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authorMax Horn2002-11-22 21:08:59 +0000
committerMax Horn2002-11-22 21:08:59 +0000
commit9297d012c9c6cb24fc3b4f14f71bafe7ba2760d7 (patch)
tree9121f1f63ea9b096ef8f722f0c6f4db9cb326fd7 /scumm
parentde4c3079ca63c33129b33f0adebc35cda98ede2b (diff)
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fix for bug #602351 (to many fades in Zak256)
svn-id: r5695
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script_v1.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/scumm/script_v1.cpp b/scumm/script_v1.cpp
index d5905ed76c..ad90af8ade 100644
--- a/scumm/script_v1.cpp
+++ b/scumm/script_v1.cpp
@@ -1284,7 +1284,11 @@ void Scumm::o5_loadRoom()
int room;
room = getVarOrDirectByte(0x80);
- startScene(room, 0, 0);
+
+ // FIXME - the following 'if' is needed for Zak256 and MonkeyVGA, but might
+ // cause regression in other games.
+ if (room != _currentRoom)
+ startScene(room, 0, 0);
_fullRedraw = 1;
}