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author | Travis Howell | 2003-08-29 09:01:19 +0000 |
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committer | Travis Howell | 2003-08-29 09:01:19 +0000 |
commit | a9173133079fa495b935677d08c59b4c9d7b4dfe (patch) | |
tree | bb3fe559b02293435e21f95383170da43bc21665 /scumm | |
parent | 5f8630d41b069e6dbda0b6bc569d5c6c9044e3c4 (diff) | |
download | scummvm-rg350-a9173133079fa495b935677d08c59b4c9d7b4dfe.tar.gz scummvm-rg350-a9173133079fa495b935677d08c59b4c9d7b4dfe.tar.bz2 scummvm-rg350-a9173133079fa495b935677d08c59b4c9d7b4dfe.zip |
Adjust music timer
svn-id: r9911
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 12b4c8464e..ec5b292564 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1219,7 +1219,7 @@ int Scumm::scummLoop(int delta) { // TODO: The music delay (given in milliseconds) might have to be tuned a little // to get it correct for all games. Without the ability to watch/listen to the // original games, I can't do that myself. - const int MUSIC_DELAY = 300; + const int MUSIC_DELAY = 500; tempMusic += delta * 15; // Convert delta to milliseconds if (tempMusic >= MUSIC_DELAY) { tempMusic %= MUSIC_DELAY; |