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author | Travis Howell | 2003-08-15 14:18:09 +0000 |
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committer | Travis Howell | 2003-08-15 14:18:09 +0000 |
commit | 7e611160a9a0ad412e4e1e8d10b41902a88b7049 (patch) | |
tree | 73074e6d04e2de600f82893b26e770fcf7a0886d /scumm | |
parent | f86a8cd38be74bf0b714df0bf81684849462c6ad (diff) | |
download | scummvm-rg350-7e611160a9a0ad412e4e1e8d10b41902a88b7049.tar.gz scummvm-rg350-7e611160a9a0ad412e4e1e8d10b41902a88b7049.tar.bz2 scummvm-rg350-7e611160a9a0ad412e4e1e8d10b41902a88b7049.zip |
*** empty log message ***
svn-id: r9707
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 0b5e15df54..05494d9d60 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -262,7 +262,7 @@ void Sound::playSound(int soundID) { // played as MIDI, just to make perhaps the later use // of WA possible (see "else if" with GF_OLD256 below) } - // Support for sampled sound effects in Monkey Island 1 + // Support for sampled sound effects in Monkey Island 1 and 2 else if (READ_UINT32(ptr) == MKID('SBL ')) { debug(2, "Using SBL sound effect"); |