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author | Paweł Kołodziejski | 2003-11-18 01:23:17 +0000 |
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committer | Paweł Kołodziejski | 2003-11-18 01:23:17 +0000 |
commit | c743ef9830deb82b3d28e4273373f6ed8a48cab7 (patch) | |
tree | 1648c8162c26087c2e0470eda86e32d20ea93160 /scumm | |
parent | 6c814c4864a06281070e184dd04f81395ae4bba2 (diff) | |
download | scummvm-rg350-c743ef9830deb82b3d28e4273373f6ed8a48cab7.tar.gz scummvm-rg350-c743ef9830deb82b3d28e4273373f6ed8a48cab7.tar.bz2 scummvm-rg350-c743ef9830deb82b3d28e4273373f6ed8a48cab7.zip |
added experimental handle for comi demo music
svn-id: r11334
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/imuse_digi.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/scumm/imuse_digi.cpp b/scumm/imuse_digi.cpp index bbe5fb205c..93ce409027 100644 --- a/scumm/imuse_digi.cpp +++ b/scumm/imuse_digi.cpp @@ -1061,23 +1061,27 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i } } } else if ((_scumm->_gameId == GID_CMI) && (_scumm->_features & GF_DEMO)) { - if (b == 1000) { // STATE_NULL + if (b == 2) { + _scumm->_sound->playBundleMusic("in2.imx"); + } else if (b == 8) { + _scumm->_sound->playBundleMusic("out2.imx"); + } else { + warning("imuse digital: set state unknown for cmi demo: %d, room: %d", b, this->_scumm->_currentRoom); + return 1; + } +/* if (b == 1000) { // STATE_NULL _scumm->_sound->stopBundleMusic(); return 0; - } else if (b == 1001) + } else if (b == 1001)//1 _scumm->_sound->playBundleMusic("in1.imx"); - else if (b == 1100) + else if (b == 1100)//2 _scumm->_sound->playBundleMusic("in2.imx"); - else if (b == 1120) + else if (b == 1120)//3 _scumm->_sound->playBundleMusic("out1.imx"); - else if (b == 1140) + else if (b == 1140)//4 _scumm->_sound->playBundleMusic("out2.imx"); - else if (b == 1205) - _scumm->_sound->playBundleMusic("gun.imx"); - else { - warning("imuse digital: set state unknown for cmi demo: %d", b); - return 1; - } + else if (b == 1205)//7 + _scumm->_sound->playBundleMusic("gun.imx");*/ } else if (_scumm->_gameId == GID_CMI) { if (b == 1000) { // STATE_NULL _scumm->_sound->stopBundleMusic(); |