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author | Max Horn | 2003-07-01 11:59:51 +0000 |
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committer | Max Horn | 2003-07-01 11:59:51 +0000 |
commit | b13c0bb201bb1afdb50eb8735e4c9ec1fed5ba89 (patch) | |
tree | 3a0c519d64cabf5903cb4facef92d759f518790e /scumm | |
parent | 00d5c5af89da9f1aa7fcec723756dc95ecbec63a (diff) | |
download | scummvm-rg350-b13c0bb201bb1afdb50eb8735e4c9ec1fed5ba89.tar.gz scummvm-rg350-b13c0bb201bb1afdb50eb8735e4c9ec1fed5ba89.tar.bz2 scummvm-rg350-b13c0bb201bb1afdb50eb8735e4c9ec1fed5ba89.zip |
Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibernatus for providing the deciding clue
svn-id: r8684
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/gfx.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 64a9f80ce8..b3784cf55d 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -2591,13 +2591,14 @@ void Scumm::setPaletteFromPtr(const byte *ptr) { g = *ptr++; b = *ptr++; - // This comparison might look wierd, but it's what the disassembly (DOTT) says! + // This comparison might look weird, but it's what the disassembly (DOTT) says! // FIXME: Fingolfin still thinks it looks weird: the value 252 = 4*63 clearly comes from // the days 6/6/6 palettes were used, OK. But it breaks MonkeyVGA, so I had to add a // check for that. And somebody before me added a check for V7 games, turning this // off there, too... I wonder if it hurts other games, too? What exactly is broken // if we remove this patch? - if ((_gameId == GID_MONKEY_VGA) || (_version >= 7) || (i <= 15 || r < 252 || g < 252 || b < 252)) { + // Since it also causes problems in Zak256, I am turning it off for all V4 games and older. + if ((_version <= 4) || (_version >= 7) || (i <= 15 || r < 252 || g < 252 || b < 252)) { *dest++ = r; *dest++ = g; *dest++ = b; |