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authorMax Horn2004-01-03 22:45:23 +0000
committerMax Horn2004-01-03 22:45:23 +0000
commitbceb48f5e0df08dc4288de4b16b4f21c6e403fc0 (patch)
tree253cd0a685f59a28c526337f34462fbe362d6d5c /scumm
parent105895da46818a2e440fa419aab7fb1bc5818f47 (diff)
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renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
svn-id: r12122
Diffstat (limited to 'scumm')
-rw-r--r--scumm/akos.cpp6
-rw-r--r--scumm/charset.cpp6
-rw-r--r--scumm/costume.cpp4
-rw-r--r--scumm/debugger.cpp2
-rw-r--r--scumm/gfx.cpp48
-rw-r--r--scumm/gfx.h15
-rw-r--r--scumm/object.cpp4
-rw-r--r--scumm/script_v5.cpp2
-rw-r--r--scumm/scumm.h6
-rw-r--r--scumm/verbs.cpp4
10 files changed, 50 insertions, 47 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 1030244f09..a0f583f36a 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -673,7 +673,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
if (_actorHitX < x_left || _actorHitX >= x_right || _actorHitY < y_top || _actorHitY >= y_bottom)
return 0;
} else
- _vm->updateDirtyRect(0, x_left, x_right, y_top, y_bottom, _dirty_id);
+ _vm->markRectAsDirty(kMainVirtScreen, x_left, x_right, y_top, y_bottom, _dirty_id);
if (y_top >= (int)_outheight || y_bottom <= 0)
return 0;
@@ -763,7 +763,7 @@ byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) {
maxw = _outwidth - 1;
maxh = _outheight - 1;
- _vm->updateDirtyRect(0, clip_left, clip_right + 1, clip_top, clip_bottom + 1, _dirty_id);
+ _vm->markRectAsDirty(kMainVirtScreen, clip_left, clip_right + 1, clip_top, clip_bottom + 1, _dirty_id);
if (clip_top < 0) {
clip_top = 0;
@@ -980,7 +980,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
cur_x = _width - 1;
cur_y = _height - 1;
- _vm->updateDirtyRect(0, clip_left, clip_right + 1, clip_top, clip_bottom + 1, _dirty_id);
+ _vm->markRectAsDirty(kMainVirtScreen, clip_left, clip_right + 1, clip_top, clip_bottom + 1, _dirty_id);
if (clip_left < 0) {
skip_x = -clip_left;
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index f555e2ecf1..cdea6fd8f4 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -977,7 +977,7 @@ void CharsetRendererV3::printChar(int chr) {
mask_ptr = _vm->getMaskBuffer(_left, drawTop, 0);
useMask = (vs->number == 0 && !_ignoreCharsetMask);
- _vm->updateDirtyRect(vs->number, _left, _left + w, drawTop, drawTop + h, 0);
+ _vm->markRectAsDirty(vs->number, _left, _left + w, drawTop, drawTop + h, 0);
if (vs->number == 0)
_hasMask = true;
@@ -1082,7 +1082,7 @@ void CharsetRendererClassic::printChar(int chr) {
int drawTop = _top - vs->topline;
- _vm->updateDirtyRect(vs->number, _left, _left + width, drawTop, drawTop + height + offsY, 0);
+ _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height + offsY, 0);
if (vs->number != 0)
_blitAlso = false;
@@ -1296,7 +1296,7 @@ void CharsetRendererNut::printChar(int chr) {
_hasMask = true;
_current->drawShadowChar(chr, _left, _top - _vm->_screenTop, _color, !_ignoreCharsetMask);
- _vm->updateDirtyRect(0, shadow_left, shadow_right, shadow_top, shadow_bottom, 0);
+ _vm->markRectAsDirty(kMainVirtScreen, shadow_left, shadow_right, shadow_top, shadow_bottom, 0);
_left += width;
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index e40d5647c5..9e1a0f4cdd 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -202,9 +202,9 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
if (_vm->_version == 1)
//HACK: it fix gfx glitches leaved by actor costume in V1 games, when actor moving to left
- _vm->updateDirtyRect(0, x_left, x_right + 8, y_top, y_bottom, _dirty_id);
+ _vm->markRectAsDirty(kMainVirtScreen, x_left, x_right + 8, y_top, y_bottom, _dirty_id);
else
- _vm->updateDirtyRect(0, x_left, x_right + 1, y_top, y_bottom, _dirty_id);
+ _vm->markRectAsDirty(kMainVirtScreen, x_left, x_right + 1, y_top, y_bottom, _dirty_id);
if (y_top >= (int)_outheight || y_bottom <= 0)
return 0;
diff --git a/scumm/debugger.cpp b/scumm/debugger.cpp
index db6df7650f..7823c43e0a 100644
--- a/scumm/debugger.cpp
+++ b/scumm/debugger.cpp
@@ -709,7 +709,7 @@ void ScummDebugger::drawBox(int box) {
VirtScreen *vs = _vm->findVirtScreen(coords.ul.y);
if (vs != NULL)
- _vm->updateDirtyRect(vs->number, 0, _vm->_screenWidth, 0, _vm->_screenHeight, 0);
+ _vm->markRectAsDirty(vs->number, 0, _vm->_screenWidth, 0, _vm->_screenHeight, 0);
_vm->drawDirtyScreenParts();
_vm->_system->update_screen();
}
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 3ce635dd75..4984955de0 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -31,6 +31,14 @@
namespace Scumm {
+struct StripTable {
+ int offsets[160];
+ int run[160];
+ int color[160];
+ int zoffsets[120]; // FIXME: Why only 120 here?
+ int zrun[120]; // FIXME: Why only 120 here?
+};
+
enum {
kScrolltime = 500, // ms scrolling is supposed to take
kPictureDelay = 20
@@ -223,9 +231,9 @@ void ScummEngine::initScreens(int b, int w, int h) {
// Since the size of screen 3 is fixed, there is no need to reallocate it
// if its size changed.
if (_version >= 7) {
- initVirtScreen(3, 0, (_screenHeight / 2) - 10, _screenWidth, 13, false, false);
+ initVirtScreen(kUnkVirtScreen, 0, (_screenHeight / 2) - 10, _screenWidth, 13, false, false);
} else {
- initVirtScreen(3, 0, 80, _screenWidth, 13, false, false);
+ initVirtScreen(kUnkVirtScreen, 0, 80, _screenWidth, 13, false, false);
}
}
initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, true, true);
@@ -236,7 +244,7 @@ void ScummEngine::initScreens(int b, int w, int h) {
_screenH = h;
}
-void ScummEngine::initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs,
+void ScummEngine::initVirtScreen(VirtScreenNumber slot, int number, int top, int width, int height, bool twobufs,
bool scrollable) {
VirtScreen *vs = &virtscr[slot];
int size;
@@ -292,7 +300,7 @@ VirtScreen *ScummEngine::findVirtScreen(int y) {
return NULL;
}
-void ScummEngine::updateDirtyRect(int virt, int left, int right, int top, int bottom, int dirtybit) {
+void ScummEngine::markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, int dirtybit) {
VirtScreen *vs = &virtscr[virt];
int lp, rp;
@@ -306,7 +314,7 @@ void ScummEngine::updateDirtyRect(int virt, int left, int right, int top, int bo
if (bottom > vs->height)
bottom = vs->height;
- if (virt == 0 && dirtybit) {
+ if (virt == kMainVirtScreen && dirtybit) {
lp = left / 8 + _screenStartStrip;
if (lp < 0)
lp = 0;
@@ -382,7 +390,7 @@ void ScummEngine::drawDirtyScreenParts() {
}
}
-void ScummEngine::updateDirtyScreen(int slot) {
+void ScummEngine::updateDirtyScreen(VirtScreenNumber slot) {
gdi.updateDirtyScreen(&virtscr[slot]);
}
@@ -451,12 +459,6 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b) {
_vm->_system->copy_rect(ptr, _vm->_screenWidth, x, vs->topline + t, w, height);
}
-void Gdi::clearCharsetMask() {
- memset(_vm->getResourceAddress(rtBuffer, 9), 0, _imgBufOffs[1]);
- _mask.top = _mask.left = 32767;
- _mask.right = _mask.bottom = 0;
-}
-
/**
* Reset the background behind an actor or blast object.
*/
@@ -550,14 +552,14 @@ void ScummEngine::drawBox(int x, int y, int x2, int y2, int color) {
else if (y2 > vs->height)
y2 = vs->height;
- updateDirtyRect(vs->number, x, x2, y, y2, 0);
+ markRectAsDirty(vs->number, x, x2, y, y2, 0);
backbuff = vs->screenPtr + vs->xstart + y * _screenWidth + x;
width = x2 - x;
height = y2 - y;
if (color == -1) {
- if (vs->number != 0)
+ if (vs->number != kMainVirtScreen)
error("can only copy bg to main window");
bgbuff = getResourceAddress(rtBuffer, vs->number + 5) + vs->xstart + y * _screenWidth + x;
blit(backbuff, bgbuff, width, height);
@@ -630,7 +632,7 @@ void ScummEngine::drawFlashlight() {
// Remove the flash light first if it was previously drawn
if (_flashlight.isDrawn) {
- updateDirtyRect(0, _flashlight.x, _flashlight.x + _flashlight.w,
+ markRectAsDirty(kMainVirtScreen, _flashlight.x, _flashlight.x + _flashlight.w,
_flashlight.y, _flashlight.y + _flashlight.h, USAGE_BIT_DIRTY);
if (_flashlight.buffer) {
@@ -820,7 +822,7 @@ void ScummEngine::restoreBG(Common::Rect rect, byte backColor) {
if (rect.bottom >= height)
rect.bottom = height;
- updateDirtyRect(vs->number, rect.left, rect.right, rect.top - topline, rect.bottom - topline, USAGE_BIT_RESTORED);
+ markRectAsDirty(vs->number, rect.left, rect.right, rect.top - topline, rect.bottom - topline, USAGE_BIT_RESTORED);
int offset = (rect.top - topline) * _screenWidth + vs->xstart + rect.left;
backbuff = vs->screenPtr + offset;
@@ -830,11 +832,11 @@ void ScummEngine::restoreBG(Common::Rect rect, byte backColor) {
width = rect.width();
// Check whether lights are turned on or not
- lightsOn = (_features & GF_NEW_OPCODES) || (vs->number != 0) || (VAR(VAR_CURRENT_LIGHTS) & LIGHTMODE_screen);
+ lightsOn = (_features & GF_NEW_OPCODES) || (vs->number != kMainVirtScreen) || (VAR(VAR_CURRENT_LIGHTS) & LIGHTMODE_screen);
if (vs->alloctwobuffers && _currentRoom != 0 && lightsOn ) {
blit(backbuff, bgbak, width, height);
- if (vs->number == 0 && _charset->_hasMask && height) {
+ if (vs->number == kMainVirtScreen && _charset->_hasMask && height) {
byte *mask;
// Note: At first sight it may look as if this could
// be optimized to (rect.right - rect.left) / 8 and
@@ -846,7 +848,7 @@ void ScummEngine::restoreBG(Common::Rect rect, byte backColor) {
mask_width++;
mask = getMaskBuffer(rect.left, rect.top, 0);
- if (vs->number == 0)
+ if (vs->number == kMainVirtScreen)
mask += vs->topline * gdi._numStrips;
do {
@@ -862,6 +864,12 @@ void ScummEngine::restoreBG(Common::Rect rect, byte backColor) {
}
}
+void Gdi::clearCharsetMask() {
+ memset(_vm->getResourceAddress(rtBuffer, 9), 0, _imgBufOffs[1]);
+ _mask.top = _mask.left = 32767;
+ _mask.right = _mask.bottom = 0;
+}
+
bool ScummEngine::hasCharsetMask(int left, int top, int right, int bottom) {
Common::Rect rect(left, top, right, bottom);
@@ -901,7 +909,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
bool useOrDecompress = false;
// Check whether lights are turned on or not
- lightsOn = (_vm->_features & GF_NEW_OPCODES) || (vs->number != 0) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_screen);
+ lightsOn = (_vm->_features & GF_NEW_OPCODES) || (vs->number != kMainVirtScreen) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_screen);
CHECK_HEAP;
if (_vm->_features & GF_SMALL_HEADER)
diff --git a/scumm/gfx.h b/scumm/gfx.h
index ff12ebfee4..c7e3a8cec0 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -48,15 +48,16 @@ struct CameraData {
};
/** Virtual screen identifiers */
-enum {
+enum VirtScreenNumber {
kMainVirtScreen = 0, // The 'stage'
kTextVirtScreen = 1, // In V1-V3 games: the area where text is printed
- kVerbVirtScreen = 2 // The verb area
+ kVerbVirtScreen = 2, // The verb area
+ kUnkVirtScreen = 3 // ?? Not sure what this one is good for...
};
/** Virtual screen areas */
struct VirtScreen {
- int number;
+ VirtScreenNumber number;
uint16 topline;
uint16 width, height;
byte alloctwobuffers;
@@ -111,13 +112,7 @@ struct BompDrawData {
BompDrawData() { memset(this, 0, sizeof(*this)); }
};
-struct StripTable {
- int offsets[160];
- int run[160];
- int color[160];
- int zoffsets[120]; // FIXME: Why only 120 here?
- int zrun[120]; // FIXME: Why only 120 here?
-};
+struct StripTable;
class Gdi {
friend class ScummEngine; // Mostly for the code in saveload.cpp ...
diff --git a/scumm/object.cpp b/scumm/object.cpp
index 4d2598cb14..e2797e31e6 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -1515,7 +1515,7 @@ void ScummEngine::drawBlastObject(BlastObject *eo) {
drawBomp(bdd, false);
}
- updateDirtyRect(vs->number, bdd.x, bdd.x + bdd.srcwidth, bdd.y, bdd.y + bdd.srcheight, 0);
+ markRectAsDirty(vs->number, bdd.x, bdd.x + bdd.srcwidth, bdd.y, bdd.y + bdd.srcheight, 0);
}
void ScummEngine::removeBlastObjects() {
@@ -1569,7 +1569,7 @@ void ScummEngine::removeBlastObject(BlastObject *eo) {
for (i = left_strip; i <= right_strip; i++)
gdi.resetBackground(top, bottom, i);
- updateDirtyRect(0, left, right, top, bottom, USAGE_BIT_RESTORED);
+ markRectAsDirty(kMainVirtScreen, left, right, top, bottom, USAGE_BIT_RESTORED);
}
int ScummEngine::findLocalObjectSlot() {
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 421f0df071..a8779e8700 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -2854,7 +2854,7 @@ void ScummEngine_v5::o5_oldRoomEffect() {
VirtScreen *vs = &virtscr[0];
restoreBG(Common::Rect(0,vs->topline, vs->width, vs->topline + vs->height));
virtscr[0].setDirtyRange(0, virtscr[0].height);
- updateDirtyScreen(0);
+ updateDirtyScreen(kMainVirtScreen);
if (byte_2FCCF) {
// Here now "sub_1C44" is called, which sets byte_2FCCF to 0 then
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 97f7d551b6..4c894b4976 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -792,7 +792,7 @@ protected:
StripTable *_roomStrips;
void initScreens(int b, int w, int h);
- void initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs, bool scrollable);
+ void initVirtScreen(VirtScreenNumber slot, int number, int top, int width, int height, bool twobufs, bool scrollable);
void initBGBuffers(int height);
void initCycl(const byte *ptr); // Color cycle
@@ -855,10 +855,10 @@ protected:
public:
- void updateDirtyRect(int virt, int left, int right, int top, int bottom, int dirtybit);
+ void markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, int dirtybit);
protected:
void drawDirtyScreenParts();
- void updateDirtyScreen(int slot);
+ void updateDirtyScreen(VirtScreenNumber slot);
public:
VirtScreen *findVirtScreen(int y);
diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp
index faeac18fd8..6700367c6b 100644
--- a/scumm/verbs.cpp
+++ b/scumm/verbs.cpp
@@ -137,7 +137,7 @@ void ScummEngine::checkV2MouseOver(Common::Point pos) {
dst += _screenWidth;
}
- updateDirtyRect(2, rect.left, rect.right, rect.top, rect.bottom, 0);
+ markRectAsDirty(kVerbVirtScreen, rect.left, rect.right, rect.top, rect.bottom, 0);
}
if (new_box != -1) {
@@ -154,7 +154,7 @@ void ScummEngine::checkV2MouseOver(Common::Point pos) {
dst += _screenWidth;
}
- updateDirtyRect(2, rect.left, rect.right, rect.top, rect.bottom, 0);
+ markRectAsDirty(kVerbVirtScreen, rect.left, rect.right, rect.top, rect.bottom, 0);
}
v2_mouseover_box = new_box;