aboutsummaryrefslogtreecommitdiff
path: root/scumm
diff options
context:
space:
mode:
authorMax Horn2004-09-02 22:47:10 +0000
committerMax Horn2004-09-02 22:47:10 +0000
commitae4cb96f3940ae36947dad953ef22b535a3a6813 (patch)
tree5b605e3bdae162562162808f9af4dfbe1d3beaa8 /scumm
parentfeb4d7950639819b5c8b723d5325b49e3305e36b (diff)
downloadscummvm-rg350-ae4cb96f3940ae36947dad953ef22b535a3a6813.tar.gz
scummvm-rg350-ae4cb96f3940ae36947dad953ef22b535a3a6813.tar.bz2
scummvm-rg350-ae4cb96f3940ae36947dad953ef22b535a3a6813.zip
Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue in the ship-to-ship combat
svn-id: r14867
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script_v8.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index f68dfe344a..ae7e7507ce 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1281,8 +1281,7 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
a->animateLimb(args[3], args[4]);
break;
case 24: // clearTextQueue
- // TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ?
- warning("o8_kernelSetFunctions: clearTextQueue()");
+ removeBlastTexts();
break;
case 25: { // saveGameReadName
char *address = (char*)getStringAddress(args[2]);