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authorJames Brown2003-01-12 18:35:01 +0000
committerJames Brown2003-01-12 18:35:01 +0000
commita5e144fb8a847579c67fb500204c80dab2b7aa16 (patch)
tree1cf7f7763255e174ef645e72570551045be3756a /scumm
parent2054937003a50a5d8a116739d5f0a0bccbfc56f0 (diff)
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Add uSweat token (used when trying to walk across hot sand at brimstone beach)
svn-id: r6432
Diffstat (limited to 'scumm')
-rw-r--r--scumm/akos.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 3046589b44..c1734bee29 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -95,7 +95,8 @@ enum AkosOpcodes {
AKC_JumpLE = 0xC093,
AKC_JumpG = 0xC094,
AKC_JumpGE = 0xC095,
- AKC_ClearFlag = 0xC09F
+ AKC_ClearFlag = 0xC09F,
+ AKC_EndSeq = 0xC0FF
};
bool Scumm::akos_hasManyDirections(Actor *a)
@@ -257,7 +258,7 @@ byte AkosRenderer::drawLimb(const CostumeData &cost, int limb)
if (code & 0x80)
code = (code << 8) | p[1];
- if (code == AKC_Return)
+ if (code == AKC_Return || code == AKC_EndSeq)
return false;
if (code != AKC_ComplexChan) {
@@ -1424,6 +1425,7 @@ bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int
case AKC_HideActor:
case AKC_CmdQue3Quick:
case AKC_Return:
+ case AKC_EndSeq:
curpos += 2;
break;
case AKC_JumpGE:
@@ -1561,6 +1563,7 @@ bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int
break;
case AKC_Return:
+ case AKC_EndSeq:
case AKC_ComplexChan:
break;
@@ -1590,7 +1593,7 @@ bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int
int code2 = aksq[curpos];
if (code2 & 0x80)
code2 = (code2 << 8) | aksq[curpos + 1];
- assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return);
+ assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq);
a->cost.curpos[chan] = curpos;