-66e14111cca59d8d2ce01c21220b676afc33438e.tar.bz2 scummvm-rg350-66e14111cca59d8d2ce01c21220b676afc33438e.zip | |
New ARM call (PalmOS)
svn-id: r16014
Diffstat (limited to 'scumm')
| -rw-r--r-- | scumm/costume.cpp | 3 | ||||
| -rw-r--r-- | scumm/gfx.cpp | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 5e76341f94..c42892eb73 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -409,6 +409,7 @@ void CostumeRenderer::procC64(Codec1 &v1, int actor) { void CostumeRenderer::proc3(Codec1 &v1) { #ifdef __PALM_OS__ ARM_START(CostumeProc3Type) + ARM_INIT(SCUMM_PROC3) ARM_ADDP(v1) ARM_ADDM(revBitMask) ARM_ADDM(_srcptr) @@ -424,7 +425,7 @@ void CostumeRenderer::proc3(Codec1 &v1) { ARM_ADDV(_out_pitch, _out.pitch) ARM_ADDV(_out_w, _out.w) ARM_ADDV(_out_h, _out.h) - PCE_CALL_RETURN(PNO_COSTUMEPROC3, ARM_DATA(), _scaleIndexX) + ARM_CALL_RETURN(ARM_ENGINE, PNO_DATA(), _scaleIndexX) ARM_END() #endif diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 96405490e5..e73cc9dbdd 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -482,6 +482,7 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int width, int top, int botto #ifdef __PALM_OS__ ARM_START(DrawStripType) + ARM_INIT(SCUMM_DRAWSTRIP) ARM_ADDM(width) ARM_ADDM(height) ARM_ADDM(src) @@ -490,7 +491,7 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int width, int top, int botto ARM_ADDV(_vm_screenWidth, _vm->_screenWidth) ARM_ADDV(vs_pitch, vs->pitch) ARM_ADDV(_textSurface_pitch, _textSurface.pitch) - PCE_CALL(PNO_DRAWSTRIP, ARM_DATA()) + ARM_CALL(ARM_ENGINE, PNO_DATA()) ARM_CONTINUE() #endif // Compose the text over the game graphics |
