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author | Max Horn | 2002-12-25 20:15:54 +0000 |
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committer | Max Horn | 2002-12-25 20:15:54 +0000 |
commit | aed55eff698f8e67ec3e5307cb02fdd33bcb1fe4 (patch) | |
tree | 681f6352bc9b4c1d7bd3bc943d363110402729d1 /scumm | |
parent | 5c39a82633fd158fe40ae107160b07da699ef169 (diff) | |
download | scummvm-rg350-aed55eff698f8e67ec3e5307cb02fdd33bcb1fe4.tar.gz scummvm-rg350-aed55eff698f8e67ec3e5307cb02fdd33bcb1fe4.tar.bz2 scummvm-rg350-aed55eff698f8e67ec3e5307cb02fdd33bcb1fe4.zip |
text center mode hack
svn-id: r6144
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/script_v8.cpp | 21 |
1 files changed, 17 insertions, 4 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 1bfc76e029..37f45a83eb 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -527,7 +527,7 @@ void Scumm_v8::decodeParseString(int m, int n) break; case 0xD1: { - byte buffer[1024]; + char buffer[1024]; _messagePtr = _scriptPointer; if (_messagePtr[0] == '/') { @@ -552,10 +552,10 @@ void Scumm_v8::decodeParseString(int m, int n) // _sound->_talkChannel = _sound->playBundleSound(pointer); _messagePtr = _transText; - _msgPtrToAdd = buffer; + _msgPtrToAdd = (byte *)buffer; _messagePtr = addMessageToStack(_messagePtr); } else { - _msgPtrToAdd = buffer; + _msgPtrToAdd = (byte *)buffer; _scriptPointer = _messagePtr = addMessageToStack(_messagePtr); } @@ -563,7 +563,20 @@ void Scumm_v8::decodeParseString(int m, int n) loadCharset(_string[m].charset); if (_fr[_string[m].charset] != NULL) { - _fr[_string[m].charset]->drawString((char *)buffer, (int)_string[m].xpos, (int)_string[m].ypos, (unsigned char)_string[m].color, 0); + int x = _string[m].xpos; + // HACK - center mode. I call this a hack because we really should + // not duplicate all the string code from string.cpp. Rather, maybe + // abstract away the code in string.cpp from using the 'charset' + // fonts, and allow it to work both with old and new fonts. To this + // end, we should seperate the parts of Charset/_charset which are + // for bookkeeping (like x_pos, center mode etc.) and those that are + // for rendering. Then let the old (think printCharOld), medium (printChar), + // new (NUT) style renderers be subclasses of a common base class (which + // defines the API). This will clean up the code, and allow us to reuse + // the string logic in string.cpp. + if (_string[m].center) + x -= _fr[_string[m].charset]->getStringWidth(buffer) / 2; + _fr[_string[m].charset]->drawString(buffer, x, _string[m].ypos, _string[m].color, 0); } break; } |