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author | Travis Howell | 2003-11-18 09:44:58 +0000 |
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committer | Travis Howell | 2003-11-18 09:44:58 +0000 |
commit | a35ce0f5ae4766c20e5c11949a7fd89da9b05dca (patch) | |
tree | 9b58f1c1ec2ad0a5d003426dddabf241386af0f0 /scumm | |
parent | 022facfbceddcabbf390cd2f365a0299a4311a5e (diff) | |
download | scummvm-rg350-a35ce0f5ae4766c20e5c11949a7fd89da9b05dca.tar.gz scummvm-rg350-a35ce0f5ae4766c20e5c11949a7fd89da9b05dca.tar.bz2 scummvm-rg350-a35ce0f5ae4766c20e5c11949a7fd89da9b05dca.zip |
Add PC game feature flag, to match others.
svn-id: r11344
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/resource.cpp | 2 | ||||
-rw-r--r-- | scumm/scumm.h | 3 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 3 |
3 files changed, 5 insertions, 3 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp index b745827cce..39f2ba3a59 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -1622,7 +1622,7 @@ int ScummEngine::readSoundResourceSmallHeader(int type, int idx) { debug(4, "readSoundResourceSmallHeader(%s,%d)", resTypeFromId(type), idx); - if ((_gameId == GID_LOOM) && VAR(VAR_SOUNDCARD) == 4) { + if ((_gameId == GID_LOOM) && (_features & GF_PC) && VAR(VAR_SOUNDCARD) == 4) { // Roland resources in Loom are tagless // So we add an RO tag to allow imuse to detect format byte *ptr, *src_ptr; diff --git a/scumm/scumm.h b/scumm/scumm.h index aff1d2ad5c..7b018375d6 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -94,7 +94,8 @@ enum GameFeatures { GF_NES = 1 << 18, GF_ATARI_ST = 1 << 19, GF_MACINTOSH = 1 << 20, - GF_DEMO = 1 << 21, + GF_PC = 1 << 21, + GF_DEMO = 1 << 22, GF_EXTERNAL_CHARSET = GF_SMALL_HEADER }; diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 56fc57fd08..590b0bdb54 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1131,7 +1131,7 @@ void ScummEngine::initScummVars() { case MD_PCJR: VAR(VAR_SOUNDCARD) = 1; break; default: if ((_gameId == GID_MONKEY_EGA || _gameId == GID_MONKEY_VGA || _gameId == GID_LOOM) - && !(_features & GF_AMIGA || _features & GF_ATARI_ST || _features & GF_MACINTOSH || _features & GF_FMTOWNS)) { + && (_features & GF_PC)) { if (_gameId == GID_LOOM) { char buf[50]; uint i = 82; @@ -2837,6 +2837,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) { game.features |= GF_MACINTOSH; break; default: + game.features |= GF_PC; break; } |