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authorMax Horn2003-05-12 22:08:39 +0000
committerMax Horn2003-05-12 22:08:39 +0000
commit81bfe8cd5116e99f794ddfa105378aa1d9a3f401 (patch)
tree42b793b32def16436bb43ab8981b1a9dce2ffb36 /scumm
parent47227fdf77f52dfb392dfd4fa26c3e76d8f6e523 (diff)
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swapped talkPosX and talkPosY (they were misnamed); factored out some duplicate code in string.cpp; VC warning fix in smush_player.cpp
svn-id: r7481
Diffstat (limited to 'scumm')
-rw-r--r--scumm/saveload.cpp2
-rw-r--r--scumm/script_v6.cpp2
-rw-r--r--scumm/script_v8.cpp2
-rw-r--r--scumm/smush/smush_player.cpp3
-rw-r--r--scumm/string.cpp28
5 files changed, 16 insertions, 21 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index c066734edb..6a91510f75 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -318,8 +318,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
MKLINE(Actor, needBgReset, sleByte, VER_V8),
MKLINE(Actor, costumeNeedsInit, sleByte, VER_V8),
- MKLINE(Actor, talkPosX, sleInt16, VER_V8),
MKLINE(Actor, talkPosY, sleInt16, VER_V8),
+ MKLINE(Actor, talkPosX, sleInt16, VER_V8),
MKLINE(Actor, ignoreTurns, sleByte, VER_V8),
MKLINE(Actor, layer, sleByte, VER_V8),
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 7b69a6578c..fd44c9617c 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1698,8 +1698,8 @@ void Scumm_v6::o6_actorOps() {
a->shadow_mode = pop();
break;
case 99:
- a->talkPosX = pop();
a->talkPosY = pop();
+ a->talkPosX = pop();
break;
case 198: /* set anim variable */
i = pop(); /* value */
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index 58328e0a37..76cee771be 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1121,8 +1121,8 @@ void Scumm_v8::o8_actorOps() {
a->shadow_mode = pop();
break;
case 0x79: // SO_ACTOR_TEXT_OFFSET Set text offset relative to actor
- a->talkPosX = pop();
a->talkPosY = pop();
+ a->talkPosX = pop();
break;
// case 0x7A: // SO_ACTOR_INIT Set current actor (handled above)
case 0x7B: // SO_ACTOR_VARIABLE Set actor variable
diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp
index 70ceef6950..ccd09234cf 100644
--- a/scumm/smush/smush_player.cpp
+++ b/scumm/smush/smush_player.cpp
@@ -615,8 +615,7 @@ void SmushPlayer::readPalette(byte *out, Chunk &in) {
}
static byte delta_color(byte org_color, int16 delta_color) {
- int16 t;
- t = (((int32)(org_color) << 7) + org_color + delta_color) >> 7;
+ int t = ((org_color << 7) + org_color + delta_color) >> 7;
if (t > 255)
t = 255;
if (t < 0)
diff --git a/scumm/string.cpp b/scumm/string.cpp
index e6f66f98e6..de82cdd06f 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -108,29 +108,25 @@ void Scumm::CHARSET_1() {
} else {
_string[0].ypos = (int)VAR(VAR_V5_TALK_STRING_Y);
}
- if (_string[0].ypos < 1)
- _string[0].ypos = 1;
- if (_string[0].xpos < 80)
- _string[0].xpos = 80;
- if (_string[0].xpos > _screenWidth - 80)
- _string[0].xpos = _screenWidth - 80;
} else {
- s = a->scaley * a->talkPosX / 0xFF;
- _string[0].ypos = ((a->talkPosX - s) >> 1) + s - a->elevation + a->y;
- if (_string[0].ypos < 1)
- _string[0].ypos = 1;
+ s = a->scaley * a->talkPosY / 0xFF;
+ _string[0].ypos = ((a->talkPosY - s) >> 1) + s - a->elevation + a->y;
if (_string[0].ypos < camera._cur.y - (_screenHeight / 2))
_string[0].ypos = camera._cur.y - (_screenHeight / 2);
- s = a->scalex * a->talkPosY / 0xFF;
- _string[0].xpos = ((a->talkPosY - s) >> 1) + s + a->x - camera._cur.x + (_screenWidth / 2);
- if (_string[0].xpos < 80)
- _string[0].xpos = 80;
- if (_string[0].xpos > _screenWidth - 80)
- _string[0].xpos = _screenWidth - 80;
+ s = a->scalex * a->talkPosX / 0xFF;
+ _string[0].xpos = ((a->talkPosX - s) >> 1) + s + a->x - camera._cur.x + (_screenWidth / 2);
}
+
+ if (_string[0].ypos < 1)
+ _string[0].ypos = 1;
+
+ if (_string[0].xpos < 80)
+ _string[0].xpos = 80;
+ if (_string[0].xpos > _screenWidth - 80)
+ _string[0].xpos = _screenWidth - 80;
}
_charset->_top = _string[0].ypos;