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authorTravis Howell2006-01-10 05:00:35 +0000
committerTravis Howell2006-01-10 05:00:35 +0000
commitc1d87f8b92b313aec094f651321b9fea2d5145c2 (patch)
tree3cab4fd1da665391cefb369700d0dc299e446820 /scumm
parentab33f59fe2e51b2fc4a467cb8291a8107a7661dc (diff)
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Correct HE sound flags in HE100 games.
svn-id: r19964
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script_v100he.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scumm/script_v100he.cpp b/scumm/script_v100he.cpp
index 6faef1147f..cc708236de 100644
--- a/scumm/script_v100he.cpp
+++ b/scumm/script_v100he.cpp
@@ -1691,11 +1691,11 @@ void ScummEngine_v100he::o100_startSound() {
_heSndChannel = pop();
break;
case 130:
- _heSndFlags |= 40;
+ _heSndFlags |= 64;
pop();
break;
case 131:
- _heSndFlags |= 4;
+ _heSndFlags |= 1;
break;
case 132: // Music
case 134: // Sound
@@ -1705,14 +1705,14 @@ void ScummEngine_v100he::o100_startSound() {
_heSndChannel = VAR(VAR_MUSIC_CHANNEL);
break;
case 133:
- _heSndFlags |= 80;
+ _heSndFlags |= 128;
pop();
break;
case 135:
_heSndFlags |= 4;
break;
case 136:
- _heSndFlags |= 20;
+ _heSndFlags |= 32;
pop();
break;
default: