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author | Travis Howell | 2005-02-23 05:26:56 +0000 |
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committer | Travis Howell | 2005-02-23 05:26:56 +0000 |
commit | a890737e0e8b89b506edaba23ec74100fbab5322 (patch) | |
tree | 2b093c84bce7bb545e165fbb0fd4a36f7761b11c /scumm | |
parent | 15b02f923217b302dc78a425a4885372c5908e59 (diff) | |
download | scummvm-rg350-a890737e0e8b89b506edaba23ec74100fbab5322.tar.gz scummvm-rg350-a890737e0e8b89b506edaba23ec74100fbab5322.tar.bz2 scummvm-rg350-a890737e0e8b89b506edaba23ec74100fbab5322.zip |
Add sprite function.
Correct sprite function (class_flags, not flags).
svn-id: r16875
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/sprite_he.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/scumm/sprite_he.cpp b/scumm/sprite_he.cpp index d05a6a10e0..3785ff9faf 100644 --- a/scumm/sprite_he.cpp +++ b/scumm/sprite_he.cpp @@ -44,11 +44,14 @@ int ScummEngine_v90he::spriteInfoGet_case15(int a, int b, int c, int d, int num, return 0; } -int ScummEngine_v90he::spriteInfoGet_classFlags(int spriteId, int num) { +int ScummEngine_v90he::spriteInfoGet_classFlags(int spriteId, int classId) { checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d"); - // TODO - return 0; + if (classId == -1) + return _spriteTable[spriteId].class_flags; + + checkRange(32, 1, classId, "class %d out of range in statement"); + return ((_spriteTable[spriteId].class_flags & classId) != 0) ? 1 : 0; } int ScummEngine_v90he::spriteInfoGet_classFlags2(int spriteId, int num, int *args) { @@ -220,7 +223,7 @@ void ScummEngine_v90he::spriteInfoGet_dx_dy(int spriteId, int32 &dx, int32 &dy) // spriteGroupGet functions // int ScummEngine_v90he::spriteGroupGet_allocateGroupSpritesList(int spriteGroupId) { - int i, j, sprites = 0; + int i, j = 0, sprites = 0; checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d"); @@ -510,9 +513,9 @@ void ScummEngine_v90he::spriteInfoSet_setClassFlags(int spriteId, int classId, i checkRange(32, 1, classId, "class %d out of range in statement"); if (toggle) { - _spriteTable[spriteId].flags |= 1 << (classId - 1); + _spriteTable[spriteId].class_flags |= 1 << (classId - 1); } else { - _spriteTable[spriteId].flags &= ~(1 << (classId - 1)); + _spriteTable[spriteId].class_flags &= ~(1 << (classId - 1)); } } |