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author | Max Horn | 2003-05-03 12:48:18 +0000 |
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committer | Max Horn | 2003-05-03 12:48:18 +0000 |
commit | b7a3f481a865cf09e2a6cd0a9dc06304a3341679 (patch) | |
tree | 61bb75b0ff98a3bf216bed18aa7642d5e6878402 /scumm | |
parent | 00d796e45183f852e03766228f5b0d9ec4d9795d (diff) | |
download | scummvm-rg350-b7a3f481a865cf09e2a6cd0a9dc06304a3341679.tar.gz scummvm-rg350-b7a3f481a865cf09e2a6cd0a9dc06304a3341679.tar.bz2 scummvm-rg350-b7a3f481a865cf09e2a6cd0a9dc06304a3341679.zip |
added music looping for MonkeyVGA/EGA and Indy3
svn-id: r7283
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/resource.cpp | 82 |
1 files changed, 64 insertions, 18 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 185da49d5c..f9fd93651e 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -634,8 +634,9 @@ int Scumm::loadResource(int type, int idx) { tag = _fileHandle.readUint16LE(); _fileHandle.seek(-6, SEEK_CUR); /* FIXME */ - if ((type == rtSound) && (_gameId != GID_ZAK256)) + if ((type == rtSound) && (_gameId != GID_ZAK256)) { return readSoundResourceSmallHeader(type, idx); + } } else { if (type == rtSound) { _fileHandle.readUint32LE(); @@ -1003,16 +1004,15 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx) { // 16 bytes MDhd header // 14 bytes MThd header // 8 bytes MTrk header - // 7 MIDI speed event + // 7 bytes MIDI tempo sysex // + some default instruments // TODO: - make some real MIDI instrument definitions - // - no sound looping - // - proper handling of the short AD resources format + // - proper handling of the short (non-music, SFX) AD resources format // - check the LE/BE handling for platforms other than PC if (best_offs != 0) { byte *ptr, *track, *instr; - uint16 ticks, skip; + byte ticks, play_once; byte music_type, num_instr; _fileHandle.seek(best_offs - 6, SEEK_SET); @@ -1032,22 +1032,24 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx) { // The "speed" of the song ticks = *(ptr + 9); - + + // Flag that tells us whether we should loop the song (0) or play it only once (1) + play_once = *(ptr + 10); + + // Number of instruments used num_instr = *(ptr + 16); // Normally 8 if (num_instr != 8) warning("Sound %d has %d instruments, expected 8", idx, num_instr); - size = best_size; - skip = 0x98; - // copy the instrument data in another memory area instr = (byte *)calloc(8 * 16, 1); assert(instr); memcpy(instr, ptr + 0x19, 8*16); // skip over the rest of the header and copy the MIDI data into a buffer - ptr += skip; - size -= skip; + size = best_size; + ptr += 0x19 + 8 * 16; + size -= 0x19 + 8 * 16; CHECK_HEAP track = (byte *)calloc(size, 1); if (track == NULL) { @@ -1057,7 +1059,9 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx) { // Now nuke the old resource, and replace it with a new one nukeResource(type, idx); - total_size = 8 + 16 + 14 + 8 + 7 + sizeof(OLD256_MIDI_HACK) - 1 + size; + total_size = 8 + 16 + 14 + 8 + 7 + sizeof(OLD256_MIDI_HACK) + size; + if (!play_once) + total_size += 20; // Up to 20 additional bytes are needed for the jump sysex // Write the ADL header (see also above for more information) ptr = createResource(type, idx, total_size); @@ -1079,10 +1083,10 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx) { memcpy(ptr, &ticks, 2); ptr += 2; memcpy(ptr, "MTrk", 4); ptr += 4; - *ptr++ = ((sizeof(OLD256_MIDI_HACK) - 1 + size + 7) >> 24) & 0xFF; - *ptr++ = ((sizeof(OLD256_MIDI_HACK) - 1 + size + 7) >> 16) & 0xFF; - *ptr++ = ((sizeof(OLD256_MIDI_HACK) - 1 + size + 7) >> 8) & 0xFF; - *ptr++ = ((sizeof(OLD256_MIDI_HACK) - 1 + size + 7) ) & 0xFF; + *ptr++ = ((sizeof(OLD256_MIDI_HACK) + size + 7) >> 24) & 0xFF; + *ptr++ = ((sizeof(OLD256_MIDI_HACK) + size + 7) >> 16) & 0xFF; + *ptr++ = ((sizeof(OLD256_MIDI_HACK) + size + 7) >> 8) & 0xFF; + *ptr++ = ((sizeof(OLD256_MIDI_HACK) + size + 7) ) & 0xFF; // Conver the ticks into a MIDI tempo. dw = (500000 * 256) / ticks; @@ -1097,7 +1101,8 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx) { // Copy our hardcoded instrument table into it // Then, convert the instrument table as given in this song resource // And write it *over* the hardcoded table. - memcpy(ptr, OLD256_MIDI_HACK, sizeof(OLD256_MIDI_HACK) - 1); + // Note: we deliberately. + memcpy(ptr, OLD256_MIDI_HACK, sizeof(OLD256_MIDI_HACK)); /* now fill in the instruments */ @@ -1149,10 +1154,51 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx) { } free(instr); + ptr += sizeof(OLD256_MIDI_HACK); - ptr += sizeof(OLD256_MIDI_HACK) - 1; + // Now copy the actual music data memcpy(ptr, track, size); free(track); + + if (!play_once) { + // The song is meant to be looped. We achieve this by inserting just + // before the song end a jump to the song start. More precisely we abuse + // a S&M sysex, "maybe_jump" to achieve this effect. We could also + // use a set_loop sysex, but it's a bit longer, a little more complicated, + // and seemingly has no advantage either. + + // First, find the track end + byte *end = ptr + size; + for (; ptr < end; ptr++) { + if (*ptr == 0xff && *(ptr + 1) == 0x2f) + break; + } + assert(ptr < end); + + // Now insert the jump. The jump offset is measure in ticks, and + // each instrument definition spans 4 ticks... so we jump to tick + // 8*4, although jumping to tick 0 would probably work fine, too. + // Note: it's possible that some musics don't loop from the start... + // in that case we'll have to figure out how the loop range is specified + // and then how to handle it appropriately (if it's specified in + // ticks, we are fine; but if it's byte offset, we'll have to work + // a bit...). + int jump_offset = 8 * 4; + memcpy(ptr, "\xf0\x13\x7d\x30\00", 5); ptr += 5; // maybe_jump + memcpy(ptr, "\x00\x00", 2); ptr += 2; // cmd -> 0 means always jump + memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // track -> there is only one track, 0 + memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // beat -> for now, 0 + // Ticks + *ptr++ = (byte)((jump_offset >> 12) & 0x0F); + *ptr++ = (byte)((jump_offset >> 8) & 0x0F); + *ptr++ = (byte)((jump_offset >> 4) & 0x0F); + *ptr++ = (byte)(jump_offset & 0x0F); + memcpy(ptr, "\x00\xf7", 2); ptr += 2; // sysex end marker + + // Finally we reinsert the end of song sysex, just in case + memcpy(ptr, "\x00\xff\x21", 3); ptr += 3; + } + return 1; } res.roomoffs[type][idx] = 0xFFFFFFFF; |