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authorMax Horn2003-05-14 13:30:52 +0000
committerMax Horn2003-05-14 13:30:52 +0000
commitbc99915aa50dd58a4ab37f810e1df2c40acd4086 (patch)
tree9e2d5b6a7426715ad8c2bfd8d51ee183652b1b93 /scumm
parent50a857a40694daec8c63d4ba480d298d65c71445 (diff)
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V2 text drawing
svn-id: r7502
Diffstat (limited to 'scumm')
-rw-r--r--scumm/actor.cpp2
-rw-r--r--scumm/charset.h2
-rw-r--r--scumm/gfx.cpp2
-rw-r--r--scumm/script_v2.cpp51
-rw-r--r--scumm/scumm.h1
-rw-r--r--scumm/scummvm.cpp1
-rw-r--r--scumm/string.cpp40
-rw-r--r--scumm/vars.cpp1
8 files changed, 72 insertions, 28 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index ee9e0f3989..ea8f66d498 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1162,6 +1162,8 @@ void Scumm::actorTalk() {
_talkDelay = 0;
_haveMsg = 0xFF;
VAR(VAR_HAVE_MSG) = 0xFF;
+ if (VAR_CHARCOUNT != 0xFF)
+ VAR(VAR_CHARCOUNT) = 0;
CHARSET_1();
}
diff --git a/scumm/charset.h b/scumm/charset.h
index bd82642f4e..22d99163be 100644
--- a/scumm/charset.h
+++ b/scumm/charset.h
@@ -110,6 +110,7 @@ public:
void printChar(int chr);
void setCurID(byte id);
void setColor(byte color);
+ int getFontHeight() { return 8; }
};
class CharsetRendererV2 : public CharsetRendererV3 {
@@ -120,7 +121,6 @@ public:
CharsetRendererV2(Scumm *vm) : CharsetRendererV3(vm) {}
void setCurID(byte id);
- int getFontHeight() { return 8; }
};
class CharsetRendererNut : public CharsetRenderer {
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 763740765f..957483ad95 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -376,7 +376,7 @@ void Scumm::drawDirtyScreenParts() {
byte *src;
updateDirtyScreen(2);
- if (_features & GF_AFTER_V3)
+ if (_features & GF_AFTER_V2 || _features & GF_AFTER_V3)
updateDirtyScreen(1);
if (camera._last.x == camera._cur.x && (camera._last.y == camera._cur.y || !(_features & GF_AFTER_V7))) {
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 9d7c8b1ed4..a59a0b3726 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -395,6 +395,48 @@ void Scumm_v2::decodeParseString() {
*ptr = 0;
printf("TODO: Scumm_v2::decodeParseString(\"%s\") from %d\n", buffer, vm.slot[_currentScript].number);
+
+ int textSlot;
+
+ if (_actorToPrintStrFor < 128)
+ textSlot = 0;
+ else
+ textSlot = 1;
+
+ textSlot = 0;
+
+ _string[textSlot].xpos = 0;
+ _string[textSlot].ypos = 0;
+ _string[textSlot].right = 320;
+ _string[textSlot].center = false;
+ _string[textSlot].overhead = false;
+ _string[textSlot].color = 13; // HACK, make it pink, just for fun 8-)
+
+ _messagePtr = buffer;
+ switch (textSlot) {
+ case 0:
+ actorTalk();
+ break;
+ case 1:
+ drawString(1);
+ break;
+ case 2:
+ unkMessage1();
+ break;
+ case 3:
+ unkMessage2();
+ break;
+ }
+
+/*
+ _string[textSlot].t_xpos = _string[textSlot].xpos;
+ _string[textSlot].t_ypos = _string[textSlot].ypos;
+ _string[textSlot].t_center = _string[textSlot].center;
+ _string[textSlot].t_overhead = _string[textSlot].overhead;
+ _string[textSlot].t_right = _string[textSlot].right;
+ _string[textSlot].t_color = _string[textSlot].color;
+ _string[textSlot].t_charset = _string[textSlot].charset;
+*/
}
int Scumm_v2::readVar(uint var) {
@@ -752,9 +794,11 @@ void Scumm_v2::o2_verbOps() {
int x = fetchScriptByte() << 3;
int y = fetchScriptByte() << 3;
slot = getVarOrDirectByte(0x80) + 1;
- // int unk = fetchScriptByte(); // ?
- fetchScriptByte();
+ /*int unk =*/ fetchScriptByte(); // ?
+ //printf("o2_verbOps: verb = %d, slot = %d, x = %d, y = %d, unk = %d, name = %s\n",
+ // verb, slot, x, y, unk, _scriptPointer);
+
VerbSlot *vs;
assert(0 < slot && slot < _maxVerbs);
@@ -774,9 +818,6 @@ void Scumm_v2::o2_verbOps() {
vs->x = x;
vs->y = y;
- //printf("o2_verbOps: verb = %d, slot = %d, x = %d, y = %d, unk = %d, name = %s\n",
- // verb, slot, x, y, unk, _scriptPointer);
-
// It follows the verb name
loadPtrToResource(rtVerb, slot, NULL);
}
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 37b5a95f17..092dacaca4 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -1091,6 +1091,7 @@ public:
byte VAR_CUTSCENE_START_SCRIPT;
byte VAR_CUTSCENE_END_SCRIPT;
byte VAR_CHARINC;
+ byte VAR_CHARCOUNT;
byte VAR_WALKTO_OBJ;
byte VAR_DEBUGMODE;
byte VAR_HEAPSPACE;
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 347f346f49..e7cff5e514 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -439,6 +439,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
VAR_CUTSCENE_START_SCRIPT = 0xFF;
VAR_CUTSCENE_END_SCRIPT = 0xFF;
VAR_CHARINC = 0xFF;
+ VAR_CHARCOUNT = 0xFF;
VAR_WALKTO_OBJ = 0xFF;
VAR_DEBUGMODE = 0xFF;
VAR_HEAPSPACE = 0xFF;
diff --git a/scumm/string.cpp b/scumm/string.cpp
index de82cdd06f..fb2dbf58e4 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -141,7 +141,7 @@ void Scumm::CHARSET_1() {
_charset->_right = _string[0].right;
_charset->setColor(_charsetColor);
- if (!(_features & GF_AFTER_V3)) // FIXME
+ if (!(_features & GF_AFTER_V2 || _features & GF_AFTER_V3)) // FIXME
for (i = 0; i < 4; i++)
_charsetColorMap[i] = _charsetData[_charset->getCurID()][i];
@@ -184,7 +184,7 @@ void Scumm::CHARSET_1() {
_talkDelay = _defaultTalkDelay;
if (!_keepText) {
- if (_features & GF_AFTER_V3 && _gameId != GID_LOOM) {
+ if ((_features & GF_AFTER_V2 || _features & GF_AFTER_V3) && _gameId != GID_LOOM) {
gdi._mask_left = _string[0].xpos;
gdi._mask_top = _string[0].ypos;
gdi._mask_bottom = _string[0].ypos + 8;
@@ -224,22 +224,16 @@ void Scumm::CHARSET_1() {
}
if (c == 13) {
newLine:;
- if (_features & GF_AFTER_V3) {
- _charset->_nextTop += 8;
- _charset->_nextLeft = _string[0].xpos;
- if (_charset->_center) {
- _charset->_nextLeft -= _charset->getStringWidth(0, buffer) >> 1;
- }
- continue;
- } else {
- _charset->_nextLeft = _string[0].xpos;
- if (_charset->_center) {
- _charset->_nextLeft -= _charset->getStringWidth(0, buffer) >> 1;
- }
- _charset->_nextTop += _charset->getFontHeight();
+ _charset->_nextLeft = _string[0].xpos;
+ if (_charset->_center) {
+ _charset->_nextLeft -= _charset->getStringWidth(0, buffer) >> 1;
+ }
+ _charset->_nextTop += _charset->getFontHeight();
+ if (!(_features & GF_AFTER_V2 || _features & GF_AFTER_V3)) {
+ // FIXME - is this really needed?
_charset->_disableOffsX = true;
- continue;
}
+ continue;
}
if (c == 0xFE)
@@ -248,7 +242,7 @@ void Scumm::CHARSET_1() {
if (c != 0xFF) {
_charset->_left = _charset->_nextLeft;
_charset->_top = _charset->_nextTop;
- if (_features & GF_AFTER_V3) {
+ if (_features & GF_AFTER_V2 || _features & GF_AFTER_V3) {
_charset->printChar(c);
} else if (_features & GF_AFTER_V6) {
if (!_noSubtitles || (_haveMsg != 0xFE && _haveMsg != 0xFF))
@@ -260,7 +254,11 @@ void Scumm::CHARSET_1() {
_charset->_nextLeft = _charset->_left;
_charset->_nextTop = _charset->_top;
- _talkDelay += (int)VAR(VAR_CHARINC);
+ if (_features & GF_AFTER_V2) {
+ _talkDelay += _defaultTalkDelay / 20;
+ VAR(VAR_CHARCOUNT)++;
+ } else
+ _talkDelay += (int)VAR(VAR_CHARINC);
continue;
}
@@ -410,13 +408,13 @@ void Scumm::drawString(int a) {
_charset->_disableOffsX = _charset->_firstChar = true;
_charset->setCurID(_string[a].charset);
- if (!(_features & GF_AFTER_V3)) {
+ if (!(_features & GF_AFTER_V2 || _features & GF_AFTER_V3)) {
for (i = 0; i < 4; i++)
_charsetColorMap[i] = _charsetData[_charset->getCurID()][i];
-
- fontHeight = _charset->getFontHeight();
}
+ fontHeight = _charset->getFontHeight();
+
_msgPtrToAdd = buf;
// trim from the right
diff --git a/scumm/vars.cpp b/scumm/vars.cpp
index dfff047b91..f8c57cfc0b 100644
--- a/scumm/vars.cpp
+++ b/scumm/vars.cpp
@@ -105,6 +105,7 @@ void Scumm_v2::setupScummVars() {
VAR_ROOM = 4;
VAR_OVERRIDE = 5;
VAR_MACHINE_SPEED = 6;
+ VAR_CHARCOUNT = 7;
VAR_NUM_ACTOR = 11;
VAR_CURRENT_LIGHTS = 12;
VAR_CURRENTDRIVE = 13;