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author | Travis Howell | 2004-06-27 11:12:23 +0000 |
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committer | Travis Howell | 2004-06-27 11:12:23 +0000 |
commit | 8c32afe796a65f18fef094b3caa187fe89863139 (patch) | |
tree | c07c22db899ee8b295b302d15c6b5bbff9435455 /scumm | |
parent | 372296e918e7700c54d762d8924b1d692eecdd81 (diff) | |
download | scummvm-rg350-8c32afe796a65f18fef094b3caa187fe89863139.tar.gz scummvm-rg350-8c32afe796a65f18fef094b3caa187fe89863139.tar.bz2 scummvm-rg350-8c32afe796a65f18fef094b3caa187fe89863139.zip |
HE 7.0 games don't actually use their color cycling resources
svn-id: r14076
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scumm.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 02604cb1f9..cdf29f2b6a 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -2491,7 +2491,8 @@ void ScummEngine::initRoomSubBlocks() { } // Color cycling - if (_version >= 4) { + // HE 7.0 games load resources but don't use them. + if (_version >= 4 && _heversion <= 60) { if (_features & GF_SMALL_HEADER) ptr = findResourceSmall (MKID('CYCL'), roomptr); else |