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author | Travis Howell | 2003-08-26 16:09:09 +0000 |
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committer | Travis Howell | 2003-08-26 16:09:09 +0000 |
commit | b91c182571c3f699e1b387ba94eaa1a16e55c60a (patch) | |
tree | 37942aafa2912249532963f4e0fac71f0a8726d2 /scumm | |
parent | 63e89e58829c100ee766b35c07f87be7ae0b059d (diff) | |
download | scummvm-rg350-b91c182571c3f699e1b387ba94eaa1a16e55c60a.tar.gz scummvm-rg350-b91c182571c3f699e1b387ba94eaa1a16e55c60a.tar.bz2 scummvm-rg350-b91c182571c3f699e1b387ba94eaa1a16e55c60a.zip |
Revert v1 zak face costume color nack to 8, since palette is fixed.
svn-id: r9870
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/costume.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index c5ad8309c2..cdc77fa2fe 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -369,7 +369,7 @@ void CostumeRenderer::procC64(int actor) { palette[1] = v1_mm_actor_palatte_1[actor]; palette[2] = v1_mm_actor_palatte_2[actor]; } else { - palette[1] = 10; + palette[1] = 8; palette[2] = _palette[actor]; } mask = v1.mask_ptr; |