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author | Max Horn | 2006-01-23 20:53:30 +0000 |
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committer | Max Horn | 2006-01-23 20:53:30 +0000 |
commit | a4f40bb841893b79d1e489d634f3df39e29f3033 (patch) | |
tree | bad2cc627362c9962d4f0af2328d41a3e49ab963 /scumm | |
parent | ec476b1fd0a12b34c2f65c83cc3db9aaf1205e99 (diff) | |
download | scummvm-rg350-a4f40bb841893b79d1e489d634f3df39e29f3033.tar.gz scummvm-rg350-a4f40bb841893b79d1e489d634f3df39e29f3033.tar.bz2 scummvm-rg350-a4f40bb841893b79d1e489d634f3df39e29f3033.zip |
oops
svn-id: r20154
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/gfx.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index babf6ca610..961b76fbb0 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -3153,7 +3153,7 @@ void ScummEngine::dissolveEffect(int width, int height) { // Speed up the effect for CD Loom since it uses it so often. I don't // think the original had any delay at all, so on modern hardware it // wasn't even noticeable. - if (_gameId == GID_LOOM && (_version == 3)) + if (_gameId == GID_LOOM && (_version == 4)) blits_before_refresh *= 2; for (i = 0; i < w * h; i++) { @@ -3280,7 +3280,7 @@ void ScummEngine::scrollEffect(int dir) { void ScummEngine::unkScreenEffect6() { // CD Loom (but not EGA Loom!) uses a more fine-grained dissolve - if (_gameId == GID_LOOM && (_version == 3)) + if (_gameId == GID_LOOM && (_version == 4)) dissolveEffect(1, 1); else dissolveEffect(8, 4); |