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authorMax Horn2004-07-31 23:34:07 +0000
committerMax Horn2004-07-31 23:34:07 +0000
commit7f5f1c141810ae83350bfcbafa24632a88363aca (patch)
tree084b42aa526050b83ae04c4a2579e26840df0766 /scumm
parent46a1c45d70bbfb6654a9c13e26949a4543d17e80 (diff)
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Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Statue))
svn-id: r14398
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script.cpp21
1 files changed, 17 insertions, 4 deletions
diff --git a/scumm/script.cpp b/scumm/script.cpp
index 7909b464c1..fda1188e34 100644
--- a/scumm/script.cpp
+++ b/scumm/script.cpp
@@ -843,10 +843,23 @@ void ScummEngine::killScriptsAndResources() {
/* Nuke local object names */
if (_newNames) {
for (i = 0; i < _numNewNames; i++) {
- int j = _newNames[i];
- if (j && getOwner(j) == 0) {
- _newNames[i] = 0;
- nukeResource(rtObjectName, i);
+ const int obj = _newNames[i];
+ if (obj) {
+ const int owner = getOwner(obj);
+ // We can delete custom name resources if either the object is
+ // no longer in use (i.e. not owned by anyone anymore); or if
+ // it is an object which is owned by a room.
+ if (owner == 0 || owner == OF_OWNER_ROOM) {
+ // WORKAROUND for a problem mentioned in bug report #941275:
+ // In FOA in the sentry room, in the chest plate of the statue,
+ // the pegs may be renamed to mouth: this custom name is lost
+ // when leaving the room; this hack prevents this).
+ if (owner == OF_OWNER_ROOM && _gameId == GID_INDY4 && 336 <= obj && obj <= 340)
+ continue;
+
+ _newNames[i] = 0;
+ nukeResource(rtObjectName, i);
+ }
}
}
}