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authorMax Horn2003-05-15 22:41:35 +0000
committerMax Horn2003-05-15 22:41:35 +0000
commit7baef4ad4eb5768e3222cfe85d3b716cd65f4705 (patch)
treed99078aef64e66a10dff9af15de5b5724799e6c6 /scumm
parenta8603e5bfc286dc286d20831ae3f025be0a4940c (diff)
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make some more use of ScummVM::Point; cleanup
svn-id: r7549
Diffstat (limited to 'scumm')
-rw-r--r--scumm/gfx.cpp4
-rw-r--r--scumm/scumm.h6
-rw-r--r--scumm/scummvm.cpp67
-rw-r--r--scumm/verbs.cpp8
4 files changed, 40 insertions, 45 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index a45f9fae1c..45da9e7b4a 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -601,8 +601,8 @@ void Scumm::drawFlashlight() {
// Calculate the area of the flashlight
if (_gameId == GID_ZAK256) {
- x = _virtual_mouse_x;
- y = _virtual_mouse_y;
+ x = _virtualMouse.x;
+ y = _virtualMouse.y;
} else {
Actor *a = a = derefActorSafe(VAR(VAR_EGO), "drawFlashlight");
x = a->x;
diff --git a/scumm/scumm.h b/scumm/scumm.h
index e7199171f7..52aaeffe9e 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -421,10 +421,8 @@ protected:
int _keyPressed;
uint16 _lastKeyHit;
- struct {
- int16 x, y;
- } mouse;
- int16 _virtual_mouse_x, _virtual_mouse_y;
+ ScummVM::Point _mouse;
+ ScummVM::Point _virtualMouse;
uint16 _mouseButStat;
byte _leftBtnPressed, _rightBtnPressed;
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 6d6ac1d384..9745221707 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -194,7 +194,6 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_sound= NULL;
memset(&res, 0, sizeof(res));
memset(&vm, 0, sizeof(vm));
- memset(&mouse, 0, sizeof(mouse));
_smushFrameRate = 0;
_insaneState = 0;
_videoFinished = 0;
@@ -247,8 +246,6 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_mouseButStat = 0;
_leftBtnPressed = 0;
_rightBtnPressed = 0;
- _virtual_mouse_x = 0;
- _virtual_mouse_y = 0;
_bootParam = 0;
_dumpScripts = false;
_debugMode = 0;
@@ -728,8 +725,8 @@ void Scumm::scummInit() {
_flashlight.buffer = NULL;
}
- mouse.x = 104;
- mouse.y = 56;
+ _mouse.x = 104;
+ _mouse.y = 56;
_ENCD_offs = 0;
_EXCD_offs = 0;
@@ -884,13 +881,13 @@ int Scumm::scummLoop(int delta) {
}
VAR(VAR_HAVE_MSG) = (_haveMsg == 0xFE) ? 0xFF : _haveMsg;
if (_features & GF_AFTER_V2) {
- VAR(VAR_VIRT_MOUSE_X) = _virtual_mouse_x / 8;
- VAR(VAR_VIRT_MOUSE_Y) = _virtual_mouse_y / 2;
+ VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x / 8;
+ VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y / 2;
} else {
- VAR(VAR_VIRT_MOUSE_X) = _virtual_mouse_x;
- VAR(VAR_VIRT_MOUSE_Y) = _virtual_mouse_y;
- VAR(VAR_MOUSE_X) = mouse.x;
- VAR(VAR_MOUSE_Y) = mouse.y;
+ VAR(VAR_VIRT_MOUSE_X) = _virtualMouse.x;
+ VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y;
+ VAR(VAR_MOUSE_X) = _mouse.x;
+ VAR(VAR_MOUSE_Y) = _mouse.y;
VAR(VAR_DEBUGMODE) = _debugMode;
}
@@ -1034,7 +1031,7 @@ load_game:
if (!_verbRedraw && _cursor.state > 0) {
- verbMouseOver(checkMouseOver(mouse.x, mouse.y));
+ verbMouseOver(checkMouseOver(_mouse.x, _mouse.y));
}
_verbRedraw = false;
@@ -1714,20 +1711,20 @@ void Scumm::processKbd() {
else
saveloadkey = VAR(VAR_SAVELOADDIALOG_KEY);
- _virtual_mouse_x = mouse.x + virtscr[0].xstart;
+ _virtualMouse.x = _mouse.x + virtscr[0].xstart;
if(_features & GF_AFTER_V7)
- _virtual_mouse_y = mouse.y + camera._cur.y - (_screenHeight / 2);
+ _virtualMouse.y = _mouse.y + camera._cur.y - (_screenHeight / 2);
else
- _virtual_mouse_y = mouse.y;
+ _virtualMouse.y = _mouse.y;
- _virtual_mouse_y -= virtscr[0].topline;
+ _virtualMouse.y -= virtscr[0].topline;
- if (_virtual_mouse_y < 0)
- _virtual_mouse_y = -1;
+ if (_virtualMouse.y < 0)
+ _virtualMouse.y = -1;
- if (_virtual_mouse_y >= virtscr[0].height)
- _virtual_mouse_y = -1;
+ if (_virtualMouse.y >= virtscr[0].height)
+ _virtualMouse.y = -1;
if (!_lastKeyHit)
return;
@@ -1813,14 +1810,14 @@ int Scumm::getKeyInput() {
_lastKeyHit = checkKeyHit();
convertKeysToClicks();
- if (mouse.x < 0)
- mouse.x = 0;
- if (mouse.x > _screenWidth-1)
- mouse.x = _screenWidth-1;
- if (mouse.y < 0)
- mouse.y = 0;
- if (mouse.y > _screenHeight-1)
- mouse.y = _screenHeight-1;
+ if (_mouse.x < 0)
+ _mouse.x = 0;
+ if (_mouse.x > _screenWidth-1)
+ _mouse.x = _screenWidth-1;
+ if (_mouse.y < 0)
+ _mouse.y = 0;
+ if (_mouse.y > _screenHeight-1)
+ _mouse.y = _screenHeight-1;
if (_leftBtnPressed & msClicked && _rightBtnPressed & msClicked) {
_mouseButStat = 0;
@@ -1861,7 +1858,7 @@ int Scumm::getKeyInput() {
// 5) Sentence Bar
if (_mouseButStat & MBS_LEFT_CLICK) {
- VirtScreen *zone = findVirtScreen(mouse.y);
+ VirtScreen *zone = findVirtScreen(_mouse.y);
if (zone->number == 0) // Clicked in scene
_scummVars[32] = 2;
@@ -2076,8 +2073,8 @@ void Scumm::parseEvents() {
break;
case OSystem::EVENT_MOUSEMOVE:
- mouse.x = event.mouse.x;
- mouse.y = event.mouse.y;
+ _mouse.x = event.mouse.x;
+ _mouse.y = event.mouse.y;
_system->set_mouse_pos(event.mouse.x, event.mouse.y);
_system->update_screen();
break;
@@ -2085,16 +2082,16 @@ void Scumm::parseEvents() {
case OSystem::EVENT_LBUTTONDOWN:
_leftBtnPressed |= msClicked|msDown;
#if defined(_WIN32_WCE) || defined(__PALM_OS__)
- mouse.x = event.mouse.x;
- mouse.y = event.mouse.y;
+ _mouse.x = event.mouse.x;
+ _mouse.y = event.mouse.y;
#endif
break;
case OSystem::EVENT_RBUTTONDOWN:
_rightBtnPressed |= msClicked|msDown;
#if defined(_WIN32_WCE) || defined(__PALM_OS__)
- mouse.x = event.mouse.x;
- mouse.y = event.mouse.y;
+ _mouse.x = event.mouse.x;
+ _mouse.y = event.mouse.y;
#endif
break;
diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp
index f0ef24e6d4..6fd218c12c 100644
--- a/scumm/verbs.cpp
+++ b/scumm/verbs.cpp
@@ -29,7 +29,7 @@
void Scumm::redrawVerbs() {
int i;
- int verb = (_cursor.state > 0 ? checkMouseOver(mouse.x, mouse.y) : 0);
+ int verb = (_cursor.state > 0 ? checkMouseOver(_mouse.x, _mouse.y) : 0);
for (i = _maxVerbs-1; i >= 0; i--) {
if (i == verb && _verbs[verb].hicolor)
drawVerb(i, 1);
@@ -68,15 +68,15 @@ void Scumm::checkExecVerbs() {
runInputScript(4, _mouseButStat, 1);
} else if (_mouseButStat & MBS_MOUSE_MASK) {
byte code = _mouseButStat & MBS_LEFT_CLICK ? 1 : 2;
- if (mouse.y >= virtscr[0].topline && mouse.y < virtscr[0].topline + virtscr[0].height) {
- over = checkMouseOver(mouse.x, mouse.y);
+ if (_mouse.y >= virtscr[0].topline && _mouse.y < virtscr[0].topline + virtscr[0].height) {
+ over = checkMouseOver(_mouse.x, _mouse.y);
if (over != 0) {
runInputScript(1, _verbs[over].verbid, code);
return;
}
runInputScript(2, 0, code);
} else {
- over = checkMouseOver(mouse.x, mouse.y);
+ over = checkMouseOver(_mouse.x, _mouse.y);
// FIXME For the future: Indy3 and under inv scrolling
/*