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authorMax Horn2006-01-23 20:53:30 +0000
committerMax Horn2006-01-23 20:53:30 +0000
commita4f40bb841893b79d1e489d634f3df39e29f3033 (patch)
treebad2cc627362c9962d4f0af2328d41a3e49ab963 /scumm
parentec476b1fd0a12b34c2f65c83cc3db9aaf1205e99 (diff)
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oops
svn-id: r20154
Diffstat (limited to 'scumm')
-rw-r--r--scumm/gfx.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index babf6ca610..961b76fbb0 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -3153,7 +3153,7 @@ void ScummEngine::dissolveEffect(int width, int height) {
// Speed up the effect for CD Loom since it uses it so often. I don't
// think the original had any delay at all, so on modern hardware it
// wasn't even noticeable.
- if (_gameId == GID_LOOM && (_version == 3))
+ if (_gameId == GID_LOOM && (_version == 4))
blits_before_refresh *= 2;
for (i = 0; i < w * h; i++) {
@@ -3280,7 +3280,7 @@ void ScummEngine::scrollEffect(int dir) {
void ScummEngine::unkScreenEffect6() {
// CD Loom (but not EGA Loom!) uses a more fine-grained dissolve
- if (_gameId == GID_LOOM && (_version == 3))
+ if (_gameId == GID_LOOM && (_version == 4))
dissolveEffect(1, 1);
else
dissolveEffect(8, 4);