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author | Max Horn | 2004-09-02 22:47:10 +0000 |
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committer | Max Horn | 2004-09-02 22:47:10 +0000 |
commit | ae4cb96f3940ae36947dad953ef22b535a3a6813 (patch) | |
tree | 5b605e3bdae162562162808f9af4dfbe1d3beaa8 /scumm | |
parent | feb4d7950639819b5c8b723d5325b49e3305e36b (diff) | |
download | scummvm-rg350-ae4cb96f3940ae36947dad953ef22b535a3a6813.tar.gz scummvm-rg350-ae4cb96f3940ae36947dad953ef22b535a3a6813.tar.bz2 scummvm-rg350-ae4cb96f3940ae36947dad953ef22b535a3a6813.zip |
Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue in the ship-to-ship combat
svn-id: r14867
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/script_v8.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index f68dfe344a..ae7e7507ce 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -1281,8 +1281,7 @@ void ScummEngine_v8::o8_kernelSetFunctions() { a->animateLimb(args[3], args[4]); break; case 24: // clearTextQueue - // TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ? - warning("o8_kernelSetFunctions: clearTextQueue()"); + removeBlastTexts(); break; case 25: { // saveGameReadName char *address = (char*)getStringAddress(args[2]); |