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author | Max Horn | 2003-07-07 22:10:49 +0000 |
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committer | Max Horn | 2003-07-07 22:10:49 +0000 |
commit | 93f5eb049028271c77e2408a282b7f664d2625e7 (patch) | |
tree | 2a566e02517bc50b5942a4bf89ff5944e6d65371 /scumm | |
parent | d33d562ce598cf14af7cfc7cc75356e109dbfbad (diff) | |
download | scummvm-rg350-93f5eb049028271c77e2408a282b7f664d2625e7.tar.gz scummvm-rg350-93f5eb049028271c77e2408a282b7f664d2625e7.tar.bz2 scummvm-rg350-93f5eb049028271c77e2408a282b7f664d2625e7.zip |
don't say 'saved/loaded' when the message is only displayed on saves anyway
svn-id: r8845
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scummvm.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 946c59b986..3fcf11a5ec 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1077,7 +1077,7 @@ int Scumm::scummLoop(int delta) { if (_saveLoadFlag) { load_game: bool success; - const char *errMsg = "Succesfully saved/loaded game state in file:\n\n%s"; + const char *errMsg; char filename[256]; if (_saveLoadFlag == 1) { @@ -1111,7 +1111,7 @@ load_game: #else char buf[1024]; #endif - sprintf(buf, errMsg, filename); + sprintf(buf, "Succesfully saved game state in file:\n\n%s", filename); Dialog *dialog = new MessageDialog(_newgui, buf, 1500, false); runDialog(dialog); |