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authorTravis Howell2003-10-29 13:16:12 +0000
committerTravis Howell2003-10-29 13:16:12 +0000
commit9ea97c5313b837011b220951bd3fdf01cb0ff998 (patch)
tree3cbb910f8c1ce0948a315abf05aa7c3952026e87 /scumm
parent24acd21da4c3470160498059458bf174be4a66f9 (diff)
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Revert since it still doesn't work right, last change stop messages about needing to go to Seattle.
Need to good way to bypass zak copy protection, without issues. svn-id: r11005
Diffstat (limited to 'scumm')
-rw-r--r--scumm/object.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp
index ad336b0aaa..7dbd6685fc 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -143,13 +143,6 @@ int ScummEngine::getState(int obj) {
if (_gameId == GID_MANIAC && (obj == 182 || obj == 193))
_objectStateTable[obj] |= 0x08;
-
- // The Enchanced version of Zak McKracken included in the
- // SelectWare Classic Collection bundle has no copy protection
- // and doesn't include the codes.
-
- if (_gameId == GID_ZAK && obj == 213)
- _objectStateTable[obj] |= 0x08;
#endif
return _objectStateTable[obj];